Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
This commit is contained in:
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7f4b949627
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2907fc9865
@ -39,6 +39,7 @@ All rights reserved.
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#include "AdventuresInLestoria.h"
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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#include "DEFINES.h"
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#include "safemap.h"
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#include "safemap.h"
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#include <ranges>
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INCLUDE_game
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INCLUDE_game
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INCLUDE_ANIMATION_DATA
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INCLUDE_ANIMATION_DATA
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@ -240,6 +241,33 @@ void sig::Animation::InitializeAnimations(){
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ANIMATION_DATA["THIEF_DEADLYDASH_S"]=pl_thief_deadlydash_s;
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ANIMATION_DATA["THIEF_DEADLYDASH_S"]=pl_thief_deadlydash_s;
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ANIMATION_DATA["THIEF_DEADLYDASH_W"]=pl_thief_deadlydash_w;
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ANIMATION_DATA["THIEF_DEADLYDASH_W"]=pl_thief_deadlydash_w;
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//Trapper animations
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SetupClassWalkIdleAnimations(GFX["nico-trapper.png"],"TRAPPER");
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Animate2D::FrameSequence pl_trapper_shoot_s,pl_trapper_shoot_n,pl_trapper_shoot_e,pl_trapper_shoot_w;
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Animate2D::FrameSequence pl_trapper_setTrap_s,pl_trapper_setTrap_n,pl_trapper_setTrap_e,pl_trapper_setTrap_w;
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for(int i=0;i<3;i++){
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pl_trapper_shoot_s.AddFrame({&GFX["nico-trapper.png"],{vi2d{3+i,0}*24,{24,24}}});
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pl_trapper_shoot_n.AddFrame({&GFX["nico-trapper.png"],{vi2d{3+i,1}*24,{24,24}}});
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pl_trapper_shoot_e.AddFrame({&GFX["nico-trapper.png"],{vi2d{3+i,3}*24,{24,24}}});
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pl_trapper_shoot_w.AddFrame({&GFX["nico-trapper.png"],{vi2d{3+i,2}*24,{24,24}}});
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}
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for(int i:std::ranges::iota_view(0,5)){
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pl_trapper_setTrap_s.AddFrame({&GFX["nico-trapper.png"],{vi2d{1+i,4}*24,{24,24}}});
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pl_trapper_setTrap_n.AddFrame({&GFX["nico-trapper.png"],{vi2d{1+i,5}*24,{24,24}}});
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int frameInd{i};
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if(i==4)frameInd--; //One less frame for East and West facing sprites.
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pl_trapper_setTrap_e.AddFrame({&GFX["nico-trapper.png"],{vi2d{1+frameInd,6}*24,{24,24}}});
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pl_trapper_setTrap_w.AddFrame({&GFX["nico-trapper.png"],{vi2d{1+frameInd,7}*24,{24,24}}});
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}
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ANIMATION_DATA["TRAPPER_SHOOT_S"]=pl_trapper_shoot_s;
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ANIMATION_DATA["TRAPPER_SHOOT_N"]=pl_trapper_shoot_n;
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ANIMATION_DATA["TRAPPER_SHOOT_E"]=pl_trapper_shoot_e;
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ANIMATION_DATA["TRAPPER_SHOOT_W"]=pl_trapper_shoot_w;
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ANIMATION_DATA["TRAPPER_SETTRAP_S"]=pl_trapper_setTrap_s;
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ANIMATION_DATA["TRAPPER_SETTRAP_N"]=pl_trapper_setTrap_n;
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ANIMATION_DATA["TRAPPER_SETTRAP_E"]=pl_trapper_setTrap_e;
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ANIMATION_DATA["TRAPPER_SETTRAP_W"]=pl_trapper_setTrap_w;
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CreateHorizontalAnimationSequence("ground-slam-attack-back.png",5,{64,64},{0.02f,Animate2D::Style::OneShot});
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CreateHorizontalAnimationSequence("ground-slam-attack-back.png",5,{64,64},{0.02f,Animate2D::Style::OneShot});
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CreateHorizontalAnimationSequence("ground-slam-attack-front.png",5,{64,64},{0.02f,Animate2D::Style::OneShot});
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CreateHorizontalAnimationSequence("ground-slam-attack-front.png",5,{64,64},{0.02f,Animate2D::Style::OneShot});
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CreateHorizontalAnimationSequence("battlecry_effect.png",5,{84,84},{0.02f,Animate2D::Style::OneShot});
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CreateHorizontalAnimationSequence("battlecry_effect.png",5,{84,84},{0.02f,Animate2D::Style::OneShot});
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@ -1395,7 +1395,7 @@ const float Player::GetDamageReductionPct()const{
