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@ -105,7 +105,7 @@ void Menu::InitializeCharacterMenuWindow(){ |
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equipSelectionSelectButton->Disable(); |
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const static auto GetLabelText=[](ItemAttribute attribute){ |
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std::string attrStr=std::string(attribute.Name())+":\n "; |
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std::string attrStr=std::string(attribute.Name())+"\n "; |
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attrStr+=std::to_string(game->GetPlayer()->GetStat(attribute)); |
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if(attribute.DisplayAsPercent()){ |
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attrStr+="%"; |
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@ -297,7 +297,7 @@ void Menu::InitializeCharacterMenuWindow(){ |
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int yOffset=0; |
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for(const std::string&attribute:displayAttrs){ |
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std::string attrStr=GetLabelText(ItemAttribute::Get(attribute)); |
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auto attrLabel=characterMenuWindow->ADD("Attribute "+std::string(ItemAttribute::Get(attribute).Name())+" Label",StatLabel)(geom2d::rect<float>{{245,28+2+float(yOffset)},{62,18}},ItemAttribute::Get(attribute),1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END; |
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auto attrLabel=characterMenuWindow->ADD("Attribute "+std::string(ItemAttribute::Get(attribute).Name())+" Label",StatLabel)(geom2d::rect<float>{{245,28+2+float(yOffset)},{62,18}},ItemAttribute::Get(attribute),1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN|ComponentAttr::FIT_TO_LABEL)END; |
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Menu::AddEquipStatListener(attrLabel); |
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yOffset+=20; |
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} |
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