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#pragma once
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#include "MenuLabel.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "util.h"
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INCLUDE_game
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INCLUDE_MONSTER_DATA
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INCLUDE_ANIMATION_DATA
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class SpawnEncounterLabel:public MenuLabel{
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int monsterID;
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Animate2D::Animation<std::string>anim;
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Animate2D::AnimationState state;
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public:
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inline SpawnEncounterLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int monsterID)
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:MenuLabel(parent,rect,label),monsterID(monsterID){
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anim.AddState("IDLE",ANIMATION_DATA.at(MONSTER_DATA.at(monsterID).GetIdleAnimation()));
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anim.ChangeState(state,"IDLE");
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anim.UpdateState(state,util::random(1));
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}
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inline ~SpawnEncounterLabel(){
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}
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protected:
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virtual void inline Update(Crawler*game)override{
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MenuComponent::Update(game);
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anim.UpdateState(state,game->GetElapsedTime());
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}
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virtual void inline Draw(Crawler*game,vf2d parentPos)override{
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}
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virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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const geom2d::rect<int>&imgRect=anim.GetFrame(state).GetSourceRect();
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vf2d imgSize=vf2d{rect.size.y,rect.size.y};
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vf2d imgScale=imgSize/vf2d{imgRect.size};
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game->DrawPartialDecal(parentPos+rect.pos,imgSize,anim.GetFrame(state).GetSourceImage()->Decal(),imgRect.pos,imgRect.size);
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float verticalAlignYOffset=(rect.size.y-8)/2;
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std::string monsterName=MONSTER_DATA.at(monsterID).GetDisplayName();
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vf2d monsterNameTextSize=game->GetTextSizeProp(monsterName);
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float textXSpaceAvailable=rect.size.x-imgSize.x-4-16/*12 for the scrollbar*/;
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float textXScaling=textXSpaceAvailable/monsterNameTextSize.x;
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game->DrawShadowStringPropDecal(parentPos+rect.pos+vf2d{imgSize.x+4,verticalAlignYOffset},monsterName,WHITE,BLACK,{std::min(1.f,textXScaling),1});
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}
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};
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