diff --git a/Adventures in Lestoria/AdventuresInLestoria.cpp b/Adventures in Lestoria/AdventuresInLestoria.cpp index 59a2275d..39b5c459 100644 --- a/Adventures in Lestoria/AdventuresInLestoria.cpp +++ b/Adventures in Lestoria/AdventuresInLestoria.cpp @@ -1990,11 +1990,11 @@ void AiL::RenderHud(){ switch(dn->type){ case HEALTH_LOSS:{ std::string text=std::to_string(dn->damage); - DrawDamageNumber(NumberScalesWithDamage,text,{DARK_RED,VERY_DARK_RED},{RED,VERY_DARK_GREY}); + DrawDamageNumber(NumberScalesWithDamage,text,{DARK_RED,{255,160,160}},{RED,VERY_DARK_GREY}); }break; case HEALTH_GAIN:{ std::string text="+"+std::to_string(dn->damage); - DrawDamageNumber(NormalNumber,text,{DARK_GREEN,VERY_DARK_GREEN},{GREEN,VERY_DARK_GREY}); + DrawDamageNumber(NormalNumber,text,{DARK_GREEN,BLACK},{GREEN,VERY_DARK_GREY}); }break; case MANA_GAIN:{ std::string text="+"+std::to_string(dn->damage); diff --git a/Adventures in Lestoria/Bullet.cpp b/Adventures in Lestoria/Bullet.cpp index 2c397989..05bef1a5 100644 --- a/Adventures in Lestoria/Bullet.cpp +++ b/Adventures in Lestoria/Bullet.cpp @@ -182,8 +182,8 @@ void Bullet::Draw(const Pixel blendCol)const{ if(animated){ game->view.DrawPartialRotatedDecal(pos-vf2d{0,GetZ()}+drawOffsetY,GetFrame().GetSourceImage()->Decal(),rotates?atan2(vel.y,vel.x)-PI/2+image_angle:image_angle,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,scale,blendCol); }else{ - game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()}+drawOffsetY-GFX["circle.png"].Sprite()->Size()*scale/2,GFX["circle.png"].Decal(),image_angle,GFX["circle.png"].Sprite()->Size()/2,scale,blendCol); - game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()}+drawOffsetY-GFX["circle.png"].Sprite()->Size()*scale/2,GFX["circle_outline.png"].Decal(),image_angle,GFX["circle.png"].Sprite()->Size()/2,scale,Pixel{WHITE.r,WHITE.g,WHITE.b,blendCol.a}); + game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()}+drawOffsetY,GFX["circle.png"].Decal(),image_angle,GFX["circle.png"].Sprite()->Size()/2.f,scale,blendCol); + game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()}+drawOffsetY,GFX["circle_outline.png"].Decal(),image_angle,GFX["circle.png"].Sprite()->Size()/2.f,scale,Pixel{WHITE.r,WHITE.g,WHITE.b,blendCol.a}); } } diff --git a/Adventures in Lestoria/Version.h b/Adventures in Lestoria/Version.h index 33f41d6e..b196c7fb 100644 --- a/Adventures in Lestoria/Version.h +++ b/Adventures in Lestoria/Version.h @@ -39,7 +39,7 @@ All rights reserved. #define VERSION_MAJOR 1 #define VERSION_MINOR 2 #define VERSION_PATCH 3 -#define VERSION_BUILD 10172 +#define VERSION_BUILD 10176 #define stringify(a) stringify_(a) #define stringify_(a) #a diff --git a/x64/Release/Adventures in Lestoria.exe b/x64/Release/Adventures in Lestoria.exe index b571fa8a..6a55c4b2 100644 Binary files a/x64/Release/Adventures in Lestoria.exe and b/x64/Release/Adventures in Lestoria.exe differ