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return modDmgReductionPct;
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return modDmgReductionPct;
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}
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}
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void Player::AddXP(const uint32_t xpGain){
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void Player::AddXP(const uint64_t xpGain){
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currentLevelXP+=xpGain;
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currentLevelXP+=xpGain;
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totalXPEarned+=xpGain;
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totalXPEarned+=xpGain;
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if(Level()<LevelCap()){
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if(Level()<LevelCap()){
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@ -1408,12 +1408,12 @@ void Player::AddXP(const uint32_t xpGain){
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Component<ProgressBar>(MenuType::CHARACTER_MENU,"XP Bar")->ResetProgressBar(game->GetPlayer()->CurrentXP(),game->GetPlayer()->NextLevelXPRequired());
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Component<ProgressBar>(MenuType::CHARACTER_MENU,"XP Bar")->ResetProgressBar(game->GetPlayer()->CurrentXP(),game->GetPlayer()->NextLevelXPRequired());
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}
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}
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void Player::SetXP(const uint32_t xp){
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void Player::SetXP(const uint64_t xp){
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currentLevelXP=xp;
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currentLevelXP=xp;
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Component<ProgressBar>(MenuType::CHARACTER_MENU,"XP Bar")->ResetProgressBar(game->GetPlayer()->CurrentXP(),game->GetPlayer()->NextLevelXPRequired());
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Component<ProgressBar>(MenuType::CHARACTER_MENU,"XP Bar")->ResetProgressBar(game->GetPlayer()->CurrentXP(),game->GetPlayer()->NextLevelXPRequired());
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}
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}
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void Player::SetTotalXPEarned(const uint32_t totalXP){
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void Player::SetTotalXPEarned(const uint64_t totalXP){
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totalXPEarned=totalXP;
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totalXPEarned=totalXP;
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}
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}
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@ -1445,16 +1445,16 @@ void Player::SetLevel(uint8_t newLevel){
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Component<MenuLabel>(CHARACTER_MENU,"Level Class Display")->SetLabel(std::format("Lv{} {}",game->GetPlayer()->Level(),game->GetPlayer()->GetClassName()));
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Component<MenuLabel>(CHARACTER_MENU,"Level Class Display")->SetLabel(std::format("Lv{} {}",game->GetPlayer()->Level(),game->GetPlayer()->GetClassName()));
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Component<MenuLabel>(LEVEL_COMPLETE,"Level Display")->SetLabel(std::format("Lv{}",game->GetPlayer()->Level()));
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Component<MenuLabel>(LEVEL_COMPLETE,"Level Display")->SetLabel(std::format("Lv{}",game->GetPlayer()->Level()));
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}
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}
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const uint32_t Player::CurrentXP()const{
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const uint64_t Player::CurrentXP()const{
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return currentLevelXP;
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return currentLevelXP;
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}
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}
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const uint32_t Player::TotalXP()const{
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const uint64_t Player::TotalXP()const{
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return totalXPEarned;
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return totalXPEarned;
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}
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}
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const uint32_t Player::NextLevelXPRequired()const{
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const uint64_t Player::NextLevelXPRequired()const{
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if(Level()<LevelCap()){
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if(Level()<LevelCap()){
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return DATA.GetProperty(std::format("PlayerXP.LEVEL[{}]",Level()+1)).GetInt();
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return DATA.GetProperty(std::format("PlayerXP.LEVEL[{}]",Level()+1)).GetBigInt();
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}
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}
