Add in class display labels, animated sprite icons, and title of the window.

pull/28/head
sigonasr2 1 year ago
parent debced946e
commit 02c7165b37
  1. 2
      Crawler/CharacterRotatingDisplay.h
  2. 91
      Crawler/ClassSelectionWindow.cpp
  3. 16
      Crawler/Crawler.cpp
  4. 5
      Crawler/Crawler.vcxproj
  5. 3
      Crawler/Crawler.vcxproj.filters
  6. 12
      Crawler/Menu.cpp
  7. 2
      Crawler/Menu.h
  8. 28
      Crawler/MenuAnimatedIconButton.h
  9. 4
      Crawler/MenuComponent.cpp
  10. 1
      Crawler/MenuComponent.h
  11. 4
      Crawler/MenuIconButton.h
  12. 2
      Crawler/Version.h
  13. BIN
      Crawler/assets/nico-warrior.png
  14. BIN
      Crawler/assets/nico-warrior.xcf
  15. 2
      Crawler/safemap.h

@ -9,7 +9,7 @@ class CharacterRotatingDisplay:public MenuComponent{
protected:
Decal*icon;
float timer;
float rotatingFactor=18;
float rotatingFactor=7;
float perspectiveFactor=6;
public:
inline CharacterRotatingDisplay(MenuType parent,geom2d::rect<float>rect,Decal*icon)

@ -3,6 +3,7 @@
#include "DEFINES.h"
#include "Menu.h"
#include "MenuLabel.h"
#include "MenuAnimatedIconButton.h"
INCLUDE_game
typedef Attribute A;
@ -14,58 +15,62 @@ void Menu::InitializeClassSelectionWindow(){
vf2d outlineSize=classSelectionWindow->size-vf2d{13,13};
MenuLabel*classSelectionLabel=new MenuLabel(CLASS_SELECTION,{{4,20},{outlineSize.x,32}},"Choose a Character Class",2,true,true,true,true);
classSelectionWindow->AddComponent("Class Selection Title Label",classSelectionLabel);
MenuLabel*outline=new MenuLabel(CLASS_SELECTION,{{4,4},outlineSize},"",1,true,false,true,false);
classSelectionWindow->AddComponent("Outline Border",outline);
vf2d buttonPadding={2,2};
vf2d buttonSize={outlineSize.y/3-buttonPadding.y*3,outlineSize.y/3-buttonPadding.y*3};
vf2d buttonSize={floor(outlineSize.y/3-buttonPadding.y*3),outlineSize.y/9-buttonPadding.y*3}; //The floor is for fixing a small pixel rounding bug.
float buttonTotalWidth=(buttonSize.x+buttonPadding.x)*3;
vf2d buttonStartPos=outline->GetPos()+vf2d{outlineSize.x/2,outlineSize.y/3}-vf2d{buttonTotalWidth/2,0};
MenuComponent*warriorButton=new MenuComponent(CLASS_SELECTION,{buttonStartPos+(buttonSize+buttonPadding)*vf2d{0,0},buttonSize},Warrior::name,CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=Warrior::name;
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
MenuComponent*rangerButton=new MenuComponent(CLASS_SELECTION,{buttonStartPos+(buttonSize+buttonPadding)*vf2d{1,0},buttonSize},Ranger::name,CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=Ranger::name;
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
MenuComponent*wizardButton=new MenuComponent(CLASS_SELECTION,{buttonStartPos+(buttonSize+buttonPadding)*vf2d{2,0},buttonSize},Wizard::name,CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=Wizard::name;
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
MenuComponent*thiefButton=new MenuComponent(CLASS_SELECTION,{buttonStartPos+(buttonSize+buttonPadding)*vf2d{0,1},buttonSize},Thief::name,CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=Thief::name;
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
MenuComponent*trapperButton=new MenuComponent(CLASS_SELECTION,{buttonStartPos+(buttonSize+buttonPadding)*vf2d{1,1},buttonSize},Trapper::name,CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=Trapper::name;
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
MenuComponent*witchButton=new MenuComponent(CLASS_SELECTION,{buttonStartPos+(buttonSize+buttonPadding)*vf2d{2,1},buttonSize},Witch::name,CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=Witch::name;
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
std::array<std::string,6>classNames={
Warrior::name,
Ranger::name,
Wizard::name,
Thief::name,
Trapper::name,
Witch::name,
};
std::array<std::string,6>classAnimationNames={
Warrior::walk_s,
Ranger::walk_s,
Wizard::walk_s,
Thief::walk_s,
Trapper::walk_s,
Witch::walk_s,
};
classSelectionWindow->AddComponent("Warrior Button",warriorButton);
classSelectionWindow->AddComponent("Ranger Button",rangerButton);
classSelectionWindow->AddComponent("Wizard Button",wizardButton);
classSelectionWindow->AddComponent("Thief Button",thiefButton);
classSelectionWindow->AddComponent("Trapper Button",trapperButton);
classSelectionWindow->AddComponent("Witch Button",witchButton);
for(int i=0;i<6;i++){
std::string className=classNames[i];
std::string classAnimationName=classAnimationNames[i];
vf2d offsetPos={
buttonStartPos.x+(buttonSize.x+buttonPadding.x)*float(i%3),
buttonStartPos.y+(buttonSize.y+buttonPadding.y+2*outlineSize.y/9)*float(i/3)+2*outlineSize.y/9,
};
vf2d backgroundOffsetPos={
buttonStartPos.x+(buttonSize.x+buttonPadding.x)*float(i%3),
buttonStartPos.y+(buttonSize.y+buttonPadding.y+2*outlineSize.y/9)*float(i/3),
};
vf2d backgroundSize={floor(outlineSize.y/3-buttonPadding.y*3),outlineSize.y/3-buttonPadding.y*3}; //The floor is for fixing a small pixel rounding bug.
MenuLabel*backgroundOutline=new MenuLabel(CLASS_SELECTION,{backgroundOffsetPos,backgroundSize},"",1,true,false,true,true);
MenuLabel*classLabel=new MenuLabel(CLASS_SELECTION,{backgroundOffsetPos,buttonSize},className,1,true,true);
MenuAnimatedIconButton*classSprite=new MenuAnimatedIconButton(CLASS_SELECTION,{backgroundOffsetPos+vf2d{0,12},backgroundSize+vf2d{0,-buttonSize.y-12}},classAnimationName,[](MenuFuncData data){},false);
MenuComponent*classButton=new MenuComponent(CLASS_SELECTION,{offsetPos,buttonSize},"Info",CLASS_INFO,
[](MenuFuncData data){
data.menu.S(A::CLASS_SELECTION)=data.component->S(A::CLASS_SELECTION);
delete Menu::menus[CLASS_INFO];
Menu::InitializeClassInfoWindow();
});
classButton->S(A::CLASS_SELECTION)=className;
classSelectionWindow->AddComponent(className+" Button",classButton);
classSelectionWindow->AddComponent(className+" Background",backgroundOutline);
classSelectionWindow->AddComponent(className+" Label",classLabel);
classSelectionWindow->AddComponent(className+" Icon",classSprite);
}
}

