The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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170 lines
6.7 KiB
170 lines
6.7 KiB
1 year ago
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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1 year ago
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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1 year ago
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "MenuItemButton.h"
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#include "DEFINES.h"
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#include "AdventuresInLestoria.h"
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#include "Item.h"
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#include "safemap.h"
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INCLUDE_game
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INCLUDE_ITEM_DATA
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class MenuItemItemButton:public MenuIconButton{
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private:
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std::string itemNameLabelName;
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std::string itemDescriptionLabelName;
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bool hideQty=false;
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CompactText compact=COMPACT;
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bool hideDetails=false;
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protected:
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std::weak_ptr<Item>itemRef;
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public:
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inline MenuItemItemButton(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,!ISBLANK(itemRef)?const_cast<Decal*>(itemRef.lock()->Decal()):nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
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draggable=false;
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valid=!ISBLANK(itemRef);
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}
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inline MenuItemItemButton(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,!ISBLANK(itemRef)?const_cast<Decal*>(itemRef.lock()->Decal()):nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
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runHoverFunctions=true;
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draggable=false;
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valid=!ISBLANK(itemRef);
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SetHoverFunc(onHover);
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SetMouseOutFunc(onMouseOut);
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}
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inline const std::weak_ptr<Item>GetItem(){
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return itemRef;
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}
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inline const std::weak_ptr<Item>SetItem(const std::weak_ptr<Item>newItem,bool labelUpdate=true){
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itemRef=newItem;
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if(labelUpdate){
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UpdateLabel();
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}
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UpdateIcon();
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return itemRef;
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}
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inline void SetShowQuantity(bool show){
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this->hideQty=!show;
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}
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inline void SetCompactDescriptions(bool compact){
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if(compact)this->compact=COMPACT;
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else this->compact=NON_COMPACT;
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}
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inline void UpdateIcon(){
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if(ISBLANK(itemRef)){
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icon=nullptr;
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return;
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}
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icon=const_cast<Decal*>(itemRef.lock()->Decal());
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}
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inline void SetHideDetails(bool hideDetails){
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this->hideDetails=hideDetails;
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if(hideDetails){
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tint=BLACK;
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}else{
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tint=WHITE;
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}
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}
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protected:
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virtual inline void OnMouseOut()override{
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
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}
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}
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virtual inline void OnHover()override{
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UpdateLabel();
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}
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inline void UpdateLabel(){
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std::string labelNameText;
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std::string labelDescriptionText;
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if(ISBLANK(itemRef)){
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icon=nullptr;
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labelNameText="";
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labelDescriptionText="";
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return;
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}
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icon=const_cast<Decal*>(itemRef.lock()->Decal());
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labelNameText=itemRef.lock()->DisplayName();
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labelDescriptionText=itemRef.lock()->Description(compact);
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if(hideDetails){
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std::for_each(labelNameText.begin(),labelNameText.end(),[](char&c){c='?';});
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std::for_each(labelDescriptionText.begin(),labelDescriptionText.end(),[](char&c){c='?';});
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}
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
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}
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}
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virtual inline void Update(AiL*game)override{
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MenuIconButton::Update(game);
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valid=!ISBLANK(itemRef);
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if(!valid){
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icon=nullptr;
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}
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if(hovered){
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UpdateLabel();
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}
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}
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virtual inline void DrawDecal(ViewPort&window,bool focused)override{
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MenuIconButton::DrawDecal(window,focused);
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if(valid&&!hideQty){
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if(!ISBLANK(itemRef)&&!itemRef.lock()->IsEquippable()){
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std::string quantityText="x"+std::to_string(itemRef.lock()->Amt());
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vf2d quantityTextScale=rect.size/48.f;
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vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*quantityTextScale;
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vf2d drawPos=rect.pos+rect.size-textSize;
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if(itemRef.lock()->Amt()!=INFINITE){
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window.DrawShadowStringDecal(drawPos,quantityText,WHITE,BLACK,quantityTextScale);
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}
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}
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}
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}
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};
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