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@ -361,29 +361,7 @@ bool AiL::OnUserCreate(){ |
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} |
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bool AiL::OnUserUpdate(float fElapsedTime){ |
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levelTime+=fElapsedTime; |
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SteamAPI_RunCallbacks(); |
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STEAMINPUT( |
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ActivateActionSetForAllControllers(Input::ingameControlsHandle); |
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Input::UpdateSteamInput(); |
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) |
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if(GetMousePos()!=lastMousePos){ |
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lastMouseMovement=0.f; |
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lastMousePos=GetMousePos(); |
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}else lastMouseMovement+=fElapsedTime; |
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vignetteDisplayTime=std::max(0.f,vignetteDisplayTime-fElapsedTime); |
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if(Audio::Engine().IsPlaying(GetPlayer()->cooldownSoundInstance)){ |
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Audio::Engine().SetVolume(GetPlayer()->cooldownSoundInstance,Audio::GetCalculatedSFXVolume("Audio.Casting Sound Volume"_F/100.f)); |
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} |
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if(!GamePaused()){ |
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GameState::STATE->OnUserUpdate(this); |
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}else{ |
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ClearTimedOutGarbage(); |
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} |
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GlobalGameUpdates(); |
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LoadingScreen::Update(); |
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InputListener::Update(); |
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Tutorial::Update(); |
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@ -1659,20 +1637,6 @@ void AiL::RenderWorld(float fElapsedTime){ |
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for(std::vector<std::shared_ptr<DamageNumber>>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){ |
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DamageNumber*dn=(*it).get(); |
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if(dn->pauseTime>0){ |
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dn->pauseTime-=fElapsedTime; |
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} else{ |
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dn->lifeTime+=fElapsedTime; |
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if(dn->lifeTime<=1){ |
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if(dn->lifeTime<DamageNumber::MOVE_UP_TIME){ |
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if(dn->invertedDirection){ |
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dn->pos.y+=dn->riseSpd*fElapsedTime; |
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}else{ |
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dn->pos.y-=dn->riseSpd*fElapsedTime; |
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} |
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} |
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} |
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} |
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#define NumberScalesWithDamage true |
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#define NormalNumber false |
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@ -3948,3 +3912,49 @@ const float AiL::GetEncounterDuration()const{ |
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void AiL::ShowDamageVignetteOverlay(){ |
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vignetteDisplayTime="Interface.Vignette Appearance Time"_F+"Interface.Vignette Fadeout Time"_F; |
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} |
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void AiL::GlobalGameUpdates(){ |
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levelTime+=fElapsedTime; |
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SteamAPI_RunCallbacks(); |
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STEAMINPUT( |
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ActivateActionSetForAllControllers(Input::ingameControlsHandle); |
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Input::UpdateSteamInput(); |
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) |
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#pragma region Damage Numbers update |
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for(std::vector<std::shared_ptr<DamageNumber>>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){ |
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DamageNumber*dn=(*it).get(); |
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if(dn->pauseTime>0){ |
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dn->pauseTime-=fElapsedTime; |
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} else{ |
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dn->lifeTime+=fElapsedTime; |
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if(dn->lifeTime<=1){ |
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if(dn->lifeTime<DamageNumber::MOVE_UP_TIME){ |
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if(dn->invertedDirection){ |
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dn->pos.y+=dn->riseSpd*fElapsedTime; |
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}else{ |
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dn->pos.y-=dn->riseSpd*fElapsedTime; |
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} |
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} |
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} |
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} |
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} |
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#pragma endregion |
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if(GetMousePos()!=lastMousePos){ |
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lastMouseMovement=0.f; |
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lastMousePos=GetMousePos(); |
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}else lastMouseMovement+=fElapsedTime; |
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vignetteDisplayTime=std::max(0.f,vignetteDisplayTime-fElapsedTime); |
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if(Audio::Engine().IsPlaying(GetPlayer()->cooldownSoundInstance)){ |
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Audio::Engine().SetVolume(GetPlayer()->cooldownSoundInstance,Audio::GetCalculatedSFXVolume("Audio.Casting Sound Volume"_F/100.f)); |
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} |
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if(!GamePaused()){ |
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GameState::STATE->OnUserUpdate(this); |
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}else{ |
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ClearTimedOutGarbage(); |
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} |
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} |