Emscripten compatibility fixes.

pull/57/head
sigonasr2 8 months ago
parent 826aae50f0
commit 282f918d1d
  1. 8
      Adventures in Lestoria/AdventuresInLestoria.cpp
  2. 10
      Adventures in Lestoria/CharacterMenuWindow.cpp
  3. 50
      Adventures in Lestoria/Item.cpp
  4. 6
      Adventures in Lestoria/Monster.cpp
  5. 6
      Adventures in Lestoria/Player.cpp
  6. 2
      Adventures in Lestoria/State_MainMenu.cpp
  7. 11
      Adventures in Lestoria/Unlock.cpp
  8. 2
      Adventures in Lestoria/emscripten_compat.h

@ -2513,7 +2513,9 @@ void AiL::_PrepareLevel(MapName map,MusicChange changeMusic){
}); });
LoadingScreen::AddPhase([&](){ LoadingScreen::AddPhase([&](){
if(SteamUserStats())SteamUserStats()->StoreStats(); STEAMUSERSTATS(
SteamUserStats()->StoreStats();
)
ClearGarbage(); ClearGarbage();
return true; return true;
}); });
@ -2746,9 +2748,9 @@ bool Steam_Init(){
LOG(std::format("STEAM[{}]: {}",severity,std::string(message))); LOG(std::format("STEAM[{}]: {}",severity,std::string(message)));
}); });
} }
if(SteamUserStats()){ STEAMUSERSTATS(
SteamUserStats()->RequestCurrentStats(); SteamUserStats()->RequestCurrentStats();
} )
return true; return true;
} }
#endif #endif

@ -51,7 +51,7 @@ All rights reserved.
#include "ProgressBar.h" #include "ProgressBar.h"
#include "MenuItemLabel.h" #include "MenuItemLabel.h"
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
#include <isteamuserstats.h> #include "steam/isteamuserstats.h"
#endif #endif
INCLUDE_game INCLUDE_game
@ -103,16 +103,14 @@ namespace CharacterMenuWindow{
if(SelectedEquipIsDifferent(comp)){ //If we find that the opposite ring slot is equipped to us, this would be an item swap or the exact same ring, therefore no stat calculations apply. if(SelectedEquipIsDifferent(comp)){ //If we find that the opposite ring slot is equipped to us, this would be an item swap or the exact same ring, therefore no stat calculations apply.
Inventory::EquipItem(comp.lock()->GetItem(),EquipSlot(comp.lock()->I(Attribute::EQUIP_TYPE))); Inventory::EquipItem(comp.lock()->GetItem(),EquipSlot(comp.lock()->I(Attribute::EQUIP_TYPE)));
#pragma region Achievement Stuff #pragma region Fully Decked Out Achievement
if(SteamUserStats()){ STEAMUSERSTATS(
#pragma region Fully Decked Out Achievement
datafile&unlock=DATA.GetProperty("Achievement.Equip Unlocks.Fully Decked Out"); datafile&unlock=DATA.GetProperty("Achievement.Equip Unlocks.Fully Decked Out");
if(Inventory::EquipsFullyMaxedOut(unlock["Weapon Max Level"].GetInt(),unlock["Armor Max Level"].GetInt())){ if(Inventory::EquipsFullyMaxedOut(unlock["Weapon Max Level"].GetInt(),unlock["Armor Max Level"].GetInt())){
SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str()); SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str());
SteamUserStats()->StoreStats(); SteamUserStats()->StoreStats();
} }
#pragma endregion )
}
#pragma endregion #pragma endregion
if(Menu::IsCurrentlyActive(data.menu.GetType())){ if(Menu::IsCurrentlyActive(data.menu.GetType())){

