The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/drawutil.h

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#pragma once
#include "olcUTIL_Geometry2D.h"
#include "olcPGEX_TransformedView.h"
class Crawler;
namespace drawutil{
void DrawCrosshair(Crawler*game,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
void DrawCrosshairTransformedView(TransformedView&view,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
void DrawCrosshairDecal(Crawler*game,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
void DrawCrosshairDecalTransformedView(TransformedView&view,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
}