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return 0;
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return 0;
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}
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}
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@ -1463,11 +1463,11 @@ const uint32_t Player::NextLevelXPRequired()const{
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void Player::ResetAccumulatedXP(){
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void Player::ResetAccumulatedXP(){
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accumulatedXP=0;
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accumulatedXP=0;
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}
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}
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void Player::AddAccumulatedXP(const uint32_t xpGain){
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void Player::AddAccumulatedXP(const uint64_t xpGain){
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accumulatedXP+=xpGain;
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accumulatedXP+=xpGain;
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}
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}
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const uint32_t Player::GetAccumulatedXP()const{
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const uint64_t Player::GetAccumulatedXP()const{
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return accumulatedXP;
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return accumulatedXP;
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}
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}
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@ -246,27 +246,27 @@ public:
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static void AddMoneyListener(std::weak_ptr<MenuComponent>component);
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static void AddMoneyListener(std::weak_ptr<MenuComponent>component);
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uint32_t GetMoney()const;
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uint32_t GetMoney()const;
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void SetMoney(uint32_t newMoney);
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void SetMoney(uint32_t newMoney);
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void AddXP(const uint32_t xpGain);
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void AddXP(const uint64_t xpGain);
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void OnLevelUp();
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void OnLevelUp();
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const uint8_t LevelCap()const;
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const uint8_t LevelCap()const;
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const uint8_t Level()const;
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const uint8_t Level()const;
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const uint32_t CurrentXP()const;
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const uint64_t CurrentXP()const;
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const uint32_t TotalXP()const;
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const uint64_t TotalXP()const;
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const uint32_t NextLevelXPRequired()const;
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const uint64_t NextLevelXPRequired()const;
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void CancelCast();
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void CancelCast();
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const ItemAttributable&GetStats()const;
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const ItemAttributable&GetStats()const;
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const ItemAttributable&GetBaseStats()const;
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const ItemAttributable&GetBaseStats()const;
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void ResetAccumulatedXP();
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void ResetAccumulatedXP();
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const uint32_t GetAccumulatedXP()const;
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const uint64_t GetAccumulatedXP()const;
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void AddAccumulatedXP(const uint32_t xpGain);
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void AddAccumulatedXP(const uint64_t xpGain);
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//Knockup the player for duration amount of seconds, and Zamt pixels.
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//Knockup the player for duration amount of seconds, and Zamt pixels.
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void Knockup(float duration);
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void Knockup(float duration);
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static const bool INVERTED,USE_WALK_DIR;
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static const bool INVERTED,USE_WALK_DIR;
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const vf2d GetAimingLocation(bool useWalkDir=false,bool invert=false);
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const vf2d GetAimingLocation(bool useWalkDir=false,bool invert=false);
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const vf2d GetWorldAimingLocation(bool useWalkDir=false,bool invert=false);
