Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
This commit is contained in:
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@ -658,6 +658,10 @@
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="DaggerSlash.cpp">
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="DaggerStab.cpp">
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<SubType>
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</SubType>
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@ -235,6 +235,7 @@ void sig::Animation::InitializeAnimations(){
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CreateHorizontalAnimationSequence("lightning_splash_effect.png",5,{24,24});
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CreateHorizontalAnimationSequence("dagger_stab.png",2,{24,24},AnimationData{0.1f,Animate2D::Style::PingPong});
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CreateHorizontalAnimationSequence("goblin_sword_slash.png",3,{24,24},{0.05f,Animate2D::Style::OneShot});
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CreateStillAnimation("meteor.png",{192,192});
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@ -101,6 +101,11 @@ struct Wisp:public Bullet{
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bool MonsterHit(Monster&monster)override;
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};
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enum class HorizontalFlip{
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NONE,
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FLIPPED,
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};
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struct DaggerStab:public Bullet{
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struct DirectionOffsets{
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std::unordered_map<Direction,vf2d>offsets;
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@ -111,11 +116,6 @@ struct DaggerStab:public Bullet{
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}
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};
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enum class HorizontalFlip{
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NONE,
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FLIPPED,
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};
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Monster&sourceMonster;
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Direction facingDir;
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float frameDuration;
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@ -128,3 +128,17 @@ struct DaggerStab:public Bullet{
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bool PlayerHit(Player*player)override;
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bool MonsterHit(Monster&monster)override;
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};
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struct DaggerSlash:public Bullet{
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Monster&sourceMonster;
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Direction facingDir;
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float frameDuration;
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float daggerSlashDistance;
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float knockbackAmt;
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HorizontalFlip horizontalFlip;
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DaggerSlash(Monster&sourceMonster,float radius,int damage,const float knockbackAmt,bool upperLevel,const Direction facingDir,const float daggerFrameDuration,const float daggerSlashDistance,const HorizontalFlip horizontalFlip,bool friendly=false,Pixel col=WHITE);
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void Update(float fElapsedTime)override;
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bool PlayerHit(Player*player)override;
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bool MonsterHit(Monster&monster)override;
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};
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100
Adventures in Lestoria/DaggerSlash.cpp
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100
Adventures in Lestoria/DaggerSlash.cpp
Normal file
@ -0,0 +1,100 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "BulletTypes.h"
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#include "SoundEffect.h"
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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#include "util.h"
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INCLUDE_game
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INCLUDE_ANIMATION_DATA
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DaggerSlash::DaggerSlash(Monster&sourceMonster,float radius,int damage,const float knockbackAmt,bool upperLevel,const Direction facingDir,const float daggerFrameDuration,const float daggerSlashDistance,const HorizontalFlip horizontalFlip,bool friendly,Pixel col)
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:Bullet(sourceMonster.GetPos(),{},radius,damage,"goblin_sword_slash.png",upperLevel,false,daggerFrameDuration*ANIMATION_DATA["goblin_sword_slash.png"].GetFrameCountBasedOnAnimationStyle(),true,friendly,col),
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sourceMonster(sourceMonster),frameDuration(daggerFrameDuration),daggerSlashDistance(daggerSlashDistance),facingDir(facingDir),horizontalFlip(horizontalFlip),knockbackAmt(knockbackAmt){}
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void DaggerSlash::Update(float fElapsedTime){
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ANIMATION_DATA["goblin_sword_slash.png"].ChangeFrameDuration(frameDuration);
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pos=sourceMonster.GetPos();
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#pragma region Dagger slash offset
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switch(facingDir){
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case Direction::NORTH:{
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pos+=vf2d{0,-daggerSlashDistance};
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}break;
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case Direction::EAST:{
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pos+=vf2d{daggerSlashDistance,0};
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}break;
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case Direction::SOUTH:{
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pos+=vf2d{0,daggerSlashDistance};