@ -48,7 +48,7 @@ All rights reserved.
#include "ClassInfo.h" #include "ClassInfo.h"
#include "RowInventoryScrollableWindowComponent.h" #include "RowInventoryScrollableWindowComponent.h"
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
#include <isteamuserstats.h> #include "steam/isteamuserstats.h"
#endif #endif
INCLUDE_game INCLUDE_game
@ -929,32 +929,32 @@ void Item::EnhanceItem(uint8_t qty){
enhancementLevel++; enhancementLevel++;
if(SteamUserStats()){ #pragma region Achievements
#pragma region Fully Decked Out Achievement STEAMUSERSTATS(
datafile&unlock=DATA.GetProperty("Achievement.Equip Unlocks.Fully Decked Out"); // Fully Decked Out Achievement
if(Inventory::EquipsFullyMaxedOut(unlock["Weapon Max Level"].GetInt(),unlock["Armor Max Level"].GetInt())){ datafile&unlock=DATA.GetProperty("Achievement.Equip Unlocks.Fully Decked Out");
SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str()); if(Inventory::EquipsFullyMaxedOut(unlock["Weapon Max Level"].GetInt(),unlock["Armor Max Level"].GetInt())){
SteamUserStats()->StoreStats(); SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str());
} SteamUserStats()->StoreStats();
#pragma endregion }
#pragma region Equipment achievement unlocks // Equipment achievement unlocks
for(auto&[key,size]:DATA.GetProperty("Achievement.Equip Unlocks")){ for(auto&[key,size]:DATA.GetProperty("Achievement.Equip Unlocks")){
datafile&unlock=DATA.GetProperty(std::format("Achievement.Equip Unlocks.{}",key)); datafile&unlock=DATA.GetProperty(std::format("Achievement.Equip Unlocks.{}",key));
if(!(unlock.HasProperty("Upgrade Requirement")&&unlock.HasProperty("Equip Slot")))continue; //Ignore any achievements that don't have an upgrade requirement/equipment slot defined. if(!(unlock.HasProperty("Upgrade Requirement")&&unlock.HasProperty("Equip Slot")))continue; //Ignore any achievements that don't have an upgrade requirement/equipment slot defined.
if(EnhancementLevel()>=unlock["Upgrade Requirement"].GetInt()){ if(EnhancementLevel()>=unlock["Upgrade Requirement"].GetInt()){
EquipSlot validSlots=EquipSlot::NONE; EquipSlot validSlots=EquipSlot::NONE;
for(const std::string&slot:unlock["Equip Slot"].GetValues()){ for(const std::string&slot:unlock["Equip Slot"].GetValues()){
validSlots|=ItemInfo::StringToEquipSlot(slot); //Collect all the bits that this equipment can fall under. validSlots|=ItemInfo::StringToEquipSlot(slot); //Collect all the bits that this equipment can fall under.
} }
if(GetEquipSlot()&validSlots){ if(GetEquipSlot()&validSlots){
//This piece of gear matches one of the provided slots. //This piece of gear matches one of the provided slots.
SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str()); SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str());
SteamUserStats()->StoreStats(); SteamUserStats()->StoreStats();
}
} }
} }
} )
#pragma endregion #pragma endregion
}
const CraftingRequirement&consumedResources=GetEnhancementInfo()[EnhancementLevel()].craftingRequirement; const CraftingRequirement&consumedResources=GetEnhancementInfo()[EnhancementLevel()].craftingRequirement;

@ -49,7 +49,7 @@ All rights reserved.
#include "SoundEffect.h" #include "SoundEffect.h"
#include "Unlock.h" #include "Unlock.h"
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
#include <isteamuserstats.h> #include "steam/isteamuserstats.h"
#endif #endif
INCLUDE_ANIMATION_DATA INCLUDE_ANIMATION_DATA
@ -729,7 +729,7 @@ void Monster::OnDeath(){
Unlock::IncreaseKillCount(); Unlock::IncreaseKillCount();
if(SteamUserStats()){ STEAMUSERSTATS(
for(auto&[key,size]:DATA.GetProperty("Achievement.Kill Unlocks")){ for(auto&[key,size]:DATA.GetProperty("Achievement.Kill Unlocks")){
//Monster-specific achievement unlocks. //Monster-specific achievement unlocks.
datafile&unlock=DATA.GetProperty(std::format("Achievement.Kill Unlocks.{}",key)); datafile&unlock=DATA.GetProperty(std::format("Achievement.Kill Unlocks.{}",key));
@ -746,7 +746,7 @@ void Monster::OnDeath(){
} }
} }
} }
} )
if(hasStrategyDeathFunction){ if(hasStrategyDeathFunction){
GameEvent::AddEvent(std::make_unique<MonsterStrategyGameEvent>(strategyDeathFunc,*this,MONSTER_DATA[name].GetAIStrategy())); GameEvent::AddEvent(std::make_unique<MonsterStrategyGameEvent>(strategyDeathFunc,*this,MONSTER_DATA[name].GetAIStrategy()));

@ -58,7 +58,7 @@ All rights reserved.
#include "Unlock.h" #include "Unlock.h"
#include "Tutorial.h" #include "Tutorial.h"
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
#include <isteamuserstats.h> #include "steam/isteamuserstats.h"
#endif #endif
INCLUDE_MONSTER_DATA INCLUDE_MONSTER_DATA
@ -1327,7 +1327,7 @@ void Player::OnLevelUp(){
stats.SetBaseStat("Attack",GetBaseStat("Attack")+atkGrowthRate); stats.SetBaseStat("Attack",GetBaseStat("Attack")+atkGrowthRate);
Heal(GetBaseStat("Health")); Heal(GetBaseStat("Health"));
if(SteamUserStats()){ STEAMUSERSTATS(
for(auto&[key,size]:DATA.GetProperty("Achievement.Class Unlocks")){ for(auto&[key,size]:DATA.GetProperty("Achievement.Class Unlocks")){
datafile&unlock=DATA.GetProperty(std::format("Achievement.Class Unlocks.{}",key)); datafile&unlock=DATA.GetProperty(std::format("Achievement.Class Unlocks.{}",key));
if(classutils::StringToClass(unlock["Class Requirement"].GetString())==GetClass()&& if(classutils::StringToClass(unlock["Class Requirement"].GetString())==GetClass()&&
@ -1337,7 +1337,7 @@ void Player::OnLevelUp(){
SteamUserStats()->StoreStats(); SteamUserStats()->StoreStats();
} }
} }
} )
} }
const uint8_t Player::LevelCap()const{ const uint8_t Player::LevelCap()const{
return levelCap; return levelCap;