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const vf2d GetWorldAimingLocation(bool useWalkDir=false,bool invert=false);
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void SetXP(const uint32_t xp);
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void SetXP(const uint64_t xp);
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void SetTotalXPEarned(const uint32_t totalXP);
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void SetTotalXPEarned(const uint64_t totalXP);
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void SetLevel(uint8_t newLevel);
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void SetLevel(uint8_t newLevel);
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void SetInvisible(const bool invisibleState);
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void SetInvisible(const bool invisibleState);
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const bool IsInvisible()const;
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const bool IsInvisible()const;
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@ -295,9 +295,9 @@ private:
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vf2d pos;
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vf2d pos;
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uint8_t level=1;
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uint8_t level=1;
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uint8_t levelCap=1;
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uint8_t levelCap=1;
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uint32_t totalXPEarned=0;
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uint64_t totalXPEarned=0;
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uint32_t currentLevelXP=0;
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uint64_t currentLevelXP=0;
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uint32_t accumulatedXP=0;
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uint64_t accumulatedXP=0;
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float z=0;
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float z=0;
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float size=1.0f;
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float size=1.0f;
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float spin_attack_timer=0;
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float spin_attack_timer=0;
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@ -109,8 +109,8 @@ const void SaveFile::SaveGame(){
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saveFile["Player"]["Class"].SetString(game->GetPlayer()->GetClassName());
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saveFile["Player"]["Class"].SetString(game->GetPlayer()->GetClassName());
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saveFile["Player"]["Level"].SetInt(game->GetPlayer()->Level());
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saveFile["Player"]["Level"].SetInt(game->GetPlayer()->Level());
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saveFile["Player"]["Money"].SetInt(game->GetPlayer()->GetMoney());
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saveFile["Player"]["Money"].SetInt(game->GetPlayer()->GetMoney());
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saveFile["Player"]["Current EXP"].SetInt(game->GetPlayer()->CurrentXP());
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saveFile["Player"]["Current EXP"].SetBigInt(game->GetPlayer()->CurrentXP());
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saveFile["Player"]["Total EXP"].SetInt(game->GetPlayer()->TotalXP());
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saveFile["Player"]["Total EXP"].SetBigInt(game->GetPlayer()->TotalXP());
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for(const auto&[attr,val]:game->GetPlayer()->GetBaseStats()){
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for(const auto&[attr,val]:game->GetPlayer()->GetBaseStats()){
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saveFile["Player"]["Base Stats"][std::string(attr.ActualName())].SetReal(val);
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saveFile["Player"]["Base Stats"][std::string(attr.ActualName())].SetReal(val);
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}
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}
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@ -371,8 +371,8 @@ void SaveFile::LoadFile(){
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game->ChangePlayerClass(classutils::StringToClass(loadFile["Player"]["Class"].GetString()));
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game->ChangePlayerClass(classutils::StringToClass(loadFile["Player"]["Class"].GetString()));
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game->GetPlayer()->SetLevel(loadFile["Player"]["Level"].GetInt());
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game->GetPlayer()->SetLevel(loadFile["Player"]["Level"].GetInt());
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game->GetPlayer()->SetMoney(loadFile["Player"]["Money"].GetInt());
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game->GetPlayer()->SetMoney(loadFile["Player"]["Money"].GetInt());
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game->GetPlayer()->SetXP(loadFile["Player"]["Current EXP"].GetInt());
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game->GetPlayer()->SetXP(loadFile["Player"]["Current EXP"].GetBigInt());