@ -109,6 +109,14 @@ bool Crawler::OnUserCreate(){
InitializeGraphics();
InitializeClasses();
Monster::InitializeStrategies();
//Animations
sig::Animation::InitializeAnimations();
MonsterData::InitializeMonsterData();
sig::Animation::SetupPlayerAnimations();
view=TileTransformedView{GetScreenSize(),{1,1}};
Menu::InitializeMenus();
Inventory::AddItem("Small Health Potion",16);
@ -130,14 +138,6 @@ bool Crawler::OnUserCreate(){
Inventory::AddItem("Bandages",10);
Inventory::AddItem("Blue Slime Remains",22);
Monster::InitializeStrategies();
//Animations
sig::Animation::InitializeAnimations();
MonsterData::InitializeMonsterData();
sig::Animation::SetupPlayerAnimations();
view=TileTransformedView{GetScreenSize(),{1,1}};
LoadLevel(LEVEL_NAMES["starting_map"_S]);
ChangePlayerClass(WARRIOR);

@ -156,7 +156,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
@ -219,7 +219,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
@ -331,6 +331,7 @@
<ClCompile Include="MainMenuWindow.cpp" />
<ClCompile Include="Map.cpp" />
<ClCompile Include="Menu.cpp" />
<ClCompile Include="MenuAnimatedIconButton.h" />
<ClCompile Include="MenuComponent.cpp" />
<ClCompile Include="Meteor.cpp" />
<ClCompile Include="RunAway.cpp" />