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}break;
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case Direction::WEST:{
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pos+=vf2d{-daggerSlashDistance,0};
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}break;
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default:ERR(std::format("WARNING! Unknown direction value {} was supplied! THIS SHOULD NOT BE HAPPENING!",int(facingDir)));
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}
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#pragma endregion
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#pragma region Dagger rotation handling
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switch(facingDir){
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case Direction::NORTH:{
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vel={0,-0.001f};
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}break;
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case Direction::EAST:{
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vel={0.001f,0};
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}break;
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case Direction::SOUTH:{
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vel={0,0.001f};
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}break;
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case Direction::WEST:{
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vel={-0.001f,0};
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}break;
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default:ERR(std::format("WARNING! Unknown direction value {} was supplied! THIS SHOULD NOT BE HAPPENING!",int(facingDir)));
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}
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#pragma endregion
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}
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bool DaggerSlash::PlayerHit(Player*player){
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deactivated=true;
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game->AddEffect(std::make_unique<Effect>(pos,0,"lightning_splash_effect.png",upperLevel,player->GetSizeMult()*0.25f,0.25,vf2d{}));
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player->Knockback(util::pointTo(sourceMonster.GetPos(),player->GetPos())*knockbackAmt);
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return false;
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}
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bool DaggerSlash::MonsterHit(Monster&monster){
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deactivated=true;
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game->AddEffect(std::make_unique<Effect>(pos,0,"lightning_splash_effect.png",upperLevel,monster.GetSizeMult()*0.25f,0.25,vf2d{}));
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monster.Knockback(util::pointTo(sourceMonster.GetPos(),monster.GetPos())*knockbackAmt);
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return false;
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}
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@ -40,6 +40,7 @@ All rights reserved.
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#include "Monster.h"
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#include "MonsterStrategyHelpers.h"
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#include "BulletTypes.h"
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#include "util.h"
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/*
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Attack Strategie:
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Runs infront of player,
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@ -86,13 +87,14 @@ void Monster::STRATEGY::GOBLIN_DAGGER(Monster&m,float fElapsedTime,std::string s
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RUN_TOWARDS(m,fElapsedTime,"Run Towards");
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}else{
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m.phase=WINDUP;
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m.I(A::ATTACK_TYPE)=STAB; //TODO: Choose randomly between stab or slash.
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m.F(A::CASTING_TIMER)=ConfigFloat("Stab Windup Time");
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m.I(A::ATTACK_TYPE)=util::random()%2; //Choose randomly between stab or slash.
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switch(m.I(A::ATTACK_TYPE)){
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case STAB:{
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m.F(A::CASTING_TIMER)=ConfigFloat("Stab Windup Time");
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SetFacingAnimation(STAB_WINDUP_ANIMATION,game->GetPlayer()->GetPos());
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}break;
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case SLASH:{
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m.F(A::CASTING_TIMER)=ConfigFloat("Slash Windup Time");
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SetFacingAnimation(SLASH_WINDUP_ANIMATION,game->GetPlayer()->GetPos());
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}break;
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default:ERR(std::format("WARNING! Invalid Attack type {} provided. THIS SHOULD NOT BE HAPPENING!",m.I(A::ATTACK_TYPE)));
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@ -107,11 +109,13 @@ void Monster::STRATEGY::GOBLIN_DAGGER(Monster&m,float fElapsedTime,std::string s
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case STAB:{
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vf2d stabTarget=game->GetPlayer()->GetPos();
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SetFacingAnimation(STAB_ANIMATION,stabTarget);
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CreateBullet(DaggerStab)(m,ConfigFloat("Dagger Hit Radius"),m.GetAttack(),ConfigFloat("Dagger Stab Knockback"),m.OnUpperLevel(),m.GetFacingDirectionToTarget(stabTarget),ConfigFloat("Dagger Frame Duration"),ConfigFloat("Dagger Stab Distance"),IsSpriteFlipped()?DaggerStab::HorizontalFlip::FLIPPED:DaggerStab::HorizontalFlip::NONE,
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CreateBullet(DaggerStab)(m,ConfigFloat("Dagger Hit Radius"),m.GetAttack(),ConfigFloat("Dagger Stab Knockback"),m.OnUpperLevel(),m.GetFacingDirectionToTarget(stabTarget),ConfigFloat("Dagger Frame Duration"),ConfigFloat("Dagger Stab Distance"),IsSpriteFlipped()?HorizontalFlip::FLIPPED:HorizontalFlip::NONE,