@ -43,7 +43,7 @@ All rights reserved.
#include "ItemDrop.h" #include "ItemDrop.h"
#include "util.h" #include "util.h"
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
#include <isteamuserstats.h> #include "steam/isteamuserstats.h"
#endif #endif
INCLUDE_game INCLUDE_game

@ -40,8 +40,9 @@ All rights reserved.
#include "config.h" #include "config.h"
#include "olcUTIL_DataFile.h" #include "olcUTIL_DataFile.h"
#include "DEFINES.h" #include "DEFINES.h"
#include "emscripten_compat.h"
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
#include <isteamuserstats.h> #include "steam/isteamuserstats.h"
#endif #endif
INCLUDE_DATA INCLUDE_DATA
@ -57,13 +58,13 @@ void Unlock::Initialize(){
void Unlock::UnlockArea(std::string mapName){ void Unlock::UnlockArea(std::string mapName){
if(mapName=="NPCs.Sherman.Potion Crafting Unlock Condition"_S&& //When we beat the bonus chapter 1 fight, before sherman's potion crafting is unlocked, if the current map we just unlocked for is the bonus boss stage we will notify the Hub connection point and reset it so the player has a notification to go there again. if(mapName=="NPCs.Sherman.Potion Crafting Unlock Condition"_S&& //When we beat the bonus chapter 1 fight, before sherman's potion crafting is unlocked, if the current map we just unlocked for is the bonus boss stage we will notify the Hub connection point and reset it so the player has a notification to go there again.
!Unlock::IsUnlocked("NPCs.Sherman.Potion Crafting Unlock Condition"_S))State_OverworldMap::ConnectionPointFromString("HUB").value()->ResetVisitedFlag(); !Unlock::IsUnlocked("NPCs.Sherman.Potion Crafting Unlock Condition"_S))State_OverworldMap::ConnectionPointFromString("HUB").value()->ResetVisitedFlag();
if(SteamUserStats()){ STEAMUSERSTATS(
datafile&areaUnlocks=DATA.GetProperty("Achievement.Area Unlocks"); datafile&areaUnlocks=DATA.GetProperty("Achievement.Area Unlocks");
for(auto&[key,size]:areaUnlocks){ for(auto&[key,size]:areaUnlocks){
datafile&unlock = areaUnlocks[key]; datafile&unlock = areaUnlocks[key];
if(mapName==unlock["Unlock Name"].GetString())SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str()); if(mapName==unlock["Unlock Name"].GetString())SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str());
} }
} )
unlocks.insert(mapName); unlocks.insert(mapName);
} }
bool Unlock::IsUnlocked(std::string mapName){ bool Unlock::IsUnlocked(std::string mapName){
@ -80,7 +81,7 @@ void Unlock::UnlockCurrentMap(){
void Unlock::IncreaseKillCount(){ void Unlock::IncreaseKillCount(){
monsterKillCount++; monsterKillCount++;
if(SteamUserStats()){ STEAMUSERSTATS(
SteamUserStats()->SetStat("Achievement.Kill Unlocks.Total Kill API Name"_S.c_str(),Unlock::monsterKillCount); SteamUserStats()->SetStat("Achievement.Kill Unlocks.Total Kill API Name"_S.c_str(),Unlock::monsterKillCount);
datafile&killUnlocks=DATA.GetProperty("Achievement.Kill Unlocks"); datafile&killUnlocks=DATA.GetProperty("Achievement.Kill Unlocks");
for(auto&[key,size]:killUnlocks){ for(auto&[key,size]:killUnlocks){
@ -92,5 +93,5 @@ void Unlock::IncreaseKillCount(){
} }
} }
} }
} )
} }

@ -15,7 +15,9 @@ inline void SteamAPI_RunCallbacks(){};
#define STEAMINPUT(statement) if(false){} #define STEAMINPUT(statement) if(false){}
#define STEAMUTILS(statement) if(false){} #define STEAMUTILS(statement) if(false){}
#define STEAMUSERSTATS(statement) if(false){}
#else #else
#define STEAMINPUT(statement) if(SteamInput()){statement} #define STEAMINPUT(statement) if(SteamInput()){statement}
#define STEAMUTILS(statement) if(SteamUtils()){statement} #define STEAMUTILS(statement) if(SteamUtils()){statement}
#define STEAMUSERSTATS(statement) if(SteamUserStats()){statement}
#endif #endif

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