The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/SpawnEncounterLabel.h

45 lines
1.8 KiB

#pragma once
#include "MenuLabel.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "util.h"
INCLUDE_game
INCLUDE_MONSTER_DATA
INCLUDE_ANIMATION_DATA
class SpawnEncounterLabel:public MenuLabel{
int monsterID;
Animate2D::Animation<std::string>anim;
Animate2D::AnimationState state;
public:
inline SpawnEncounterLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int monsterID)
:MenuLabel(parent,rect,label),monsterID(monsterID){
anim.AddState("IDLE",ANIMATION_DATA.at(MONSTER_DATA.at(monsterID).GetIdleAnimation()));
anim.ChangeState(state,"IDLE");
anim.UpdateState(state,util::random(1));
}
inline ~SpawnEncounterLabel(){
}
protected:
virtual void inline Update(Crawler*game)override{
MenuComponent::Update(game);
anim.UpdateState(state,game->GetElapsedTime());
}
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
}
virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
const geom2d::rect<int>&imgRect=anim.GetFrame(state).GetSourceRect();
vf2d imgSize=vf2d{rect.size.y,rect.size.y};
vf2d imgScale=imgSize/vf2d{imgRect.size};
game->DrawPartialDecal(parentPos+rect.pos,imgSize,anim.GetFrame(state).GetSourceImage()->Decal(),imgRect.pos,imgRect.size);
float verticalAlignYOffset=(rect.size.y-8)/2;
std::string monsterName=MONSTER_DATA.at(monsterID).GetDisplayName();
vf2d monsterNameTextSize=game->GetTextSizeProp(monsterName);
float textXSpaceAvailable=rect.size.x-imgSize.x-4-16/*12 for the scrollbar*/;
float textXScaling=textXSpaceAvailable/monsterNameTextSize.x;
game->DrawShadowStringPropDecal(parentPos+rect.pos+vf2d{imgSize.x+4,verticalAlignYOffset},monsterName,WHITE,BLACK,{std::min(1.f,textXScaling),1});
}
};