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DaggerStab::DirectionOffsets{ConfigVec("Dagger Up Offset"),ConfigVec("Dagger Down Offset"),ConfigVec("Dagger Left Offset")})EndBullet;
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}break;
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case SLASH:{
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SetFacingAnimation(SLASH_ANIMATION,game->GetPlayer()->GetPos());
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vf2d slashTarget=game->GetPlayer()->GetPos();
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SetFacingAnimation(SLASH_ANIMATION,slashTarget);
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CreateBullet(DaggerSlash)(m,ConfigFloat("Dagger Hit Radius"),m.GetAttack(),ConfigFloat("Dagger Slash Knockback"),m.OnUpperLevel(),m.GetFacingDirectionToTarget(slashTarget),ConfigFloat("Dagger Frame Duration"),ConfigFloat("Dagger Slash Distance"),IsSpriteFlipped()?HorizontalFlip::FLIPPED:HorizontalFlip::NONE)EndBullet;
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}break;
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default:ERR(std::format("WARNING! Invalid Attack type {} provided. THIS SHOULD NOT BE HAPPENING!",m.I(A::ATTACK_TYPE)));
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 9035
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#define VERSION_BUILD 9037
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="238" height="369" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="17">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="238" height="369" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="20">
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<properties>
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<property name="Backdrop" propertytype="Backdrop" value="None"/>
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<property name="Background Music" propertytype="BGM" value="foresty1_1"/>
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@ -9,6 +9,7 @@
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<tileset firstgid="2913" source="../maps/End_of_Map.tsx"/>
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<tileset firstgid="4513" source="../maps/objects.tsx"/>
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<tileset firstgid="5296" source="../maps/Decorations_c1_No_Shadow24x24.tsx"/>
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<tileset firstgid="6916" source="../maps/Monsters.tsx"/>
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<layer id="1" name="Layer 1" width="238" height="369">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@ -1878,11 +1879,6 @@
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<object id="1" name="Player Spawn" type="PlayerSpawnLocation" x="5112" y="8064" width="24" height="24"/>
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<object id="2" name="Time Trial Clock" type="TrialClock" x="5112" y="8016" width="24" height="24"/>
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<object id="5" name="End Ring" type="EndZone" x="3349" y="165" width="145" height="145"/>
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<object id="7" template="../maps/Monsters/Boar.tx" x="4764" y="8049">
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<properties>
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<property name="spawner" type="object" value="15"/>
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</properties>
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</object>
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<object id="15" name="Spawn Group 1" type="SpawnGroup" x="4439" y="7869" width="496" height="424">
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<ellipse/>
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</object>
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@ -1891,5 +1887,15 @@
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<property name="spawner" type="object" value="15"/>
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</properties>
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</object>
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<object id="18" template="../maps/Monsters/Goblin (Dagger).tx" x="4711" y="8032">
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<properties>
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<property name="spawner" type="object" value="15"/>
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</properties>
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</object>
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<object id="19" template="../maps/Monsters/Goblin (Dagger).tx" x="4646" y="8027">
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<properties>
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<property name="spawner" type="object" value="15"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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@ -574,6 +574,14 @@ MonsterStrategy
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# How long between each dagger stab frame.
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Dagger Frame Duration = 0.1s
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# Slash Attack windup time
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Slash Windup Time = 0.4s
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# Number of pixels of reach the dagger slash has from the monster.
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Dagger Slash Distance = 6
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Dagger Slash Knockback = 75
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# Offset for the dagger stab effect per direction from the monster's center.
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# NOTE: Right is missing because left and right get mirrored by the game engine.
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Dagger Up Offset = 6,-5
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@ -87,6 +87,7 @@ Images
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GFX_Vignette = vignette.png
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GFX_Checkmark = checkmark.png
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GFX_DaggerStab = dagger_stab.png
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GFX_GoblinSwordSlash = goblin_sword_slash.png
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# Ability Icons
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GFX_Warrior_BattleCry_Icon = Ability Icons/battlecry.png
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Binary file not shown.
