Implemented fullscreen toggle and window window repositioning and resizing. Release Build 7357.

pull/35/head
sigonasr2 10 months ago
parent d5bd8655a9
commit 0408250088
  1. 12
      Adventures in Lestoria/SaveFile.cpp
  2. 1
      Adventures in Lestoria/SettingsWindow.cpp
  3. 2
      Adventures in Lestoria/State_MainMenu.cpp
  4. 2
      Adventures in Lestoria/Version.h
  5. 107
      Adventures in Lestoria/olcPixelGameEngine.h
  6. BIN
      x64/Release/Adventures in Lestoria.exe

@ -233,8 +233,10 @@ const void SaveFile::SaveGame(){
void SaveFile::LoadFile(){
utils::datafile loadFile;
utils::datafile loadSystemFile;
std::string loadFilename="save_file_path"_S+std::format("save.{:04}",saveFileID);
std::string loadSystemFilename="save_file_path"_S+"system.conf";
if(std::filesystem::exists(loadFilename)){
utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
@ -287,7 +289,7 @@ void SaveFile::LoadFile(){
if(loadFile.HasProperty("Controller Rumble"))GameSettings::SetRumble(loadFile["Controller Rumble"].GetBool());
if(loadFile.HasProperty("Terrain Collision Boxes"))GameSettings::SetTerrainCollisionBoxes(loadFile["Terrain Collision Boxes"].GetBool());
if(loadFile.HasProperty("Keyboard Auto-Aim"))GameSettings::SetKeyboardAutoAim(loadFile["Keyboard Auto-Aim"].GetBool());
if(loadFile.HasProperty("Fullscreen"))game->SetFullScreen(loadFile["Fullscreen"].GetBool());
if(loadFile.HasProperty("Fullscreen"))game->SetFullscreen(loadFile["Fullscreen"].GetBool(),{});
#pragma region Load Keyboard/Controller mappings
//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
@ -329,6 +331,14 @@ void SaveFile::LoadFile(){
}
#pragma endregion
#pragma region Load System Settings
if(std::filesystem::exists(loadSystemFilename)){
utils::datafile::Read(loadSystemFile,loadSystemFilename);
//if(loadSystemFile.HasProperty("Window Pos"))
//if(loadSystemFile.HasProperty("Window Size"))
}
#pragma endregion
GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
}else{
std::cout<<std::format("WARNING! File {} does not exist for loading!","save_file_path"_S+std::format("save.{:04}",saveFileID))<<std::endl;

@ -115,6 +115,7 @@ void Menu::InitializeSettingsWindow(){
settingsWindow->ADD("Keyboard Play Auto-Aim Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,104},{windowSize.x/2-24.f,16.f}},"Aim Assist\n(No Mouse Players)",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
#ifndef __EMSCRIPTEN__
settingsWindow->ADD("Fullscreen Toggle Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,124},{16.f,16.f}},[](ToggleFuncData data){
game->SetFullscreen(data.checked,{});
return true;
},false)END;
settingsWindow->ADD("Fullscreen Toggle Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,124},{windowSize.x/2-24.f,16.f}},"Fullscreen",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;

@ -53,6 +53,8 @@ void State_MainMenu::OnUserUpdate(AiL*game){
if(AiL::KEY_CONFIRM.Released()){
TitleScreen::Skip();
}
if(game->GetKey(W).bPressed)game->SetWindowPos({5200,60});
if(game->GetKey(S).bPressed)game->SetWindowSize({400,400});
};
void State_MainMenu::Draw(AiL*game){
TitleScreen::Draw();

