Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "CppUnitTest.h" |
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#include "AdventuresInLestoria.h" |
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#include "Tutorial.h" |
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#include <random> |
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#include <format> |
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#include "ItemDrop.h" |
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using namespace Microsoft::VisualStudio::CppUnitTestFramework; |
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using namespace olc::utils; |
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INCLUDE_GFX |
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INCLUDE_ITEM_DATA |
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extern std::mt19937 rng; |
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namespace ItemTests |
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{ |
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TEST_CLASS(ItemTest) |
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{ |
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public: |
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std::unique_ptr<AiL>testGame; |
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InputGroup testKeyboardInput; |
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Player*player; |
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HWButton*testKey; |
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TEST_METHOD_INITIALIZE(ItemInitialize){ |
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rng=std::mt19937{57189U};//Establish a fixed random seed on setup so the exact same results are generated every test run.
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testGame.reset(new AiL()); |
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testGame->olc_SetTestingMode(true); |
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ItemAttribute::Initialize(); |
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ItemInfo::InitializeItems(); |
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testGame->InitializeGraphics(); |
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testGame->InitializeClasses(); |
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sig::Animation::InitializeAnimations(); |
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testGame->InitializeDefaultKeybinds(); |
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testGame->InitializePlayer(); |
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sig::Animation::SetupPlayerAnimations(); |
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Menu::InitializeMenus(); |
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Tutorial::Initialize(); |
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Stats::InitializeDamageReductionTable(); |
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GameState::Initialize(); |
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GameState::STATE=GameState::states.at(States::State::GAME_RUN); |
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#pragma region Setup a fake test map and test monster |
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game->MAP_DATA["CAMPAIGN_1_1"]; |
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ItemDrop::drops.clear(); |
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MonsterData testMonsterData{"TestName","Test Monster",1000,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f}; |
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MONSTER_DATA["TestName"]=testMonsterData; |
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#pragma endregion |
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player=testGame->GetPlayer(); |
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//Setup key "0" as a test input
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testKeyboardInput.AddKeybind(Input{InputType::KEY,0}); |
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testKey=&testGame->pKeyboardState[0]; |
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testGame->olc_UpdateKeyFocus(true); //Force the game to be "focused" for tests. Required if we want keyboard inputs to work.
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Menu::themes.SetInitialized(); |
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GFX.SetInitialized(); |
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} |
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TEST_METHOD_CLEANUP(CleanupTests){ |
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testGame->EndGame(); |
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} |
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TEST_METHOD(ItemGiveTest){ |
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Inventory::AddItem("Health Potion"s,3); |
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Assert::AreEqual(3U,Inventory::GetItemCount("Health Potion"s),L"Player has 3 Health Potions."); |
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} |
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TEST_METHOD(ItemRemoveTest){ |
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Inventory::AddItem("Health Potion"s,3); |
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for(std::weak_ptr<Item>&item:Inventory::GetItem("Health Potion"s))Inventory::RemoveItem(item,3); |
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Assert::AreEqual(0U,Inventory::GetItemCount("Health Potion"s),L"Player has no Health Potions."); |
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} |
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TEST_METHOD(ItemQuantityStackTest){ |
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Inventory::AddItem("Health Potion"s,3); |
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Inventory::AddItem("Health Potion"s,3); |
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Assert::AreEqual(6U,Inventory::GetItemCount("Health Potion"s),L"Player has 6 Health Potions."); |
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} |
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TEST_METHOD(EquipmentNoStackTest){ |
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Inventory::AddItem("Ring of the Slime King"s); |
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Inventory::AddItem("Ring of the Slime King"s); |
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Inventory::AddItem("Ring of the Slime King"s); |
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int itemCounter{}; |
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for(std::weak_ptr<Item>&item:Inventory::GetItem("Ring of the Slime King"s))itemCounter++; |
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Assert::AreEqual(3,itemCounter,L"3 separate item entries for Ring of the Slime King."); |
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} |
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TEST_METHOD(UsingBlankLoadoutItemDoesNothing){ |
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Assert::IsFalse(game->UseLoadoutItem(0),L"Using a blank loadout item slot (0) does not produce a result."); |
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Assert::IsFalse(game->UseLoadoutItem(1),L"Using a blank loadout item slot (1) does not produce a result."); |
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Assert::IsFalse(game->UseLoadoutItem(2),L"Using a blank loadout item slot (2) does not produce a result."); |
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} |
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}; |
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} |
@ -0,0 +1,46 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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|
are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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|
notice, this list of conditions and the following disclaimer. |
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|
|
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|
2. Redistributions or derivative works in binary form must reproduce the above |
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|
copyright notice. This list of conditions and the following disclaimer must be |
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|
reproduced in the documentation and/or other materials provided with the distribution. |
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|
|
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|
3. Neither the name of the copyright holder nor the names of its contributors may |
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|
be used to endorse or promote products derived from this software without specific |
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|
prior written permission. |
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|
|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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|
SUCH DAMAGE. |
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|
|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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namespace PlayerTests{ |
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class PlayerTest; |
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} |
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namespace ItemTests{ |
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class ItemTest; |
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} |
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