„Adventures in Lestoria/assets/config/levels.txt“ ändern
Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
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@ -104,7 +104,10 @@ Levels
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{
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Map File = 1_B1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Logs, 1, 3, 100%
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Loot[1] = High-Quality Logs, 1, 3, 100%
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Loot[2] = Berries, 1, 2, 25%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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BOSS_1_B
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{
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@ -120,49 +123,61 @@ Levels
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{
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Map File = 2_1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Stone, 2, 5, 100%
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Loot[1] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_2
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{
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Map File = 2_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Stone, 2, 6, 100%
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Loot[1] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_3
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{
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Map File = 2_3.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Stone, 2, 6, 100%
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Loot[1] = Iron Ore, 1, 1, 50%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_4
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{
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Map File = 2_4.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Stone, 3, 6, 100%
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Loot[1] = Iron Ore, 1, 1, 50%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_5
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{
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Map File = 2_5.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Stone, 1, 2, 100%
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Loot[1] = Iron Ore, 1, 3, 100%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_6
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{
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Map File = 2_6.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Stone, 1, 2, 100%
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Loot[1] = Iron Ore, 1, 3, 100%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_7
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{
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Map File = 2_7.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Iron Ore, 2, 5, 100%
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Loot[1] = Yellow Gemstone, 1, 1, 5%
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}
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CAMPAIGN_2_8
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{
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Map File = 2_8.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Iron Ore, 2, 5, 100%
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Loot[1] = Yellow Gemstone, 1, 1, 5%
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}
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BOSS_2_B
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{
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@ -176,4 +191,12 @@ Levels
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_B1
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{
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Map File = 2_B1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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Loot[0] = Stone, 1, 3, 100%
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Loot[1] = Iron Ore, 1, 3, 100%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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}
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}
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