gcc needs a float cast for std::min
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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f47aa88e2e
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2a6f121938
@ -1453,7 +1453,7 @@ const vf2d Player::GetAimingLocation(bool useWalkDir,bool invert){
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}
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}
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if(closestPoint!=vf2d{std::numeric_limits<float>::max(),std::numeric_limits<float>::max()}){
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if(closestPoint!=vf2d{std::numeric_limits<float>::max(),std::numeric_limits<float>::max()}){
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geom2d::line<float>aimingLine=geom2d::line<float>(GetPos(),closestPoint);
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geom2d::line<float>aimingLine=geom2d::line<float>(GetPos(),closestPoint);
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vf2d aimingPoint=aimingLine.rpoint(invert?(-operator""_Pixels("Player.Aiming Cursor Max Distance"_F)):std::min(aimingLine.length()+24.f,operator""_Pixels("Player.Aiming Cursor Max Distance"_F)));
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vf2d aimingPoint=aimingLine.rpoint(invert?(-operator""_Pixels("Player.Aiming Cursor Max Distance"_F)):std::min(aimingLine.length()+24.f,float(operator""_Pixels("Player.Aiming Cursor Max Distance"_F))));
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return game->GetScreenSize()/2+aimingPoint-GetPos();
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return game->GetScreenSize()/2+aimingPoint-GetPos();
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}else
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}else
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return game->GetScreenSize()/2+vf2d{float(operator""_Pixels("Player.Aiming Cursor Max Distance"_F)),aimingAngle.y}.cart();
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return game->GetScreenSize()/2+vf2d{float(operator""_Pixels("Player.Aiming Cursor Max Distance"_F)),aimingAngle.y}.cart();
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@ -17,6 +17,7 @@ cp -R "Adventures in Lestoria/assets/gamepack.pak" release/assets
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cp -R "Adventures in Lestoria/assets/"*.ttf release/assets
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cp -R "Adventures in Lestoria/assets/"*.ttf release/assets
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cp -R "Adventures in Lestoria/controller_config" release
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cp -R "Adventures in Lestoria/controller_config" release
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cp "Adventures in Lestoria/Adventures in Lestoria/"*.so "release/Adventures in Lestoria"
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cp "Adventures in Lestoria/Adventures in Lestoria/"*.so "release/Adventures in Lestoria"
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cp -R bin release
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rm release/*.pdb
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rm release/*.pdb
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