The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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11 lines
647 B
11 lines
647 B
1 year ago
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#pragma once
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#include "olcUTIL_Geometry2D.h"
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#include "olcPGEX_TransformedView.h"
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class Crawler;
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namespace drawutil{
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void DrawCrosshair(Crawler*game,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
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void DrawCrosshairTransformedView(TransformedView&view,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
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void DrawCrosshairDecal(Crawler*game,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
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void DrawCrosshairDecalTransformedView(TransformedView&view,geom2d::rect<float>rect,float accTime,float pulsatingAmt=2,float borderThickness=4);
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}
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