Fixed Issue #24
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56e1343c8c
commit
08e60f2351
@ -82,8 +82,8 @@ void Menu::InitializeConsumableInventoryWindow(){
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//We don't have to actually populate the inventory list because now when an item gets added, it will automatically add the correct component in for us.
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//We don't have to actually populate the inventory list because now when an item gets added, it will automatically add the correct component in for us.
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inventoryWindow->ADD("Inventory Type Label",MenuLabel)({{0,0},{windowSize.x-1,18}},"Consumables",2,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END;
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inventoryWindow->ADD("Inventory Type Label",MenuLabel)({{0,0},{windowSize.x-1,18}},"Consumables",2,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END;
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inventoryWindow->ADD("itemName",MenuLabel)(geom2d::rect<float>(vf2d{2,100.f},{windowSize.x-4,windowSize.y-108}),"",1,ComponentAttr::SHADOW)END;
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inventoryWindow->ADD("itemName",MenuLabel)(geom2d::rect<float>(vf2d{2,95.f},{windowSize.x-4,windowSize.y-108}),"",1,ComponentAttr::SHADOW)END;
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inventoryWindow->ADD("itemDescription",MenuLabel)(geom2d::rect<float>(vf2d{2,112.f},{windowSize.x-4,windowSize.y-108}),"",1,ComponentAttr::SHADOW)END;
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inventoryWindow->ADD("itemDescription",MenuLabel)(geom2d::rect<float>(vf2d{2,122.f},{windowSize.x-4,windowSize.y-108}),"",1,ComponentAttr::SHADOW)END;
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auto okButton=inventoryWindow->ADD("OK Button",MenuComponent)({{windowSize.x/2-24,158.f},{48,12}},"Ok",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
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auto okButton=inventoryWindow->ADD("OK Button",MenuComponent)({{windowSize.x/2-24,178.f},{48,12}},"Ok",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
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}
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_PATCH 1
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#define VERSION_BUILD 4272
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#define VERSION_BUILD 4274
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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