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Achievement
{
Area Unlocks
{
# Area Unlocks are automatically checked when a new map unlock is achieved.
Camp Unlock
{
API Name = "CAMP_UNLOCK"
Unlock Name = "STORY_1_1"
}
Blacksmith Unlock
{
API Name = "BLACKSMITH_UNLOCK"
Unlock Name = "STORY_1_2"
}
Chapter 2 Unlock
{
API Name = "CHAPTER1_COMPLETE"
Unlock Name = "STORY_1_3"
}
}
Kill Unlocks
{
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Total Kill API Name = "MONSTER_KILL_COUNT"
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# Achievements that start with "Kill Monsters" will be checked when a monster is killed.
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Kill Monsters 1
{
API Name = "KILL_SLIME_1"
Monster Kill Count = 100
}
Kill Monsters 2
{
API Name = "KILL_SLIME_2"
Monster Kill Count = 250
}
Kill Monsters 3
{
API Name = "KILL_SLIME_3"
Monster Kill Count = 1000
}
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##################################
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# For other Kill Encounter achievements, if they have a Monster Name the game looks for the name when a monster is killed and if it matches, you get awarded that achievement.
# If a Time Limit is included, the encounter must be a boss encounter and
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Slime King
{
API Name = "SLIME_KING"
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Monster Name = "Slime King"
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}
Slime King Destroyer
{
API Name = "SLIME_KING_DESTROYER"
Time Limit = 60s
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Monster Name = "Slime King"
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}
Ursule
{
API Name = "URSULE"
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Monster Name = "Ursule, Mother of Bears"
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}
Ursule Destroyer
{
API Name = "URSULE_DESTROYER"
Time Limit = 60s
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Monster Name = "Ursule, Mother of Bears"
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}
}
Class Unlocks
{
Warrior Lv5
{
API Name = "WARRIOR_LV5"
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Class Requirement = Warrior
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Level Requirement = 5
}
Ranger Lv5
{
API Name = "RANGER_LV5"
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Class Requirement = Ranger
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Level Requirement = 5
}
Wizard Lv5
{
API Name = "WIZARD_LV5"
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Class Requirement = Wizard
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Level Requirement = 5
}
}
Equip Unlocks
{
Weapon Lv5
{
API Name = "WEAPON_LV5"
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Equip Slot = Weapon
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Upgrade Requirement = 5
}
Armor Lv5
{
API Name = "ARMOR_LV5"
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Equip Slot = Helmet,Armor,Gloves,Pants,Shoes
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Upgrade Requirement = 5
}
Armor Lv10
{
API Name = "ARMOR_LV10"
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Equip Slot = Helmet,Armor,Gloves,Pants,Shoes
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Upgrade Requirement = 10
}
Fully Decked Out
{
API Name = "FULLY_DECKED_OUT"
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Weapon Max Level = 5
Armor Max Level = 10
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}
}
}