Working copy merge from multimultishotdamagemultchange branch.
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Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 6m23s
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@ -343,30 +343,28 @@ void Menu::InitializeCharacterMenuWindow(){
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auto abilityDescriptionLabel{characterMenuWindow->ADD("Ability Description Text",MenuLabel)(geom2d::rect<float>{{125,30+16},{116,windowSize.y-39-16}},"",1.f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END};
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auto abilityDescriptionLabel{characterMenuWindow->ADD("Ability Description Text",MenuLabel)(geom2d::rect<float>{{125,30+16},{116,windowSize.y-39-16}},"",1.f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END};
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#pragma region Skill Selection Boxes
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#pragma region Skill Selection Boxes
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{
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const std::array abilityBoxes{
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const std::array abilityBoxes{
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility1(),AbilitySlot::ABILITY1},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility1(),AbilitySlot::ABILITY1},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility2(),AbilitySlot::ABILITY2},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility2(),AbilitySlot::ABILITY2},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility3(),AbilitySlot::ABILITY3},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility3(),AbilitySlot::ABILITY3},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility4(),AbilitySlot::ABILITY4},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility4(),AbilitySlot::ABILITY4},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
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};
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};
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for(size_t i{0};auto&[ability,slot]:abilityBoxes){
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for(size_t i{0};auto&[ability,slot]:abilityBoxes){
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float x=8;
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float x=4;
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float y=14+i*28;
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float y=4+i*28;
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float labelX=24;
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float labelX=28;
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float labelY=24+i*26+28;
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float labelY=24+i*28+36;
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auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
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auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
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auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX+4,labelY-6},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
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auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX,labelY},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
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skillBox->SetHoverFunc([slot](MenuFuncData data){
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skillBox->SetHoverFunc([slot](MenuFuncData data){
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const auto&ability{game->GetPlayer()->GetAbility(slot)};
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const auto&ability{game->GetPlayer()->GetAbility(slot)};
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Component<MenuLabel>(data.menu.GetType(),"Ability Name Text")->SetLabel(ability.GetNameWithPlayerModifiers());
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Component<MenuLabel>(data.menu.GetType(),"Ability Name Text")->SetLabel(ability.GetNameWithPlayerModifiers());
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Component<MenuLabel>(data.menu.GetType(),"Ability Description Text")->SetLabel(ability.GetDescriptionWithPlayerModifiers());
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Component<MenuLabel>(data.menu.GetType(),"Ability Description Text")->SetLabel(ability.GetDescriptionWithPlayerModifiers());
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return true;
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return true;
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});
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});
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skillBox->Disable(); //Hide these by default.
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skillBox->Disable(); //Hide these by default.
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i++;
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i++;
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}
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}
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}
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#pragma endregion
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#pragma endregion
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@ -393,21 +391,36 @@ void Menu::InitializeCharacterMenuWindow(){
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
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std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
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};
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};
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for(int i=0;i<abilityBoxes.size();i++){
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for(int i=0;i<abilityBoxes.size();i++){
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auto&[ability,slot]{abilityBoxes[i]};
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auto&[ability,slot]{abilityBoxes[i]};
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Component<MenuIconButton>(data.menu.GetType(),std::format("Skill Icon Label {}",i))->SetIcon(GFX[ability.get().icon].Decal());
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auto abilityIcon{Component<MenuIconButton>(data.menu.GetType(),std::format("Skill Icon Label {}",i))};
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Component<MenuLabel>(data.menu.GetType(),std::format("Skill Name Label {}",i))->SetLabel(ability.get().GetNameWithPlayerModifiers());
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auto abilityText{Component<MenuLabel>(data.menu.GetType(),std::format("Skill Name Label {}",i))};
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auto abilityLabel{Component<MenuComponent>(data.menu.GetType(),std::format("Skill Icon Label {}",i))};
