Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
parent
9a9cbe765e
commit
1d5d4d8240
@ -0,0 +1,114 @@ |
|||||||
|
#pragma region License |
||||||
|
/*
|
||||||
|
License (OLC-3) |
||||||
|
~~~~~~~~~~~~~~~ |
||||||
|
|
||||||
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification, |
||||||
|
are permitted provided that the following conditions are met: |
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright |
||||||
|
notice, this list of conditions and the following disclaimer. |
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above |
||||||
|
copyright notice. This list of conditions and the following disclaimer must be |
||||||
|
reproduced in the documentation and/or other materials provided with the distribution. |
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may |
||||||
|
be used to endorse or promote products derived from this software without specific |
||||||
|
prior written permission. |
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||||
|
SUCH DAMAGE. |
||||||
|
|
||||||
|
Portions of this software are copyright © 2024 The FreeType |
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
||||||
|
All rights reserved. |
||||||
|
*/ |
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
#include "BulletTypes.h" |
||||||
|
#include "AdventuresInLestoria.h" |
||||||
|
#include "util.h" |
||||||
|
|
||||||
|
INCLUDE_game |
||||||
|
INCLUDE_GFX |
||||||
|
|
||||||
|
LevitatingRock::LevitatingRock(const Monster&attachedTarget,const vf2d&attackingTarget,const float fadeInTime,const float facingRotOffset,const float distance,const float lockOnTime,const float waitTime,const float targetSpd,const float radius,const int damage,const bool upperLevel,const bool friendly,const Pixel col,const vf2d scale) |
||||||
|
:attachedTarget(attachedTarget),attackingTarget(attackingTarget),fadeInTime(fadeInTime),fadeInOriginalTime(fadeInTime),facingRotOffset(facingRotOffset),dist(distance),lockOnTime(lockOnTime),initialWaitTime(waitTime),flyingSpd(targetSpd), |
||||||
|
Bullet(attachedTarget.GetPos(),{},radius,damage,"rock.png",upperLevel,false,INFINITE,false,friendly,col){} |
||||||
|
void LevitatingRock::Update(float fElapsedTime){ |
||||||
|
if(attachedTarget.IsDead()){ |
||||||
|
if(fadeOutTime==0.f){ |
||||||
|
fadeOutTime=1.5f; |
||||||
|
col.r/=4; |
||||||
|
col.g/=4; |
||||||
|
col.b/=4; |
||||||
|
} |
||||||
|
return; |
||||||
|
} |
||||||
|
lockOnTime-=fElapsedTime; |
||||||
|
initialWaitTime-=fElapsedTime; |
||||||
|
fadeInTime=std::max(0.f,fadeInTime-fElapsedTime); |
||||||
|
|
||||||
|
col.a=uint8_t(util::lerp(255.f,0.f,fadeInTime/fadeInOriginalTime)); |
||||||
|
|
||||||
|
if(lockOnTime>0.f){ |
||||||
|
vf2d normalizedVec=util::pointTo(attachedTarget.GetPos(),attackingTarget).polar(); |
||||||
|
normalizedVec.x=dist; |
||||||
|
normalizedVec.y+=facingRotOffset; |
||||||
|
pos=attachedTarget.GetPos()+normalizedVec.cart(); |
||||||
|
}else |
||||||
|
if(!targetVel.has_value()&&IsMaster()){ |
||||||
|
targetVel=util::pointTo(attachedTarget.GetPos(),pos)*flyingSpd; |
||||||
|
for(auto&rock:slaveRocks){ |
||||||
|
rock->targetVel=targetVel; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
const bool RocksHaveLaunched=initialWaitTime<=0.f; |
||||||
|
|
||||||
|
if(!RocksHaveLaunched){ |
||||||
|
deactivated=true; |
||||||
|
drawOffsetY=cos(PI*game->GetRuntime())*3.f; |
||||||
|
} |
||||||
|
else if(targetVel.has_value()){ |
||||||
|
vel=targetVel.value(); |
||||||
|
deactivated=false; |
||||||
|
}else ERR(std::format("WARNING! Levitating Rock does not have a target velocity! It did not get assigned somehow! Is Master: {}. THIS SHOULD NOT BE HAPPENING!",IsMaster())) |
||||||
|
} |
||||||
|
bool LevitatingRock::PlayerHit(Player*player){ |
||||||
|
if(initialWaitTime>0.f)return false; |
||||||
|
|
||||||
|
deactivated=true; |
||||||
|
fadeOutTime=0.5f; |
||||||
|
return true; |
||||||
|
} |
||||||
|
bool LevitatingRock::MonsterHit(Monster&monster){ |
||||||
|
if(initialWaitTime>0.f)return false; |
||||||
|
|
||||||
|
deactivated=true; |
||||||
|
fadeOutTime=0.5f; |
||||||
|
}
|
||||||
|
|
||||||
|
void LevitatingRock::Draw()const{ |
||||||
|
Bullet::Draw(); |
||||||
|
game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()}+drawOffsetY,GFX["rock_outline.png"].Decal(),rotates?atan2(vel.y,vel.x)-PI/2:0,GFX["rock_outline.png"].Sprite()->Size()/2,scale,col); |
||||||
|
} |
||||||
|
|
||||||
|
void LevitatingRock::AssignMaster(LevitatingRock*masterRock){ |
||||||
|
masterRock->slaveRocks.push_back(this); |
||||||
|
} |
||||||
|
|
||||||
|
const bool LevitatingRock::IsMaster()const{ |
||||||
|
return slaveRocks.size()>0; |
||||||
|
} |
Binary file not shown.
After Width: | Height: | Size: 9.2 KiB |
Binary file not shown.
Loading…
Reference in new issue