Working copy merge from multimultishotdamagemultchange branch.
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sigonasr2 2025-07-30 08:27:57 -05:00
parent 9ee29654b8
commit 0d5d0cda5c
3 changed files with 47 additions and 32 deletions

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@ -343,30 +343,28 @@ void Menu::InitializeCharacterMenuWindow(){
auto abilityDescriptionLabel{characterMenuWindow->ADD("Ability Description Text",MenuLabel)(geom2d::rect<float>{{125,30+16},{116,windowSize.y-39-16}},"",1.f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END};
#pragma region Skill Selection Boxes
{
const std::array abilityBoxes{
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility1(),AbilitySlot::ABILITY1},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility2(),AbilitySlot::ABILITY2},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility3(),AbilitySlot::ABILITY3},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility4(),AbilitySlot::ABILITY4},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
};
for(size_t i{0};auto&[ability,slot]:abilityBoxes){
float x=4;
float y=4+i*28;
float labelX=28;
float labelY=24+i*28+36;
auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX,labelY},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
skillBox->SetHoverFunc([slot](MenuFuncData data){
const auto&ability{game->GetPlayer()->GetAbility(slot)};
Component<MenuLabel>(data.menu.GetType(),"Ability Name Text")->SetLabel(ability.GetNameWithPlayerModifiers());
Component<MenuLabel>(data.menu.GetType(),"Ability Description Text")->SetLabel(ability.GetDescriptionWithPlayerModifiers());
return true;
});
skillBox->Disable(); //Hide these by default.
i++;
}
const std::array abilityBoxes{
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility1(),AbilitySlot::ABILITY1},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility2(),AbilitySlot::ABILITY2},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility3(),AbilitySlot::ABILITY3},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetAbility4(),AbilitySlot::ABILITY4},
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
};
for(size_t i{0};auto&[ability,slot]:abilityBoxes){
float x=8;
float y=14+i*28;
float labelX=24;
float labelY=24+i*26+28;
auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX+4,labelY-6},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
skillBox->SetHoverFunc([slot](MenuFuncData data){
const auto&ability{game->GetPlayer()->GetAbility(slot)};
Component<MenuLabel>(data.menu.GetType(),"Ability Name Text")->SetLabel(ability.GetNameWithPlayerModifiers());
Component<MenuLabel>(data.menu.GetType(),"Ability Description Text")->SetLabel(ability.GetDescriptionWithPlayerModifiers());
return true;
});
skillBox->Disable(); //Hide these by default.
i++;
}
#pragma endregion
@ -393,21 +391,36 @@ void Menu::InitializeCharacterMenuWindow(){
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
};
for(int i=0;i<abilityBoxes.size();i++){
auto&[ability,slot]{abilityBoxes[i]};
Component<MenuIconButton>(data.menu.GetType(),std::format("Skill Icon Label {}",i))->SetIcon(GFX[ability.get().icon].Decal());
Component<MenuLabel>(data.menu.GetType(),std::format("Skill Name Label {}",i))->SetLabel(ability.get().GetNameWithPlayerModifiers());
auto abilityLabel{Component<MenuComponent>(data.menu.GetType(),std::format("Skill Icon Label {}",i))};
if(tabClicked==SKILLS)abilityLabel->Enable();
else abilityLabel->Disable();
auto&[ability,slot]{abilityBoxes[i]};
auto abilityIcon{Component<MenuIconButton>(data.menu.GetType(),std::format("Skill Icon Label {}",i))};
auto abilityText{Component<MenuLabel>(data.menu.GetType(),std::format("Skill Name Label {}",i))};
abilityIcon->SetIcon(GFX[ability.get().icon].Decal());
abilityText->SetLabel(ability.get().GetNameWithPlayerModifiers());
if(tabClicked==SKILLS){
abilityIcon->Enable();
abilityText->Enable();
}else{
abilityIcon->Disable();
abilityText->Disable();
}
}
Component<MenuComponent>(data.menu.GetType(),"Equipment Tab")->SetSelected(tabClicked==EQUIPMENT);
Component<MenuComponent>(data.menu.GetType(),"Skills Tab")->SetSelected(tabClicked==SKILLS);
const static std::array<std::string,8>slotNames{"Helmet","Weapon","Armor","Gloves","Pants","Shoes","Ring 1","Ring 2"};
if(tabClicked==EQUIPMENT){
abilityNameLabel->Disable();
abilityDescriptionLabel->Disable();
for(size_t ind{0};ind<slotNames.size();ind++){
Component<MenuItemItemButton>(CHARACTER_MENU,"Equip Slot "+slotNames[ind])->Enable();
Component<PopupMenuLabel>(CHARACTER_MENU,"Equip Label "+slotNames[ind])->Enable();
}
}else{
abilityNameLabel->Enable();
abilityDescriptionLabel->Enable();
for(size_t ind{0};ind<slotNames.size();ind++){
Component<MenuItemItemButton>(CHARACTER_MENU,"Equip Slot "+slotNames[ind])->Disable();
Component<PopupMenuLabel>(CHARACTER_MENU,"Equip Label "+slotNames[ind])->Disable();
}
}
};

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@ -73,6 +73,8 @@ void Menu::InitializePauseWindow(){
auto skillNameLabel{Component<MenuLabel>(CHARACTER_MENU,std::format("Skill Name Label {}",i))};
skillBox->SetIcon(GFX[ability.get().icon].Decal());
skillNameLabel->SetLabel(ability.get().GetNameWithPlayerModifiers());
skillBox->Disable();
skillNameLabel->Disable();
i++;
}
Menu::OpenMenu(CHARACTER_MENU);

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@ -79,11 +79,11 @@ void State_MainMenu::OnUserUpdate(AiL*game){
game->UpdateCamera(game->GetElapsedTime());
game->ClearTimedOutGarbage();
};
}
void State_MainMenu::Draw(AiL*game){
game->RenderWorld(game->GetElapsedTime());
TitleScreen::Draw();
};
}
const ZoneData&State_MainMenu::ChooseRandomFocusArea(){
//std::vector<ZoneData>