Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.

pull/28/head
sigonasr2 1 year ago
parent b97c63f7b0
commit 298b0c4ca7
  1. 50
      Crawler/BitwiseEnum.h
  2. 7
      Crawler/Crawler.cpp
  3. 4
      Crawler/Crawler.vcxproj
  4. 3
      Crawler/Crawler.vcxproj.filters
  5. 56
      Crawler/Item.cpp
  6. 25
      Crawler/Item.h
  7. 21
      Crawler/MenuComponent.h
  8. 2
      Crawler/Version.h
  9. 5
      Crawler/assets/config/items/ItemDatabase.txt

@ -0,0 +1,50 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
template<typename T>
constexpr auto operator|(T attribute,T attribute2) noexcept
{
return T(static_cast<std::underlying_type_t<T>>(attribute)|static_cast<std::underlying_type_t<T>>(attribute2));
}
template<typename T>
constexpr auto operator&(T attribute,T attribute2) noexcept
{
return static_cast<std::underlying_type_t<T>>(attribute)&static_cast<std::underlying_type_t<T>>(attribute2);
}

@ -200,6 +200,11 @@ bool Crawler::OnUserCreate(){
ValidateGameStatus(); //Checks to make sure everything has been initialized properly.
Item&it=Inventory::GetItem("Dummy Item 10");
Inventory::EquipItem(it,EquipSlot::RING1);
Inventory::EquipItem(it,EquipSlot::RING2);
return true;
}
@ -2138,7 +2143,7 @@ Item&Crawler::GetLoadoutItem(int slot){
void Crawler::SetLoadoutItem(int slot,std::string itemName){
if(slot<0||slot>loadout.size()-1)ERR("Invalid inventory slot "+std::to_string(slot)+", please choose a slot in range (0-"+std::to_string(loadout.size()-1)+").");
if(Inventory::GetItemCount(itemName)>0){
GetLoadoutItem(slot)=Inventory::GetItem(itemName);
GetLoadoutItem(slot)=Inventory::CopyItem(itemName);
GetLoadoutItem(slot).amt=std::min((uint32_t)"Player.Item Loadout Limit"_I,GetLoadoutItem(slot).Amt()); //We are only allowed to have up to 10 maximum of an item on a journey.
InputGroup*inputGroup=nullptr;
switch(slot){

@ -283,6 +283,10 @@
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="BitwiseEnum.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="Buff.h" />
<ClInclude Include="Bullet.h" />
<ClInclude Include="BulletTypes.h" />

@ -288,6 +288,9 @@
<ClInclude Include="AttributableStat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BitwiseEnum.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Player.cpp">

