The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/Interface.txt

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Interface
{
# How long to wait for the first initial delay auto shift to occur.
InitialScrollDelay = 0.4s
# How long to wait for subsequent scrolling through menu items.
ScrollDelay = 0.2s
# Scroll speed for ScrollableWindowComponents in pixels/sec
AnalogScrollSpeed = 220
# The size of each side of the 9-patch menu sprite.
9PatchSize = 24,24
# The spacing between inputs and text in the input helper text displayer.
InputHelperSpacing = 4
# The back color of input keys.
InputButtonBackCol = 15,8,47,255
# The text color of input keys.
InputButtonTextCol = 175,199,191,255
# The original health display color.
HUD Health Display Color = 255,255,255,255
# The color the HUD changes when we take damage.
HUD Take Damage Color = 128,0,0,255
# The color the HUD changes when we take damage.
HUD Heal Damage Color = 0,192,0,255
# The amount of time it takes for the health to go from a damaging color back to its original color.
HUD Health Change Time = 0.4s
# How long between each reduction/addition of health.
HUD Health Tick Rate = 0.01s
# The original mana display color.
HUD Mana Display Color = 192,192,255,255
# The color the HUD changes when we take damage.
HUD Reduce Mana Color = 192,192,255,255
# The color the HUD changes when we take damage.
HUD Restore Mana Color = 192,192,255,255
# The amount of time it takes for the health to go from a damaging color back to its original color.
HUD Mana Change Time = 0.4s
# How long between each reduction/addition of health.
HUD Mana Tick Rate = 0.01s
# How long between each addition to the XP bar on the level complete screen.
HUD XP Bar Tick Rate = 0.005s
# How long the timer text rises up
HUD Level Up Timer = 0.2s
}