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@ -227,4 +227,167 @@ MonsterStrategy |
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# How long the duration of the knockup is. |
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# How long the duration of the knockup is. |
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Attack Knockup Duration = 0.7s |
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Attack Knockup Duration = 0.7s |
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} |
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} |
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# The Ursule, Mother of Bears Boss script |
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Ursule |
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# Which phase to start on. Should be 1 most of the time. |
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StartPhase = 1 |
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Wisp Pattern 0 |
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{ |
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Row[0] = .O...O.. |
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Row[1] = O...O... |
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Row[2] = ...O...O |
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Row[3] = ..O...O. |
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Row[4] = .O...O.. |
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Row[5] = O...O... |
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} |
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Wisp Pattern 1 |
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{ |
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Row[0] = ........ |
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Row[1] = O.O.O.O. |
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Row[2] = ........ |
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Row[3] = .O.O.O.O |
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Row[4] = ........ |
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Row[5] = O.O.O.O. |
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} |
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Wisp Pattern 2 |
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{ |
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Row[0] = O......O |
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Row[1] = ........ |
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Row[2] = ........ |
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Row[3] = ...OO... |
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Row[4] = ..O..O.. |
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Row[5] = .O....O. |
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} |
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Wisp Pattern 3 |
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{ |
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Row[0] = .O....O. |
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Row[1] = O......O |
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Row[2] = ........ |
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Row[3] = ..O..O.. |
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Row[4] = ..O..O.. |
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Row[5] = ...OO... |
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} |
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Wisp Pattern 4 |
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{ |
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Row[0] = ........ |
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Row[1] = ......O. |
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Row[2] = ..O..... |
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Row[3] = .....O.. |
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Row[4] = .O...... |
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Row[5] = ........ |
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} |
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Wisp Pattern 5 |
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{ |
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Row[0] = O.O.O.O. |
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Row[1] = O.O.O.O. |
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Row[2] = ........ |
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Row[3] = ........ |
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Row[4] = .O.O.O.O |
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Row[5] = .O.O.O.O |
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} |
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Wisp Pattern 6 |
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{ |
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Row[0] = ........ |
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Row[1] = ........ |
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Row[2] = ........ |
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Row[3] = OOO..OOO |
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Row[4] = ........ |
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Row[5] = ........ |
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} |
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Wisp Pattern 7 |
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{ |
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Row[0] = .OO..OO. |
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Row[1] = O......O |
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Row[2] = ...O.... |
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Row[3] = ..O..... |
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Row[4] = .O...... |
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Row[5] = O...OOOO |
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} |
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Wisp Pattern 8 |
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{ |
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Row[0] = ........ |
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Row[1] = ...OO... |
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Row[2] = ..OOOO.. |
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Row[3] = ..OOOO.. |
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Row[4] = ...OO... |
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Row[5] = ........ |
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} |
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Phase 2 |
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{ |
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# Percentage of health to transition to Phase 2 |
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Change = 80% |
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# Percentage of damage reduced on the bear while the barrier is active. |
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Barrier Damage Reduction = 100% |
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# Speed at which the wisp moves downwards. |
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Wisp Speed = 100% |
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# RGBA value of the wisp. |
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Wisp Color = 247, 157, 0, 255 |
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# There are 6 rows of wisps and we want them to spawn outside the arena |
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Wisp Pattern Spawn Y = -144 |
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# How much time (in seconds) to wait between each pattern spawn. |
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# 100% speed means it takes 6 seconds for all the wisps to move entirely down. |
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Wisp Pattern Spawn Wait Time = 6.0s |
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# This value is either Bag or Random. Bag means every pattern gets selected once before re-cycling. Random is truly random with potential repeats. |
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Wisp Pattern Random Selection = Bag |
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# How many patterns to spawn before continuing to Phase 3. |
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Wisp Pattern Spawn Count = 9 |
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# Wait for the wisp count to be at or below this value before proceeding to Phase 3. |
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Wisp Count Phase Change Wait = 0 |
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} |
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Phase 3 |
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{ |
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# Minimum range the bear will decide to charge the player. |
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Charge Range = 700 |
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# Amount of time the bear spends preparing to charge. |
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Charge Cast Time = 0.6s |
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# Amount of speed to gain during the charge attack. |
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Charge Speed Boost = 60% |
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# Cooldown time of the charge attack. |
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Charge Attack Cooldown = 15.0s |
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# Amount of damage to deal on impact during a charge attack. |
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Charge Attack Damage = 30 |
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# Amount of knockback to cause to the player when hit by the charging attack. |
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Charge Attack Knockback Strength = 2.5 |
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} |
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Phase 4 |
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{ |
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# Percentage of health to transition to Phase 4 |
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Change = 50% |
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# Percentage of damage reduced on the bear while the barrier is active. |
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Barrier Damage Reduction = 100% |
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# Speed at which the wisp moves downwards. |
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Wisp Speed = 130% |
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# RGBA value of the wisp. |
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Wisp Color = 247, 95, 0, 255 |
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# There are 6 rows of wisps and we want them to spawn outside the arena |
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Wisp Pattern Spawn Y = -144 |
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# How much time (in seconds) to wait between each pattern spawn. |
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# 130% speed means it takes 4.61 seconds for all the wisps to move entirely down. |
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Wisp Pattern Spawn Wait Time = 4.61s |
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# This value is either Bag or Random. Bag means every pattern gets selected once before re-cycling. Random is truly random with potential repeats. |
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Wisp Pattern Random Selection = Random |
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} |
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} |
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} |
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} |