@ -53,11 +53,25 @@ std::map<IT,Item>Inventory::_inventory;
std::map<ITCategory,std::vector<Item>>Inventory::sortedInv;
std::vector<ItemOverlay>ItemOverlay::items;
std::map<std::string,ItemSet>ItemSet::sets;
std::map<EquipSlot,Item*>Inventory::equipment;
std::map<std::string,EquipSlot>ItemInfo::nameToEquipSlot;
ItemInfo::ItemInfo()
:customProps({nullptr,nullptr}),img(nullptr){}
void ItemInfo::InitializeItems(){
for(int i=int(EquipSlot::HELMET);i<=int(EquipSlot::RING2);i<<=1){
Inventory::equipment[EquipSlot(i)]=nullptr;
}
nameToEquipSlot["Helmet"]=EquipSlot::HELMET;
nameToEquipSlot["Weapon"]=EquipSlot::WEAPON;
nameToEquipSlot["Armor"]=EquipSlot::ARMOR;
nameToEquipSlot["Gloves"]=EquipSlot::GLOVES;
nameToEquipSlot["Pants"]=EquipSlot::PANTS;
nameToEquipSlot["Shoes"]=EquipSlot::SHOES;
nameToEquipSlot["Ring1"]=EquipSlot::RING1;
nameToEquipSlot["Ring2"]=EquipSlot::RING2;
InitializeScripts();
@ -74,6 +88,7 @@ void ItemInfo::InitializeItems(){
std::string scriptName="",description="",category="";
float castTime=0;
std::vector<std::string> slot;
float cooldownTime="Item.Item Cooldown Time"_F;
for(auto&itemKey:DATA["ItemDatabase"][key.first].GetKeys()){
std::string keyName=itemKey.first;
@ -91,6 +106,11 @@ void ItemInfo::InitializeItems(){
}else
if(keyName=="Cooldown Time"){
castTime=float(DATA["ItemDatabase"][key.first][keyName].GetReal());
}else
if(keyName=="Slot"){
for(auto&val:DATA["ItemDatabase"][key.first][keyName].GetValues()){
slot.push_back(val);
}
}else{ //THis is a custom override modifier for a script. NO-OP
}
}
@ -107,6 +127,13 @@ void ItemInfo::InitializeItems(){
it.category=category;
it.castTime=castTime;
it.cooldownTime=cooldownTime;
it.slot=EquipSlot::NONE;
if(slot.size()>0){
for(std::string&s:slot){
if(!nameToEquipSlot.count(s))ERR("WARNING! Tried to add item "<<it.name<<" to slot "<<s<<" which doesn't exist!");
it.slot=it.slot|nameToEquipSlot[s];
}
}
if(!ITEM_CATEGORIES.count(it.category)){
ERR("WARNING! Tried to add item "<<it.name<<" to category "<<it.category<<" which does not exist!")
}
@ -174,7 +201,12 @@ void Inventory::AddItem(IT it,uint32_t amt,bool monsterDrop){
InsertIntoStageInventoryCategory(it,amt,monsterDrop);
}
Item Inventory::GetItem(IT it){
Item Inventory::CopyItem(IT it){
if(!_inventory.count(it))return Item::BLANK;
return _inventory.at(it);
}
Item&Inventory::GetItem(IT it){
if(!_inventory.count(it))return Item::BLANK;
return _inventory.at(it);
}
@ -412,6 +444,7 @@ const ItemSet&Item::GetItemSet()const{
};
const Stats&ItemSet::operator[](int setPieces)const{
if(setPieces<=0||setPieces>=9)ERR("Piece count is invalid! Expecting a value (1-8) but got "<<setPieces);
return setBonuses[setPieces];
};
@ -421,3 +454,24 @@ void ItemSet::AddSetBonus(int pieceCount,const Stats&bonuses){
setBonuses[i]+=bonuses;
}
}
void Inventory::EquipItem(Item&it,EquipSlot slot){
if(!(it.it->slot&slot))return;
EquipSlot equippedSlot=GetSlotEquippedIn(it);
if(equippedSlot!=EquipSlot::NONE)UnequipItem(equippedSlot);
if(GetEquip(slot)!=nullptr)UnequipItem(slot);
Inventory::equipment[slot]=&it;
};
void Inventory::UnequipItem(EquipSlot slot){
Inventory::equipment[slot]=nullptr;
};
EquipSlot Inventory::GetSlotEquippedIn(Item&it){
for(int i=int(EquipSlot::HELMET);i<=int(EquipSlot::RING2);i<<=1){
EquipSlot slot=EquipSlot(i);
if(GetEquip(slot)==&it)return slot;
}
return EquipSlot::NONE;
};
Item*Inventory::GetEquip(EquipSlot slot){
return Inventory::equipment[slot];
}