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game->GetPlayer()->SetTotalXPEarned(loadFile["Player"]["Total EXP"].GetInt());
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game->GetPlayer()->SetTotalXPEarned(loadFile["Player"]["Total EXP"].GetBigInt());
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for(auto&[key,data]:loadFile["Player"]["Base Stats"].GetOrderedKeys()){
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for(auto&[key,data]:loadFile["Player"]["Base Stats"].GetOrderedKeys()){
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game->GetPlayer()->SetBaseStat(key,data.GetReal());
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game->GetPlayer()->SetBaseStat(key,data.GetReal());
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}
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}
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@ -48,14 +48,14 @@ INCLUDE_game
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void Trapper::Initialize(){
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void Trapper::Initialize(){
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READFROMCONFIG(Trapper,TRAPPER);
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READFROMCONFIG(Trapper,TRAPPER);
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Trapper::idle_n="WARRIOR_IDLE_N";
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Trapper::idle_n="TRAPPER_IDLE_N";
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Trapper::idle_e="WARRIOR_IDLE_E";
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Trapper::idle_e="TRAPPER_IDLE_E";
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Trapper::idle_s="WARRIOR_IDLE_S";
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Trapper::idle_s="TRAPPER_IDLE_S";
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Trapper::idle_w="WARRIOR_IDLE_W";
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Trapper::idle_w="TRAPPER_IDLE_W";
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Trapper::walk_n="WARRIOR_WALK_N";
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Trapper::walk_n="TRAPPER_WALK_N";
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Trapper::walk_e="WARRIOR_WALK_E";
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Trapper::walk_e="TRAPPER_WALK_E";
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Trapper::walk_s="WARRIOR_WALK_S";
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Trapper::walk_s="TRAPPER_WALK_S";
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Trapper::walk_w="WARRIOR_WALK_W";
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Trapper::walk_w="TRAPPER_WALK_W";
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}
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}
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SETUP_CLASS(Trapper)
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SETUP_CLASS(Trapper)
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10166
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#define VERSION_BUILD 10172
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -87,6 +87,10 @@ Player
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PLAYER_ANIMATION[13] = THIEF_WALK
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PLAYER_ANIMATION[13] = THIEF_WALK
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PLAYER_ANIMATION[14] = THIEF_SWINGSWORD
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PLAYER_ANIMATION[14] = THIEF_SWINGSWORD
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PLAYER_ANIMATION[15] = THIEF_DEADLYDASH
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PLAYER_ANIMATION[15] = THIEF_DEADLYDASH
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PLAYER_ANIMATION[16] = TRAPPER_IDLE
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PLAYER_ANIMATION[17] = TRAPPER_WALK
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PLAYER_ANIMATION[18] = TRAPPER_SHOOT
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PLAYER_ANIMATION[19] = TRAPPER_SETTRAP
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}
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}
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PlayerXP
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PlayerXP
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@ -111,6 +111,7 @@ Images
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GFX_Shine = shine.png
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GFX_Shine = shine.png
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GFX_Thief_Sheet = nico-thief.png
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GFX_Thief_Sheet = nico-thief.png
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GFX_Trapper_Sheet = nico-trapper.png
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# Ability Icons
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# Ability Icons
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GFX_Warrior_BattleCry_Icon = Ability Icons/battlecry.png
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GFX_Warrior_BattleCry_Icon = Ability Icons/battlecry.png
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Binary file not shown.
BIN
Adventures in Lestoria/assets/nico-trapper.png
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Adventures in Lestoria/assets/nico-trapper.png
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After Width: | Height: | Size: 8.4 KiB |
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Adventures in Lestoria/assets/nico-trapper.xcf
