The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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57 lines
2.3 KiB
57 lines
2.3 KiB
7 months ago
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Eagle Boss - King of Birds, Zephy
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On entering boss arena:
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8 basic Hawks appear, no exp/dropp
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after defeat:
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2 Major Hawks appear.
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Major Hawks
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Hp: 520
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Attack: 31
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Size: 120%
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Move-Spd: 220%
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no exp or dropps
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As long both are active normal Hawk Strategie:
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Attack Strategie: Fly circles at the edge of the Players Screen. every 8 seconds charge on players location to the other corner of the screen.
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If only 1 is active instead of every 8 seconds charge every 3.
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Once those are defeated the boss spawns.
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Boss
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Hp: 7000
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Attack: 48
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Size: 400%
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Move-Spd: 180%
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From now on every 10 seconds a basic Hawk spawns.
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It uses the following attack moves in random order:
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- Flys from left to right or right to left in the top of the Screen and shits down. (25 dmg on hit)
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- Lands in the middle of the boss arena (in the area the player is at) and create small Tornados around himself which move in a circle (size: ~80% spd: 90%, )
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- Flys to the Central top of the arena and does a Fan of feathers. Feathers fly until the end of the arena. you cant outrange it. there are a few gaps inbetween to dodge though.
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(8 dmg each, can be hit from multiple at once)
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Repeats this move once.
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- lands on the left or right side of the arena and starts to create alot of wind with his wings. moving towards the boss slows the movespeed running away increases the move speed.
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starts with +/- 10% and increases by another 10% every second until it reaches 60%.
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On full strength: Projectiles of auto attacks get blown away. Objects appear that deal damage on collision. (Bushes & stones from forest tileset. if possible spinning)
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Collision dmg 40.
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Full strength lasts for 12 Seconds.
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50%-Phase
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- Boss lands on the Pillar in the top Middle of the arena and creates and tornado. Player gets constantly slightly sucked towards it.
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- The Tornado shoots feather projectiles in random directions.
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(10 dmg, amount of feathers needs a bit of testing.
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it needs to be enough that it is some kind of threat but not to much
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that you are just overwhelmed by them while fighting the other birds.)
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- the 10 second Hawk spawner is disabled until boss reappears.
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- 2 Major hawks spawn + 4 Basic Hawks
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- after every Hawk is defeated the fight goes back to normal mode. (which are the 6 spawned + any bird that still spawned in the fight before and didnt got killed yet)
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