BIN
Adventures in Lestoria/assets/goblin_sword_slash.png
Normal file
BIN
Adventures in Lestoria/assets/goblin_sword_slash.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.9 KiB |
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="19">
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<tileset firstgid="1" source="Monsters/Monsters.tsx"/>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="23">
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<tileset firstgid="1" source="Monsters.tsx"/>
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<layer id="1" name="Tile Layer 1" width="30" height="20">
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<data encoding="csv"/>
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</layer>
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@ -17,11 +17,11 @@
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<object id="10" template="Monsters/Slime King.tx" type="Monster" x="-193" y="97"/>
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<object id="11" template="Monsters/Ursule, Mother of Bears.tx" type="Monster" x="-220" y="266"/>
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<object id="12" template="Monsters/Boar.tx" type="Monster" x="38" y="171"/>
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<object id="13" template="Monsters/Goblin (Dagger).tx" type="Monster" x="39" y="217" width="21.6" height="21.6"/>
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<object id="14" template="Monsters/Goblin (Bow).tx" type="Monster" x="89" y="220"/>
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<object id="15" template="Monsters/Goblin (Bombs).tx" type="Monster" x="131" y="222"/>
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<object id="14" template="Monsters/Goblin (Bow).tx" type="Monster" x="89" y="213"/>
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<object id="15" template="Monsters/Goblin (Bombs).tx" type="Monster" x="133" y="216"/>
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<object id="16" template="Monsters/Goblin Boar Rider.tx" type="Monster" x="111" y="171"/>
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<object id="17" template="Monsters/Hawk.tx" type="Monster" x="102" y="109" width="12" height="12"/>
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<object id="18" template="Monsters/Stone Elemental.tx" type="Monster" x="169" y="175"/>
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<object id="22" template="Monsters/Goblin (Dagger).tx" type="Monster" x="39" y="211"/>
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</objectgroup>
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</map>
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|
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<template>
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<tileset firstgid="1" source="Monsters.tsx"/>
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<tileset firstgid="1" source="../Monsters.tsx"/>
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<object name="Bear" type="Monster" gid="1" width="48" height="48"/>
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</template>
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|
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<template>
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<tileset firstgid="1" source="Monsters.tsx"/>
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<tileset firstgid="1" source="../Monsters.tsx"/>
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<object name="Blue Slime" type="Monster" gid="2" width="24" height="24"/>
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</template>
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|
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<template>
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<tileset firstgid="1" source="Monsters.tsx"/>
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<tileset firstgid="1" source="../Monsters.tsx"/>
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<object name="Boar" type="Monster" gid="15" width="26.4" height="26.4"/>
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</template>
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|
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<template>
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<tileset firstgid="1" source="Monsters.tsx"/>
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<tileset firstgid="1" source="../Monsters.tsx"/>
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<object name="Bun" type="Monster" gid="3" width="48" height="48"/>
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</template>
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|
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Flower Turret" type="Monster" gid="4" width="24" height="24"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Frog" type="Monster" gid="5" width="16.8" height="16.8"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Goblin (Bombs)" type="Monster" gid="13" width="21.6" height="21.6"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Goblin (Bow)" type="Monster" gid="13" width="21.6" height="21.6"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<object name="Goblin (Dagger)" type="Monster" gid="13" width="24" height="24"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Goblin (Dagger)" type="Monster" gid="17" width="24" height="24"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Goblin Boar Rider" type="Monster" gid="14" width="24" height="24"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Green Slime" type="Monster" gid="6" width="19.2" height="19.2"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Hawk" type="Monster" gid="12" width="24" height="24"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Red Slime" type="Monster" gid="7" width="28.8" height="28.8"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Slime King" type="Monster" gid="8" width="192" height="192"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Stone Elemental" type="Monster" gid="16" width="52.8" height="52.8"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Ursule, Mother of Bears" type="Monster" gid="9" width="192" height="192"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Windhound" type="Monster" gid="10" width="21.6" height="21.6"/>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="Monsters.tsx"/>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Yellow Slime" type="Monster" gid="11" width="38.4" height="38.4"/>
|
||||
</template>
|
||||
|
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Loading…
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Reference in New Issue
Block a user