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#include "Crawler.h"
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#include "DEFINES.h"
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#include "olcPixelGameEngine.h"
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#include "safemap.h"
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#include "MenuIconButton.h"
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#include "MenuLabel.h"
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INCLUDE_GFX
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typedef Attribute A;
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void Menu::InitializeTestSubMenu(){
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Menu*testSubMenu=CreateMenu(TEST_2,{30,30},{24*4,24*5});
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MenuFunc goBack=[](MenuFuncData data){
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data.menu.stack.pop_back();
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};
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testSubMenu->AddComponent("BACK",new MenuComponent(TEST_2,{{24*1,24*1},{24*2,24*1}},"Go Back",goBack));
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int index=0;
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for(auto&theme:Menu::themes){
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if(theme.displayName==Menu::themeSelection){
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testSubMenu->I(A::INDEXED_THEME)=index;
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break;
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}
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index++;
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}
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MenuFunc themePrev=[](MenuFuncData data){
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bool found=false;
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data.menu.I(A::INDEXED_THEME)--;
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if(data.menu.I(A::INDEXED_THEME)<0){
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data.menu.I(A::INDEXED_THEME)=themes.size()-1;
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}
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int index=0;
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for(auto&theme:Menu::themes){
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if(index==data.menu.I(A::INDEXED_THEME)){
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Menu::themeSelection=theme.displayName;
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((MenuLabel*)(data.menu.components["THEME_DISPLAY"]))->SetLabel("Theme\n"+Menu::themes[themeSelection].GetThemeName());
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break;
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}
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index++;
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}
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};
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testSubMenu->AddComponent("PREV_THEME",new MenuComponent(TEST_2,{{24*-0.5,24*3},{24*1,24*1}},"<",themePrev));
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testSubMenu->AddComponent("THEME_DISPLAY",new MenuLabel(TEST_2,{{24*0.5,24*3},{24*3,24*1}},"Theme\n"+Menu::themes[themeSelection].GetThemeName()));
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MenuFunc themeNext=[](MenuFuncData data){
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data.menu.I(A::INDEXED_THEME)=(size_t(data.menu.I(A::INDEXED_THEME))+1)%themes.size();
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int index=0;
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for(auto&theme:Menu::themes){
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if(index==data.menu.I(A::INDEXED_THEME)){
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Menu::themeSelection=theme.displayName;
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((MenuLabel*)(data.menu.components["THEME_DISPLAY"]))->SetLabel("Theme\n"+Menu::themes[themeSelection].GetThemeName());
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break;
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}
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index++;
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}
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};
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testSubMenu->AddComponent("NEXT_THEME",new MenuComponent(TEST_2,{{24*3.5,24*3},{24*1,24*1}},">",themeNext));
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}
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