Open Binding panel when controller configuration is selected. Move steam API initialization to the beginning of the program's execution. Release Build 8442.
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@ -321,19 +321,21 @@ bool AiL::OnUserCreate(){
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#endif
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State_OverworldMap::SetStageMarker("starting_map_name"_S);
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if(SteamInput()!=nullptr){
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SteamInput()->Init(false);
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Input::LoadSteamButtonIcons();
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Input::ingameControlsHandle=SteamInput()->GetActionSetHandle("InGameControls");
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}
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if(steamKeyboardCallbackListener==nullptr){
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steamKeyboardCallbackListener=new SteamKeyboardCallbackHandler();
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}
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utils::datafile::INITIAL_SETUP_COMPLETE=true;
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ValidateGameStatus(); //Checks to make sure everything has been initialized properly.
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#ifndef __EMSCRIPTEN__
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SetupDiscord();
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if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
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if(Steam_Init()){
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LOG("Steam API Initialized successfully!");
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}else{
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LOG("Steam API failed to initialize!");
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}
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#endif
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gameInitialized=true;
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@ -2650,8 +2652,26 @@ datafiledoubledata AiL::GetDoubleList(std::string key){
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return {DATA,key};
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}
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bool Steam_Init(){
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if(SteamAPI_Init()){
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if(SteamUtils()!=nullptr){
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SteamUtils()->SetWarningMessageHook([](int severity,const char*message){
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LOG(std::format("STEAM[{}]: {}",severity,std::string(message)));
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});
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}
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return true;
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}
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return false;
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}
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int main()
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{
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if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
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if(Steam_Init()){
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LOG("Steam API Initialized successfully!");
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}else{
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LOG("Steam API failed to initialize!");
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}
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{
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AiL demo;
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@ -3808,26 +3828,6 @@ int AiL::GetLoadoutSize()const{
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return loadout.size();
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}
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bool AiL::Steam_Init(){
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if(SteamAPI_Init()){
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if(SteamUtils()!=nullptr){
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SteamUtils()->SetWarningMessageHook([](int severity,const char*message){
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LOG(std::format("STEAM[{}]: {}",severity,std::string(message)));
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});
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if(steamKeyboardCallbackListener==nullptr){
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steamKeyboardCallbackListener=new SteamKeyboardCallbackHandler();
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}
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}
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if(SteamInput()!=nullptr){
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SteamInput()->Init(false);
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Input::LoadSteamButtonIcons();
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Input::ingameControlsHandle=SteamInput()->GetActionSetHandle("InGameControls");
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}
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return true;
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}
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return false;
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}
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void AiL::ActivateActionSetForAllControllers(InputActionSetHandle_t actionSetHandle){
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for(int i=0;i<Input::controllerCount;i++){
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SteamInput()->ActivateActionSet(Input::steamControllers[i],actionSetHandle);
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@ -309,7 +309,6 @@ public:
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const bool GameInitialized()const;
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rcode LoadResource(Renderable&renderable,std::string_view imgPath,bool filter=false,bool clamp=true);
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void UpdateMonsters();
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bool Steam_Init();
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void ActivateActionSetForAllControllers(InputActionSetHandle_t actionSetHandle);
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struct TileGroupData{
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@ -99,6 +99,7 @@ class Input{
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friend class InputGroup;
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friend class State_MainMenu;
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friend class InputHelper;
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friend class Menu;
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friend class AiL;
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InputType type;
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int key; //This will be interpreted differently depending on input type.
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@ -217,7 +217,11 @@ void Menu::InitializeSettingsWindow(){
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settingsList->ADD("Controller Bindings Button",MenuComponent)(geom2d::rect<float>{{28,148.f},vf2d{settingsList->rect.size.x-12-56,24}},"Controller Bindings",[&](MenuFuncData data){
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ChangeKeybindDisplayType(CONTROLLER);
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Component<MenuLabel>(INPUT_KEY_DISPLAY,"Keyboard Mapping Label")->SetLabel("Controller Mappings");
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Menu::OpenMenu(INPUT_KEY_DISPLAY);
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if(SteamInput()){
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SteamInput()->ShowBindingPanel(Input::steamControllers[Input::activeSteamControllerIndex]);
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}else{
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Menu::OpenMenu(INPUT_KEY_DISPLAY);
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}
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return true;
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},vf2d{1.5f,2.f})END;
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8427
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#define VERSION_BUILD 8442
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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