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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright <EFBFBD> 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "GameEvent.h"
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#include "Monster.h"
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#include <map>
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std::vector<std::unique_ptr<GameEvent>>GameEvent::events;
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GameEvent::GameEvent(){}
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GameEvent::~GameEvent(){}
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GameEvent::GameEvent(std::function<bool(GameEvent&)>func)
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:runFunc(func){}
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void GameEvent::Update(){
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isActive=runFunc(*this);
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}
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void GameEvent::UpdateEvents(){
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for(const std::unique_ptr<GameEvent>&event:events){
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event->Update();
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}
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std::erase_if(events,[](const std::unique_ptr<GameEvent>&ev){return !ev->isActive;});
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}
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void GameEvent::AddEvent(std::unique_ptr<GameEvent>event){
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events.push_back(std::move(event));
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}
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MonsterStrategyGameEvent::MonsterStrategyGameEvent(std::function<bool(GameEvent&,Monster&,const std::string&)>func,Monster&m,const std::string&strategy)
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:runFunc(func),m(m),strategy(strategy){}
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void MonsterStrategyGameEvent::Update(){
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INCLUDE_MONSTER_DATA
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isActive=runFunc(*this,this->m,this->strategy);
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}
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