diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj b/Adventures in Lestoria/Adventures in Lestoria.vcxproj index 24280b05..85f3eee8 100644 --- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj +++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj @@ -726,6 +726,7 @@ + diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters index 490bce68..437e4341 100644 --- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters +++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters @@ -1160,6 +1160,9 @@ Source Files\Game States + + Source Files\Interface + diff --git a/Adventures in Lestoria/ArtificerWindow.cpp b/Adventures in Lestoria/ArtificerWindow.cpp new file mode 100644 index 00000000..f19af5eb --- /dev/null +++ b/Adventures in Lestoria/ArtificerWindow.cpp @@ -0,0 +1,100 @@ +#pragma region License +/* +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2024 Joshua Sigona + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +1. Redistributions or derivations of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce the above +copyright notice. This list of conditions and the following disclaimer must be +reproduced in the documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors may +be used to endorse or promote products derived from this software without specific +prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT +SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +Portions of this software are copyright © 2024 The FreeType +Project (www.freetype.org). Please see LICENSE_FT.txt for more information. +All rights reserved. +*/ +#pragma endregion + +#include "Menu.h" +#include "MenuComponent.h" +#include "GameState.h" +#include "AdventuresInLestoria.h" +#include "Unlock.h" +#include "MenuLabel.h" +#include "VisualNovel.h" + +INCLUDE_game + +void Menu::InitializeArtificerWindow(){ + Menu*artificerWindow=CreateMenu(ARTIFICER,CENTERED,vi2d{144,144}); + + artificerWindow->ADD("Refine Button",MenuComponent)(geom2d::rect{{0.f,4.f},{144.f,24.f}},"Refine",[](MenuFuncData data){ + + return true; + },vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END; + artificerWindow->ADD("Disassemble Button",MenuComponent)(geom2d::rect{{0.f,32.f},{144.f,24.f}},"Disassemble",[](MenuFuncData data){ + return true; + },vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END; + artificerWindow->ADD("Enchant Button",MenuComponent)(geom2d::rect{{0.f,60.f},{144.f,24.f}},"Enchant",[](MenuFuncData data){ + + return true; + },vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END; + artificerWindow->ADD("Help Button",MenuComponent)(geom2d::rect{{0.f,88.f},{144.f,24.f}},"Help",[](MenuFuncData data){ + VisualNovel::LoadDialog("ARTIFICER_HELP",[](){Menu::OpenMenu(MenuType::ARTIFICER);}); + return true; + },vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END; + artificerWindow->ADD("Leave Button",MenuComponent)(geom2d::rect{{0.f,116.f},{144.f,24.f}},"Leave",[](MenuFuncData data){ + Menu::CloseMenu(); + return true; + },vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END; + + artificerWindow->SetupKeyboardNavigation( + [](MenuType type,Data&returnData){ //On Open + returnData="Refine Button"; + }, + { //Button Key + {game->KEY_SCROLL,{"Navigate",[](MenuType type){}}}, + {game->KEY_BACK,{"Stay",[](MenuType type){ + Menu::CloseMenu(); + }}}, + {game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, + } + ,{ //Button Navigation Rules + {"Refine Button",{ + .up="Leave Button", + .down="Disassemble Button",}}, + {"Disassemble Button",{ + .up="Refine Button", + .down="Enchant Button",}}, + {"Enchant Button",{ + .up="Disassemble Button", + .down="Help Button",}}, + {"Help Button",{ + .up="Enchant Button", + .down="Leave Button",}}, + {"Leave Button",{ + .up="Help Button", + .down="Refine Button",}}, + }); +} \ No newline at end of file diff --git a/Adventures in Lestoria/Menu.cpp b/Adventures in Lestoria/Menu.cpp index 658042db..45913cdb 100644 --- a/Adventures in Lestoria/Menu.cpp +++ b/Adventures in Lestoria/Menu.cpp @@ -118,6 +118,7 @@ void Menu::InitializeMenus(){ InitializePauseWindow(); InitializeDeathWindow(); InitializeCreditsWindow(); + InitializeArtificerWindow(); for(MenuType type=MenuType(int(MenuType::ENUM_START)+1);typedialogFinishedCallbackFunc){ + novel.dialogFinishedCallbackFunc=dialogFinishedCallbackFunc; novel.storyLevel=dialogName; novel.Reset(); for(std::unique_ptr&command:storyLevelData.at(dialogName)){ @@ -236,6 +237,7 @@ void VisualNovel::ExecuteNextCommand(){ if(GameState::STATE==GameState::states[States::DIALOG]){ Reset(); GameState::STATE=GameState::states[States::GAME_RUN]; + dialogFinishedCallbackFunc(); }else{ if(game->GetCurrentMapName()=="NPCs.Greg.Camp Notification Unlock Condition"_S&& !Unlock::IsUnlocked("NPCs.Greg.Camp Notification Unlock Condition"_S))State_OverworldMap::ConnectionPointFromString("HUB").value()->ResetVisitedFlag(); diff --git a/Adventures in Lestoria/VisualNovel.h b/Adventures in Lestoria/VisualNovel.h index b8d92c8a..a1803b3a 100644 --- a/Adventures in Lestoria/VisualNovel.h +++ b/Adventures in Lestoria/VisualNovel.h @@ -174,6 +174,7 @@ class VisualNovel{ float prevBackgroundScrollAmt=0; static constexpr float maxTextScrollTime=1.0f; float audioPitch=1.f; + std::functiondialogFinishedCallbackFunc{[](){}}; public: static Font font,narratorFont,locationFont; private: @@ -187,7 +188,7 @@ public: VisualNovel(VisualNovel&)=delete; VisualNovel(VisualNovel&&)=delete; static void Initialize(); - static void LoadDialog(std::string dialogName); + static void LoadDialog(std::string dialogName,std::functiondialogFinishedCallbackFunc=[](){}); static void LoadVisualNovel(std::string storyLevelName); void ExecuteNextCommand(); void Update();