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Adventures in Lestoria/assets/nico-trapper.xcf
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@ -8,7 +8,8 @@
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#define INCLUDE_MONSTER_LIST
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#define INCLUDE_MONSTER_LIST
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#define INCLUDE_MONSTER_DATA
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#define INCLUDE_MONSTER_DATA
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#define INCLUDE_EMITTER_LIST
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#define INCLUDE_EMITTER_LIST
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#define SETUP_CLASS(class) class::class() :Player::Player(){} class::class(Player*player) :Player::Player(player){} Class class::GetClass(){return cl;} std::string class::GetClassName(){return name;} Ability&class::GetRightClickAbility(){return rightClickAbility;}; Ability&class::GetAbility1(){return ability1;}; Ability&class::GetAbility2(){return ability2;}; Ability&class::GetAbility3(){return ability3;}; Ability&class::GetAbility4(){return ability4;}; std::string&class::GetWalkNAnimation(){return walk_n;}; std::string&class::GetWalkEAnimation(){return walk_e;}; std::string&class::GetWalkSAnimation(){return walk_s;}; std::string&class::GetWalkWAnimation(){return walk_w;}; std::string&class::GetIdleNAnimation(){return idle_n;}; std::string&class::GetIdleEAnimation(){return idle_e;}; std::string&class::GetIdleSAnimation(){return idle_s;}; std::string&class::GetIdleWAnimation(){return idle_w;}; std::string class::name=""; Class class::cl=ANY; Ability class::rightClickAbility=Ability(); Ability class::ability1=Ability(); Ability class::ability2=Ability(); Ability class::ability3=Ability(); Ability class::ability4=Ability(); std::string class::idle_n="WARRIOR_IDLE_N"; std::string class::idle_e="WARRIOR_IDLE_E"; std::string class::idle_s="WARRIOR_IDLE_S"; std::string class::idle_w="WARRIOR_IDLE_W"; std::string class::walk_n="WARRIOR_WALK_N"; std::string class::walk_e="WARRIOR_WALK_E"; std::string class::walk_s="WARRIOR_WALK_S"; std::string class::walk_w="WARRIOR_WALK_W";
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#define SETUP_CLASS(class) class::class() :Player::Player(){} class::class(Player*player) :Player::Player(player){} Class class::GetClass(){return cl;} std::string class::GetClassName(){return name;} Ability&class::GetRightClickAbility(){return rightClickAbility;}; Ability&class::GetAbility1(){return ability1;}; Ability&class::GetAbility2(){return ability2;}; Ability&class::GetAbility3(){return ability3;}; Ability&class::GetAbility4(){return ability4;}; std::string&class::GetWalkNAnimation(){return walk_n;}; std::string&class::GetWalkEAnimation(){return walk_e;}; std::string&class::GetWalkSAnimation(){return walk_s;}; std::string&class::GetWalkWAnimation(){return walk_w;}; std::string&class::GetIdleNAnimation(){return idle_n;}; std::string&class::GetIdleEAnimation(){return idle_e;}; std::string&class::GetIdleSAnimation(){return idle_s;}; std::string&class::GetIdleWAnimation(){return idle_w;}; std::string class::name=""; Class class::cl=ANY; Ability class::rightClickAbility=Ability(); Ability class::ability1=Ability(); Ability class::ability2=Ability(); Ability class::ability3=Ability(); Ability class::ability4=Ability(); std::string class::idle_n="
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||||||
|
_N"; std::string class::idle_e="WARRIOR_IDLE_E"; std::string class::idle_s="WARRIOR_IDLE_S"; std::string class::idle_w="WARRIOR_IDLE_W"; std::string class::walk_n="WARRIOR_WALK_N"; std::string class::walk_e="WARRIOR_WALK_E"; std::string class::walk_s="WARRIOR_WALK_S"; std::string class::walk_w="WARRIOR_WALK_W";
|
||||||
#define INCLUDE_BULLET_LIST
|
#define INCLUDE_BULLET_LIST
|
||||||
#define INCLUDE_DATA
|
#define INCLUDE_DATA
|
||||||
#define INCLUDE_MONSTER_NAME_DATA
|
#define INCLUDE_MONSTER_NAME_DATA
|
||||||
|
@ -123,6 +123,12 @@ namespace olc::utils
|
|||||||
SetString(std::to_string(d), nItem);
|
SetString(std::to_string(d), nItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Retrieves the Integer Value of a Property (for a given index) or 0
|
||||||
|
inline const int64_t GetBigInt(const size_t nItem = 0) const
|
||||||
|
{
|
||||||
|
return std::stoll(GetString(nItem).c_str());
|
||||||
|
}
|
||||||
|
|
||||||
// Retrieves the Integer Value of a Property (for a given index) or 0
|
// Retrieves the Integer Value of a Property (for a given index) or 0
|
||||||
inline const int32_t GetInt(const size_t nItem = 0) const
|
inline const int32_t GetInt(const size_t nItem = 0) const
|
||||||
{
|
{
|
||||||
@ -153,6 +159,12 @@ namespace olc::utils
|
|||||||
SetString(std::to_string(n), nItem);
|
SetString(std::to_string(n), nItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sets the Long Integer Value of a Property (for a given index)
|
||||||
|
inline void SetBigInt(const int64_t n, const size_t nItem = 0)
|
||||||
|
{
|
||||||
|
SetString(std::to_string(n), nItem);
|
||||||
|
}
|
||||||
|
|
||||||
inline Pixel GetPixel(const size_t nItem = 0){
|
inline Pixel GetPixel(const size_t nItem = 0){
|
||||||
return {uint8_t(GetInt(nItem)),uint8_t(GetInt(nItem+1)),uint8_t(GetInt(nItem+2)),uint8_t(GetInt(nItem+3))};
|
return {uint8_t(GetInt(nItem)),uint8_t(GetInt(nItem+1)),uint8_t(GetInt(nItem+2)),uint8_t(GetInt(nItem+3))};
|
||||||
}
|
}
|
||||||
|
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Reference in New Issue
Block a user