The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Attributable.h

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935 B

#pragma once
#include "olcPixelGameEngine.h"
#include "MonsterAttribute.h"
#include "DEFINES.h"
#include <variant>
class IAttributable{
public:
inline virtual ~IAttributable(){};
std::map<Attribute,std::variant<VARIANTS>>attributes;
inline float&GetFloat(Attribute a){
if(attributes.count(a)==0){
attributes[a]=0.f;
}
return std::get<float>(attributes[a]);
};
inline int&GetInt(Attribute a){
if(attributes.count(a)==0){
attributes[a]=0;
}
return std::get<int>(attributes[a]);
};
inline std::string&GetString(Attribute a){
if(attributes.count(a)==0){
attributes[a]="";
}
return std::get<std::string>(attributes[a]);
};
inline bool&GetBool(Attribute a){
if(attributes.count(a)==0){
attributes[a]=false;
}
return std::get<bool>(attributes[a]);
};
inline vf2d&GetVf2d(Attribute a){
if(attributes.count(a)==0){
attributes[a]=vf2d{};
}
return std::get<vf2d>(attributes[a]);
};
};