The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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263 lines
8.6 KiB
263 lines
8.6 KiB
1 year ago
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "AdventuresInLestoria.h"
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#include "MenuComponent.h"
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#include "drawutil.h"
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#include "util.h"
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INCLUDE_game
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using A=Attribute;
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MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuFunc onClick,ButtonAttr attributes)
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:rect(rect),originalPos(rect.pos),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(!(attributes&ButtonAttr::UNSELECTABLE)),selectableViaKeyboard(!(attributes&ButtonAttr::UNSELECTABLE_VIA_KEYBOARD)),memoryLeakInfo(Menu::GetMemoryLeakReportInfo()),fitToLabel(attributes&ButtonAttr::FIT_TO_LABEL){
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Menu::unhandledComponents.push_back(this);
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}
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MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,ButtonAttr attributes)
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:MenuComponent(rect,label,onClick,attributes){
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//NOTE: This constructor also calls the other constructor above!
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this->menuDest=menuDest;
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}
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MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,vf2d labelScaling,ButtonAttr attributes)
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:MenuComponent(rect,label,menuDest,onClick,attributes){
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//NOTE: This constructor also calls the other constructor above!
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this->labelScaling=labelScaling;
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}
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MenuComponent::~MenuComponent(){
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Menu*pMenu=Menu::menus[parentMenu];
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for(auto key:pMenu->buttons){
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std::vector<MenuComponent*>&components=key.second;
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std::erase_if(components,[&](MenuComponent*component){return component==this;});
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}
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for(auto key:pMenu->keyboardButtons){
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std::vector<MenuComponent*>&components=key.second;
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std::erase_if(components,[&](MenuComponent*component){return component==this;});
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}
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std::erase_if(pMenu->displayComponents,[&](MenuComponent*component){return component==this;});
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//pMenu->components.erase(this->name); //We're not going to do this here because we are in the middle of a loop for another menu component when cleaning up.
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}
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void MenuComponent::AfterCreate(){}
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void MenuComponent::_BeforeUpdate(AiL*game){
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_OnMouseOut();
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BeforeUpdate(game);
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}
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void MenuComponent::BeforeUpdate(AiL*game){}
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void MenuComponent::Update(AiL*game){
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if(hovered){
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hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime());
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}else{
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hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime());
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}
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}
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void MenuComponent::_Update(AiL*game){
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if(!disabled){
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_OnHover();
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Update(game);
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}
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}
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void MenuComponent::OnEquipStatsUpdate(){}
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void MenuComponent::DrawDecal(ViewPort&window,bool focused){
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if(background){
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Pixel backCol=PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F);
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if(grayedOut){
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backCol=DARK_GREY;
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}
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET),rect.size,backCol);
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}
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if(selected&&selectionType==HIGHLIGHT){
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET),rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),util::lerp(0.75f,1.0f,hoverEffect/"ThemeGlobal.HighlightTime"_F)));
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}
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if(border){
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET),{rect.size.x+1,1});
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET),{1,rect.size.y+1});
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET)+vf2d{rect.size.x-1+1,0},{1,rect.size.y+1});
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET)+vf2d{0,rect.size.y-1+1},{rect.size.x+1,1});
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}
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if(showDefaultLabel){
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vf2d adjustedScale=labelScaling;
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vi2d labelTextSize=vf2d(game->GetTextSizeProp(label))*adjustedScale;
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if(fitToLabel){
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float sizeRatio=((vf2d(labelTextSize)*adjustedScale).x)/(rect.size.x-2);
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if(sizeRatio>1){
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adjustedScale.x/=sizeRatio;
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}
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}
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window.DrawStringPropDecal(rect.pos+V(A::DRAW_OFFSET)+rect.size/2-vf2d(labelTextSize)/2.f,label,WHITE,adjustedScale);
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}
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if(selected){
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switch(selectionType){
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case CROSSHAIR:drawutil::DrawCrosshairDecalViewPort(window,{rect.pos+V(A::DRAW_OFFSET),rect.size},0);break;
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case INNER_BOX:window.DrawRectDecal(rect.pos+V(A::DRAW_OFFSET)+vi2d{1,1},rect.size-vi2d{2,2});break;
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case HIGHLIGHT:break;//Not used.
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case SelectionType::NONE:break;//Displays nothing.
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default:ERR("Undefined selection type selected: "<<int(selectionType));
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}
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}
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}
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void MenuComponent::_DrawDecal(ViewPort&window,bool focused){
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if(!disabled){
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DrawDecal(window,focused);
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}
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}
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MenuComponent*MenuComponent::PickUpDraggableItem(){
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return nullptr;
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}
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bool MenuComponent::DropDraggableItem(MenuComponent*draggable){
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return false;
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}
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bool MenuComponent::GetHoverState(AiL*game){
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if(parentComponent!=nullptr){
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return parentComponent->GetHoverState(game,this);
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}else{
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vf2d parentWindowPos=Menu::menus[parentMenu]->pos;
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return geom2d::overlaps(geom2d::rect<float>{rect.pos+parentWindowPos,rect.size},game->GetMousePos());
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}
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}
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bool MenuComponent::GetHoverState(AiL*game,MenuComponent*child){
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return false;
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}
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bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){
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if(parentComponent!=nullptr){
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return parentComponent->PointWithinParent(child,drawPos);
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}else{
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return true;
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}
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}
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bool MenuComponent::PointWithinParent(MenuComponent*child,geom2d::rect<float> drawRect){
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if(parentComponent!=nullptr){
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return parentComponent->PointWithinParent(child,drawRect);
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}else{
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return true;
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}
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}
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bool MenuComponent::HandleOutsideDisabledButtonSelection(MenuComponent*disabledButton){
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return false;
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};
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vf2d MenuComponent::GetPos(){
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return rect.pos;
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}
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const vf2d&MenuComponent::GetSize()const{
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return rect.size;
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}
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const std::string&MenuComponent::GetLabel()const{
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return label;
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}
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void MenuComponent::Enable(bool enabled){
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disabled=!enabled;
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};
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void MenuComponent::Cleanup(){}
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std::string MenuComponent::GetName(){
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return name;
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}
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void MenuComponent::SetSelected(bool selected){
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this->selected=selected;
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}
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void MenuComponent::SetSelectionType(SelectionType selectionType){
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this->selectionType=selectionType;
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}
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void MenuComponent::OnMouseOut(){};
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void MenuComponent::OnHover(){};
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void MenuComponent::_OnMouseOut(){
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if(!hovered){
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if(runHoverFunctions){
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if(hoverState){
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hoverState=false;
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onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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OnMouseOut();
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}
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}
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}
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}
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void MenuComponent::_OnHover(){
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if(hovered){
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if(runHoverFunctions&&!hoverState){
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hoverState=true;
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onHover(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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OnHover();
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}
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}
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}
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void MenuComponent::SetHoverFunc(std::function<bool(MenuFuncData)>func){
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runHoverFunctions=true;
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onHover=func;
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};
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void MenuComponent::SetMouseOutFunc(std::function<bool(MenuFuncData)>func){
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runHoverFunctions=true;
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onMouseOut=func;
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};
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void MenuComponent::SetGrayedOut(bool grayedOut){
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this->grayedOut=grayedOut;
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}
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void MenuComponent::OnPlayerMoneyUpdate(uint32_t newMoney){}
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void MenuComponent::OnChapterUpdate(uint8_t newChapter){}
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void MenuComponent::Click(){
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onClick(MenuFuncData{*Menu::menus[parentMenu],game,this});
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}
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