The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Witch.cpp

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1.4 KiB

#include "Class.h"
#include "olcPixelGameEngine.h"
#include "DEFINES.h"
#include "Player.h"
#include "Effect.h"
#include "Crawler.h"
#include "config.h"
INCLUDE_MONSTER_LIST
INCLUDE_BULLET_LIST
INCLUDE_game
void Witch::Initialize(){
READFROMCONFIG(Witch,WITCH);
Witch::idle_n="WARRIOR_IDLE_N";
Witch::idle_e="WARRIOR_IDLE_E";
Witch::idle_s="WARRIOR_IDLE_S";
Witch::idle_w="WARRIOR_IDLE_W";
Witch::walk_n="WARRIOR_WALK_N";
Witch::walk_e="WARRIOR_WALK_E";
Witch::walk_s="WARRIOR_WALK_S";
Witch::walk_w="WARRIOR_WALK_W";
}
SETUP_CLASS(Witch)
void Witch::OnUpdate(float fElapsedTime){
}
bool Witch::AutoAttack(){
return false;
}
void Witch::InitializeClassAbilities(){
#pragma region Witch Right-click Ability (???)
Witch::rightClickAbility.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Witch Ability 1 (???)
Witch::ability1.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Witch Ability 2 (???)
Witch::ability2.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Witch Ability 3 (???)
Witch::ability3.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
}