@ -74,13 +74,13 @@ void Menu::InitializeLevelCompleteWindow(){
levelCompleteWindow - > AddComponent ( " Next Button " , nextButton ) ;
levelCompleteWindow - > AddComponent ( " Next Button " , nextButton ) ;
PopupMenuLabel * monsterLootPopupItemName = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 108 } , { windowSize . size . x - 80.f , 12 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) ;
PopupMenuLabel * monsterLootPopupItemName = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 108 } , { windowSize . size . x - 80.f , 12 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) ;
PopupMenuLabel * monsterLootPopupItemDescription = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 120 } , { windowSize . size . x - 80.f , 60 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND ) ;
PopupMenuLabel * monsterLootPopupItemDescription = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 120 } , { windowSize . size . x - 80.f , 60 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) ;
levelCompleteWindow - > AddComponent ( " Monster Loot Popup Item Name " , monsterLootPopupItemName ) ;
levelCompleteWindow - > AddComponent ( " Monster Loot Popup Item Name " , monsterLootPopupItemName ) ;
levelCompleteWindow - > AddComponent ( " Monster Loot Popup Item Description " , monsterLootPopupItemDescription ) ;
levelCompleteWindow - > AddComponent ( " Monster Loot Popup Item Description " , monsterLootPopupItemDescription ) ;
PopupMenuLabel * stageLootPopupItemName = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 32 } , { windowSize . size . x - 80.f , 12 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) ;
PopupMenuLabel * stageLootPopupItemName = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 32 } , { windowSize . size . x - 80.f , 12 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) ;
PopupMenuLabel * stageLootPopupItemDescription = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 44 } , { windowSize . size . x - 80.f , 72 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND ) ;
PopupMenuLabel * stageLootPopupItemDescription = NEW PopupMenuLabel ( LEVEL_COMPLETE , { { 0 , 44 } , { windowSize . size . x - 80.f , 60 } } , " " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) ;
levelCompleteWindow - > AddComponent ( " Stage Loot Popup Item Name " , stageLootPopupItemName ) ;
levelCompleteWindow - > AddComponent ( " Stage Loot Popup Item Name " , stageLootPopupItemName ) ;
levelCompleteWindow - > AddComponent ( " Stage Loot Popup Item Description " , stageLootPopupItemDescription ) ;
levelCompleteWindow - > AddComponent ( " Stage Loot Popup Item Description " , stageLootPopupItemDescription ) ;