The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
3.5 KiB
87 lines
3.5 KiB
1 year ago
|
#pragma region License
|
||
1 year ago
|
/*
|
||
|
License (OLC-3)
|
||
|
~~~~~~~~~~~~~~~
|
||
|
|
||
11 months ago
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||
1 year ago
|
|
||
|
Redistribution and use in source and binary forms, with or without modification,
|
||
|
are permitted provided that the following conditions are met:
|
||
|
|
||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||
|
notice, this list of conditions and the following disclaimer.
|
||
|
|
||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||
|
|
||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||
|
be used to endorse or promote products derived from this software without specific
|
||
|
prior written permission.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
|
SUCH DAMAGE.
|
||
1 year ago
|
|
||
|
Portions of this software are copyright © 2023 The FreeType
|
||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||
|
All rights reserved.
|
||
1 year ago
|
*/
|
||
1 year ago
|
#pragma endregion
|
||
1 year ago
|
#pragma once
|
||
|
#include "olcPixelGameEngine.h"
|
||
|
#include "Animation.h"
|
||
|
#include "olcUTIL_Animate2D.h"
|
||
|
|
||
|
struct Effect{
|
||
11 months ago
|
friend class AiL;
|
||
1 year ago
|
vf2d pos={0,0};
|
||
|
float lifetime=0;
|
||
|
float fadeout=0;
|
||
1 year ago
|
vf2d size={1,1};
|
||
1 year ago
|
Pixel col=WHITE;
|
||
1 year ago
|
vf2d spd={};
|
||
1 year ago
|
float rotation=0;
|
||
|
float rotationSpd=0;
|
||
|
bool additiveBlending=false;
|
||
1 year ago
|
bool rendered=false;
|
||
1 year ago
|
private:
|
||
|
bool dead=false;
|
||
|
public:
|
||
1 year ago
|
Effect(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,float size=1.0f,float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false);
|
||
|
Effect(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,vf2d size={1,1},float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false);
|
||
1 year ago
|
virtual bool Update(float fElapsedTime);
|
||
1 year ago
|
Animate2D::Frame GetFrame();
|
||
1 year ago
|
virtual void Draw();
|
||
1 year ago
|
bool OnUpperLevel();
|
||
1 year ago
|
protected:
|
||
|
float original_fadeoutTime;
|
||
1 year ago
|
private:
|
||
1 year ago
|
Animate2D::Animation<std::string>animation;
|
||
1 year ago
|
Animate2D::AnimationState internal_animState;
|
||
1 year ago
|
bool upperLevel=false;
|
||
1 year ago
|
};
|
||
|
|
||
|
struct Meteor:Effect{
|
||
1 year ago
|
Meteor(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,vf2d size={1,1},float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false);
|
||
1 year ago
|
float startLifetime=0;
|
||
|
bool shakeField=false;
|
||
1 year ago
|
bool Update(float fElapsedTime)override;
|
||
|
void Draw()override;
|
||
1 year ago
|
};
|
||
|
|
||
|
struct PulsatingFire:Effect{
|
||
1 year ago
|
PulsatingFire(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,vf2d size={1,1},float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false);
|
||
1 year ago
|
std::vector<float>pulsatingFireValues;
|
||
|
float lastParticleTimer=0;
|
||
1 year ago
|
float lastDamageTimer=0;
|
||
1 year ago
|
bool Update(float fElapsedTime)override;
|
||
|
void Draw()override;
|
||
1 year ago
|
};
|