@ -42,6 +42,7 @@ All rights reserved.
#include "olcPixelGameEngine.h"
#include "olcUTIL_DataFile.h"
#include "AttributableStat.h"
#include "BitwiseEnum.h"
class Crawler;
class ItemInfo;
@ -52,12 +53,25 @@ typedef std::string ITCategory;
typedef std::function<bool(Crawler*,ItemProps)> ItemScript;
enum class EquipSlot{
HELMET= 0b0000'0001,
WEAPON= 0b0000'0010,
ARMOR= 0b0000'0100,
GLOVES= 0b0000'1000,
PANTS= 0b0001'0000,
SHOES= 0b0010'0000,
RING1= 0b0100'0000,
RING2= 0b1000'0000,
NONE= 0b0000'0000,
};
struct Stats:ItemAttributable{
public:
inline Stats&operator+=(const Stats&rhs){
for(ItemAttribute a=ItemAttribute(int(ItemAttribute::ENUM_START)+1);a<ItemAttribute::ENUM_END;a=ItemAttribute(int(a)+1)){
A(a)+=rhs.A_Read(a);
}
return *this;
};
};
@ -75,6 +89,7 @@ class ItemSet{
public:
//Specify the piece count(1-8) for a set bonus to be applied.
void AddSetBonus(int pieceCount,const Stats&bonuses);
//Gets a set bonus based on number of pieces (1-8)
const Stats&operator[](int setPieces)const;
};
@ -111,13 +126,18 @@ public:
static void AddItem(IT it,uint32_t amt=1,bool monsterDrop=false);
//Returns the actual amount available in your main inventory.
static uint32_t GetItemCount(IT it);
static Item GetItem(IT it);
static Item CopyItem(IT it);
static Item&GetItem(IT it);
//Auto-executes its use function and removes the amt specified from the inventory. Multiple amounts will cause the item to execute its useFunc multiple times.
static bool UseItem(IT it,uint32_t amt=1);
static bool RemoveItem(IT it,ITCategory inventory,uint32_t amt = 1);
static bool RemoveItem(IT it,uint32_t amt=1);
static std::vector<Item>&get(ITCategory itemCategory);
static void Clear(ITCategory itemCategory);
static void EquipItem(Item&it,EquipSlot slot);
static void UnequipItem(EquipSlot slot);
static EquipSlot GetSlotEquippedIn(Item&it);
static Item*GetEquip(EquipSlot slot);
static bool SwapItems(ITCategory itemCategory,uint32_t slot1,uint32_t slot2);
//Makes sure this is a valid category. Will error out if it doesn't exist! Use for ERROR HANDLING!
@ -130,6 +150,7 @@ private:
static void InsertIntoStageInventoryCategory(IT item,uint32_t amt,bool monsterDrop);
static bool ExecuteAction(IT item);
static std::map<IT,Item>_inventory;
static std::map<EquipSlot,Item*>equipment;
//Only contains "1" of every item, as this is a map to index items and not the actual storage of items!
static std::map<ITCategory,std::vector<Item>>sortedInv;
};
@ -152,6 +173,7 @@ class ItemInfo{
std::string category;
float castTime=0;
float cooldownTime=0;
EquipSlot slot;
EnhancementInfo enhancement;
Decal*img;
//Returns true if the item can be used, false otherwise
@ -162,6 +184,7 @@ class ItemInfo{
private:
static void InitializeScripts();
static std::map<std::string,EquipSlot>nameToEquipSlot;
public:
static void InitializeItems();
ItemInfo();

@ -37,6 +37,7 @@ All rights reserved.
#pragma endregion
#pragma once
#include "Menu.h"
#include "BitwiseEnum.h"
enum class ButtonAttr{
NONE=0b00,
@ -111,23 +112,3 @@ public:
void Enable(bool enabled);
virtual void Cleanup();
};
constexpr auto operator|(ButtonAttr attribute,ButtonAttr attribute2) noexcept
{
return ButtonAttr(static_cast<std::underlying_type_t<ButtonAttr>>(attribute)|static_cast<std::underlying_type_t<ButtonAttr>>(attribute2));
}
constexpr auto operator&(ButtonAttr attribute,ButtonAttr attribute2) noexcept
{
return static_cast<std::underlying_type_t<ButtonAttr>>(attribute)&static_cast<std::underlying_type_t<ButtonAttr>>(attribute2);
}
constexpr auto operator|(ComponentAttr attribute,ComponentAttr attribute2) noexcept
{
return ComponentAttr(static_cast<std::underlying_type_t<ComponentAttr>>(attribute)|static_cast<std::underlying_type_t<ComponentAttr>>(attribute2));
}
constexpr auto operator&(ComponentAttr attribute,ComponentAttr attribute2) noexcept
{
return static_cast<std::underlying_type_t<ComponentAttr>>(attribute)&static_cast<std::underlying_type_t<ComponentAttr>>(attribute2);
}

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 3347
#define VERSION_BUILD 3365
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -137,10 +137,9 @@ ItemDatabase
}
Dummy Item 10
{
ItemScript = Restore
HP Restore = 1
Description = Does nothing apparently.
ItemCategory = Consumables
ItemCategory = Equipment
Slot = Armor,Ring1,Ring2
Cooldown Time = 5.0
Cast Time = 0.0
}

Loading…
Cancel
Save