The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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85 lines
2.7 KiB
85 lines
2.7 KiB
8 months ago
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Chapter 2 Monsters:
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Boar:
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Hp: 260
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Attack: 24
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Size: 110%
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Move-Spd: 100%
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Attack Strategie: If range to player >700 move closer.
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if range 400-700 Scratch the ground twice and then charge with 30% Move-Spd bonus in the players direction for a distance of 900.
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If range to player<400 backpaddle with 50% move-spd. if getting hit while backpaddling, start charge sequence.
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Goblin (Dagger):
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Hp: 120
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Attack: 18
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Size: 90%
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Move-Spd: 90%
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Attack Strategie: Runs infront of player, short preparation for attack (~0.3 - 0.5 secs depending what looks better animation wise) and either slashes with the dagger or stabs with it. 1 sec of idle before loop repeats
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Goblin (Bow):
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Hp: 120
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Attack: 18
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Size: 90%
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Move-Spd: 70%
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Attack Strategie:
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if range > 1000 move to a 850 range.
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if range 1000-700. Stand still and shoot. (reload twice as fast)
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if range between 500 and 700. Shoot and run in random direction while reloading without getting out of the 500 - 700 range
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range < 500 while reloading try to get distance. still shoot if reload finishes
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After every attack: reload takes 2 seconds. before shooting takes 1 second.
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Goblin (Bombs):
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Hp: 120
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Attack: 38
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Size: 90%
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Move-Spd: 70%
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Attack Strategie: Throws every 4 seconds a bomb on top of the player that detonates after 3.5 seconds in a 300 radius. Tries to keeps his distance on a 600 radius. Throws bombs even while moving.
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Goblin Boar Rider:
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Same stats as Boar.
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On death leaves a Bow Goblin on location of death
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Same attack strategie as normal Boar.
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+ the Goblin on Top also shoots every 4 seconds
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Hawks
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Hp: 10
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Attack: 22
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Size: 50%
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Move-Spd: 180%
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Attack Strategie: Fly circles at the edge of the Players Screen. every 8 seconds charge on players location to the other corner of the screen.
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Stone Elemental
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Hp: 990
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Attack: 52
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Move-Spd: 50%
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Size: 220%
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Attack Strategie:
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Every 2 seconds after completing an attack do one of the following attacks:
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Casts a Stone Pillar on the location of the Player: radius 350. Hits with 3 seconds delay. Becomes an solid object (Player colision) and decays after 5 seconds again.
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If the Stone pillar would hit the Stone Elemental it will move out of its range.
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Shoot a Stone (bullet) in the direction of the target.
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The Stone gets created in form of a Cone and tracks the player movement without moving for the first second.
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Once it locks it doesnt move for another second. then it starts flying towards the player with 3x the normal Bullet speed.
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Dive under earth and show up 1 second later in a random location 400-700 away from player. while emerging shoot a ring of bullets (0.5x Attack)
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(maybe emerge with 200 away from anything with colision to avoid the Elemental getting stuck? Other solutions for that are welcome aswell)
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if range to player > 1200 always use 3rd attack
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