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abilityIcon->SetIcon(GFX[ability.get().icon].Decal());
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if(tabClicked==SKILLS)abilityLabel->Enable();
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abilityText->SetLabel(ability.get().GetNameWithPlayerModifiers());
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else abilityLabel->Disable();
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if(tabClicked==SKILLS){
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abilityIcon->Enable();
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abilityText->Enable();
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}else{
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abilityIcon->Disable();
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abilityText->Disable();
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}
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}
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}
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Component<MenuComponent>(data.menu.GetType(),"Equipment Tab")->SetSelected(tabClicked==EQUIPMENT);
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Component<MenuComponent>(data.menu.GetType(),"Equipment Tab")->SetSelected(tabClicked==EQUIPMENT);
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Component<MenuComponent>(data.menu.GetType(),"Skills Tab")->SetSelected(tabClicked==SKILLS);
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Component<MenuComponent>(data.menu.GetType(),"Skills Tab")->SetSelected(tabClicked==SKILLS);
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const static std::array<std::string,8>slotNames{"Helmet","Weapon","Armor","Gloves","Pants","Shoes","Ring 1","Ring 2"};
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if(tabClicked==EQUIPMENT){
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if(tabClicked==EQUIPMENT){
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abilityNameLabel->Disable();
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abilityNameLabel->Disable();
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abilityDescriptionLabel->Disable();
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abilityDescriptionLabel->Disable();
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for(size_t ind{0};ind<slotNames.size();ind++){
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Component<MenuItemItemButton>(CHARACTER_MENU,"Equip Slot "+slotNames[ind])->Enable();
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Component<PopupMenuLabel>(CHARACTER_MENU,"Equip Label "+slotNames[ind])->Enable();
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}
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}else{
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}else{
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abilityNameLabel->Enable();
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abilityNameLabel->Enable();
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abilityDescriptionLabel->Enable();
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abilityDescriptionLabel->Enable();
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for(size_t ind{0};ind<slotNames.size();ind++){
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Component<MenuItemItemButton>(CHARACTER_MENU,"Equip Slot "+slotNames[ind])->Disable();
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Component<PopupMenuLabel>(CHARACTER_MENU,"Equip Label "+slotNames[ind])->Disable();
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}
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}
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}
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};
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};
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@ -73,6 +73,8 @@ void Menu::InitializePauseWindow(){
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auto skillNameLabel{Component<MenuLabel>(CHARACTER_MENU,std::format("Skill Name Label {}",i))};
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auto skillNameLabel{Component<MenuLabel>(CHARACTER_MENU,std::format("Skill Name Label {}",i))};
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skillBox->SetIcon(GFX[ability.get().icon].Decal());
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skillBox->SetIcon(GFX[ability.get().icon].Decal());
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skillNameLabel->SetLabel(ability.get().GetNameWithPlayerModifiers());
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skillNameLabel->SetLabel(ability.get().GetNameWithPlayerModifiers());
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skillBox->Disable();
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skillNameLabel->Disable();
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i++;
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i++;
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}
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}
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Menu::OpenMenu(CHARACTER_MENU);
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Menu::OpenMenu(CHARACTER_MENU);
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@ -79,11 +79,11 @@ void State_MainMenu::OnUserUpdate(AiL*game){
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game->UpdateCamera(game->GetElapsedTime());
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game->UpdateCamera(game->GetElapsedTime());
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game->ClearTimedOutGarbage();
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game->ClearTimedOutGarbage();
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};
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}
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void State_MainMenu::Draw(AiL*game){
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void State_MainMenu::Draw(AiL*game){
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game->RenderWorld(game->GetElapsedTime());
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game->RenderWorld(game->GetElapsedTime());
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TitleScreen::Draw();
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TitleScreen::Draw();
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};
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}
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const ZoneData&State_MainMenu::ChooseRandomFocusArea(){
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const ZoneData&State_MainMenu::ChooseRandomFocusArea(){
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//std::vector<ZoneData>
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//std::vector<ZoneData>
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