every 10% (first time at 90%) use a shockwave where you need to hide behind one of the pillar to avoid the damage. (Shockwave has 3 seconds cast, 60 dmg)
The pillars get damaged with every shockwave. after the 3rd the pillar break.
starting 75% every 10% (75%, 65%, 55% ...) The Stone golem targetst the Player with 3 Pillar attacks like the one at the beginning of the fight.
2 of the 3 Pillars spawn damaged and will break 3 seconds later again. one is solid and can tank up to 3 shockwaves.
Like previously every pillar appears with 2,5 seconds delay from each other. (2 sec with an indicator, 0,5 seconds delay after a pillar got created)
The Boss continues with its normal behaviour while the pillars are getting casted.
Stone Throw cant overlap with shockwave. when a 10% mark is reached while a rock is targeting the player, Shockwave cast starts after the rock was thrown.
if the golem wasnt able to attack the player for 7 seconds it throws 2 stones in the air.
Afterwards Screenwide ~25 indicators appear where small rocks will rain down with a delay of 2,5 - 4 seonds (30 dmg each, 50 radius)
(The trigger condition for this ability may changes in the future, depending how it actually plays out.)