8 lines
211 B
C
Raw Normal View History

2023-06-30 15:44:41 -07:00
#pragma once
#include "Bullet.h"
struct EnergyBolt:public Bullet{
float lastParticleSpawn=0;
EnergyBolt(vf2d pos,vf2d vel,float radius,int damage,Pixel col=WHITE);
void Update(float fElapsedTime)override;
};