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 7344
#define VERSION_BUILD 7357
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -957,6 +957,9 @@ namespace olc
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) = 0;
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) = 0;
virtual olc::rcode SetWindowTitle(const std::string& s) = 0;
virtual olc::rcode SetFullscreen(const bool bFullscreen, const vi2d windowPos = {})=0;
virtual void SetWindowPos(vi2d pos) = 0;
virtual void SetWindowSize(vi2d size) = 0;
virtual olc::rcode StartSystemEventLoop() = 0;
virtual olc::rcode HandleSystemEvent() = 0;
virtual olc::rcode SendRequest(std::string_view url,std::string_view data){return olc::rcode::OK;};
@ -1068,11 +1071,13 @@ namespace olc
// Gets "screen" size
const olc::vi2d& GetScreenSize() const;
const bool IsFullscreen()const;
void SetFullScreen(bool bFullscreen);
// Gets any files dropped this frame
const std::vector<std::string>& GetDroppedFiles() const;
const olc::vi2d& GetDroppedFilesPoint() const;
void SetWindowPos(vi2d pos);
void SetWindowSize(vi2d size);
public: // CONFIGURATION ROUTINES
// Layer targeting functions
void SetDrawTarget(uint8_t layer, bool bDirty = true);
@ -1098,7 +1103,7 @@ namespace olc
// Change the blend factor from between 0.0f to 1.0f;
void SetPixelBlend(float fBlend);
void SetFullscreen(const bool bFullscreen, const vi2d windowPos = {});
public: // DRAWING ROUTINES
// Draws a single Pixel
@ -2274,10 +2279,6 @@ namespace olc
return bFullScreen;
}
void PixelGameEngine::SetFullScreen(bool bFullscreen){
//TODO: Implement fullscreen capabilities.
}
const olc::vi2d& PixelGameEngine::GetWindowMouse() const
{ return vMouseWindowPos; }
@ -4229,6 +4230,11 @@ namespace olc
if (fBlendFactor > 1.0f) fBlendFactor = 1.0f;
}
void PixelGameEngine::SetFullscreen(const bool bFullscreen, const vi2d windowPos){
this->bFullScreen=bFullscreen;
platform->SetFullscreen(bFullscreen,windowPos);
}
std::stringstream& PixelGameEngine::ConsoleOut()
{ return ssConsoleOutput; }
@ -4330,7 +4336,13 @@ namespace olc
const olc::vi2d& PixelGameEngine::GetDroppedFilesPoint() const
{ return vDroppedFilesPoint; }
void PixelGameEngine::SetWindowPos(vi2d pos){
platform->SetWindowPos(pos);
}
void PixelGameEngine::SetWindowSize(vi2d size){
platform->SetWindowSize(size);
}
void PixelGameEngine::TextEntryEnable(const bool bEnable, const std::string& sText)
{
@ -6369,6 +6381,58 @@ namespace olc
return olc::OK;
}
virtual olc::rcode SetFullscreen(const bool bFullscreen,const vi2d windowPos)override{
// Define window furniture
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME;
if (bFullscreen)
{
dwExStyle = 0;
dwStyle = WS_VISIBLE | WS_POPUP;
HMONITOR hmon = MonitorFromWindow(olc_hWnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO mi = { sizeof(mi) };
if (!GetMonitorInfo(hmon, &mi)) return olc::rcode::FAIL;
//AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle);
SetWindowLongPtrA(olc_hWnd,GWL_EXSTYLE,dwExStyle);
SetWindowLongPtrA(olc_hWnd,GWL_STYLE,dwStyle);
MoveWindow(olc_hWnd,0,0,mi.rcMonitor.right,mi.rcMonitor.bottom,true);
}else{
RECT rWndRect = { 0, 0, ptrPGE->GetScreenSize().x*ptrPGE->GetPixelSize().x, ptrPGE->GetScreenSize().y*ptrPGE->GetPixelSize().y };
SetWindowLongPtrA(olc_hWnd,GWL_EXSTYLE,dwExStyle);
SetWindowLongPtrA(olc_hWnd,GWL_STYLE,dwStyle);
AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle);
int width = rWndRect.right - rWndRect.left;
int height = rWndRect.bottom - rWndRect.top;
MoveWindow(olc_hWnd,windowPos.x, windowPos.y, width, height,true);
}
return olc::OK;
}
virtual void SetWindowPos(vi2d pos)override{
if(!ptrPGE->IsFullscreen()){
RECT rWndRect = { 0, 0, ptrPGE->GetWindowSize().x, ptrPGE->GetWindowSize().y };
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME;
AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle);
int width = rWndRect.right - rWndRect.left;
int height = rWndRect.bottom - rWndRect.top;
MoveWindow(olc_hWnd,pos.x, pos.y, width, height,true);
}
}
virtual void SetWindowSize(vi2d size)override{
if(!ptrPGE->IsFullscreen()){
RECT rWndRect = { 0, 0, size.x, size.y };
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME;
WINDOWPLACEMENT placement;
GetWindowPlacement(olc_hWnd,&placement);
int width = rWndRect.right - rWndRect.left;
int height = rWndRect.bottom - rWndRect.top;
MoveWindow(olc_hWnd,placement.rcNormalPosition.left, placement.rcNormalPosition.top, width*ptrPGE->GetPixelSize().x, height*ptrPGE->GetPixelSize().y,true);
}
}
virtual olc::rcode StartSystemEventLoop() override
{
MSG msg;
@ -6639,6 +6703,35 @@ namespace olc
return olc::OK;
}
virtual olc::rcode SetFullscreen(const bool bFullscreen, const vi2d windowPos)override{
using namespace X11;
Atom wm_state;
Atom fullscreen;
wm_state = XInternAtom(olc_Display, "_NET_WM_STATE", False);
fullscreen = XInternAtom(olc_Display, "_NET_WM_STATE_FULLSCREEN", False);
XEvent xev{ 0 };
xev.type = ClientMessage;
xev.xclient.window = olc_Window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = bFullscreen?1:0; // the action (0: off, 1: on, 2: toggle)
xev.xclient.data.l[1] = fullscreen; // first property to alter
xev.xclient.data.l[2] = 0; // second property to alter
xev.xclient.data.l[3] = 0; // source indication
XMapWindow(olc_Display, olc_Window);
XSendEvent(olc_Display, DefaultRootWindow(olc_Display), False,
SubstructureRedirectMask | SubstructureNotifyMask, &xev);
XFlush(olc_Display);
XWindowAttributes gwa;
XGetWindowAttributes(olc_Display, olc_Window, &gwa);
if(!bFullscreen){
XMoveWindow(olc_Display, olc_Window, windowPos.x, windowPos.y);
}
return olc::OK;
}
virtual olc::rcode StartSystemEventLoop() override
{
return olc::OK;

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