Fix a unit test calling BGM pitch change function (which doesn't need a test). Release Build 11564.
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@ -382,6 +382,7 @@ void Audio::SetBGMVolume(float vol){
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UpdateBGMVolume();
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UpdateBGMVolume();
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}
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}
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void Audio::SetBGMPitch(float pitch){
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void Audio::SetBGMPitch(float pitch){
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if(game->TestingModeEnabled())return;
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BGM&track=Self().bgm[Self().playParams.sound];
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BGM&track=Self().bgm[Self().playParams.sound];
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for(int channelListIndex=0;int trackID:track.GetChannelIDs()){
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for(int channelListIndex=0;int trackID:track.GetChannelIDs()){
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Engine().SetPitch(trackID,pitch);
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Engine().SetPitch(trackID,pitch);
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 11562
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#define VERSION_BUILD 11564
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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