@ -350,6 +350,9 @@
<ClCompile Include="MainMenuWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="MenuAnimatedIconButton.h">
<Filter>Header Files\Interface</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

@ -14,6 +14,18 @@ safeunorderedmap<std::string,Theme>Menu::themes;
safemap<ITCategory,std::vector<MenuComponent*>>Menu::inventoryListeners;
const vf2d Menu::CENTERED = {-456,-456};
std::vector<MenuComponent*>Menu::unhandledComponents;
//////////////////////////////////////////////////////////////////////////////////////////////////
///__/////////////////////////////////////////////////////////////////////////////////////////////
//| |////////////////////////////////////////////////////////////////////////////////////////////
//| |/////WARNING! If you are adding something here you likely are adding another container with MenuComponent pointers in it right now.
//| |/////Because we are handling raw pointers, you must also add this container to the list of iterating search removal contains that occur in the
//| |/////DESTRUCTOR of MenuComponents!!!!! THIS IS NOT A DRILL!
//|__|////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
///__/////////////////////////////////////////////////////////////////////////////////////////////
//|__/////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
MenuType Menu::lastMenuTypeCreated;
std::string Menu::lastRegisteredComponent;

@ -79,7 +79,7 @@ private:
static void InitializeClassInfoWindow();
static void InitializeClassSelectionWindow();
static void InitializeMainMenuWindow();
//X (0-3), Y (0-2) for specific 9-patch tile (tiled version).
//X (0-2), Y (0-2) for specific 9-patch tile (tiled version).
static Renderable&GetPatchPart(int x,int y);
void KeyboardButtonNavigation(Crawler*game,vf2d menuPos);

@ -0,0 +1,28 @@
#pragma once
#include "MenuIconButton.h"
#include "DEFINES.h"
#include "Crawler.h"
INCLUDE_game
INCLUDE_ANIMATION_DATA
class MenuAnimatedIconButton:public MenuIconButton{
protected:
std::string animation;
private:
float animationTime=0;
public:
inline MenuAnimatedIconButton(MenuType parent,geom2d::rect<float>rect,std::string animation,MenuFunc onClick,bool selectable=true)
:MenuIconButton(parent,rect,nullptr,onClick,selectable),animation(animation){}
protected:
virtual inline void Update(Crawler*game)override{
MenuIconButton::Update(game);
animationTime+=game->GetElapsedTime();
}
virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{
MenuComponent::Draw(game,parentPos,focused); //INTENTIONAL! The way we draw animations is different from static images, we skip over MenuIconButton's draw!
Sprite*spr=ANIMATION_DATA[animation].GetFrame(animationTime).GetSourceImage()->Sprite();
geom2d::rect<int>sprRect=ANIMATION_DATA[animation].GetFrame(animationTime).GetSourceRect();
game->DrawPartialSprite(parentPos+rect.middle()-sprRect.size/2,spr,sprRect.pos,sprRect.size,1,Sprite::Flip::NONE);
}
};

@ -107,3 +107,7 @@ vf2d MenuComponent::GetPos(){
}
void MenuComponent::OnInventorySlotsUpdate(ITCategory cat){}
std::string MenuComponent::GetLabel(){
return label;
}

@ -52,4 +52,5 @@ public:
virtual bool HandleOutsideDisabledButtonSelection(MenuComponent*disabledButton);
//Called whenever an inventory slot gets updated, whether it's adding or removing an item.
virtual void OnInventorySlotsUpdate(ITCategory cat);
std::string GetLabel();
};

@ -9,8 +9,8 @@ class MenuIconButton:public MenuComponent{
protected:
Decal*icon;
public:
inline MenuIconButton(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuFunc onClick)
:MenuComponent(parent,rect,"",onClick),icon(icon){}
inline MenuIconButton(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuFunc onClick,bool selectable=true)
:MenuComponent(parent,rect,"",onClick,selectable),icon(icon){}
protected:
virtual inline void Update(Crawler*game)override{
MenuComponent::Update(game);

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 0
#define VERSION_BUILD 2335
#define VERSION_BUILD 2391
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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@ -6,7 +6,7 @@ class safemap{
std::map<T,O>map;
bool initialized=false;
public:
O&operator[](T key){
O&operator[](T key){
if(initialized&&map.count(key)==0){
std::cout<<"WARNING! Trying to get non-existent key "<<key<<"!"<<std::endl;
throw;

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