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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#include "Emitter.h"
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#include "olcUTIL_Geometry2D.h"
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#include "util.h"
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#include "Crawler.h"
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#include "DEFINES.h"
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INCLUDE_game
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LightningBoltEmitter::LightningBoltEmitter(vf2d startPos,vf2d endPos,float frequency,float timer,bool upperLevel)
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:startPos(startPos),endPos(endPos),Emitter(frequency,timer),upperLevel(upperLevel){}
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void LightningBoltEmitter::Emit(){
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DrawLightningBolt();
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}
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void LightningBoltEmitter::DrawLightningBolt(){
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vf2d currentPos=startPos;
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const int MAX_ITERATIONS=100;
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geom2d::line<float>lineToTarget=geom2d::line<float>(startPos,endPos);
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float targetAngle=atan2(lineToTarget.vector().y,lineToTarget.vector().x);
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float targetDist=lineToTarget.length()*util::random(0.5);
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targetAngle+=util::random((PI/2))-PI/4;
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geom2d::line<float>lightningLine=geom2d::line<float>(currentPos,currentPos+vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist});
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game->AddEffect(std::make_unique<Effect>(lightningLine.upoint(0),0,"chain_lightning.png",upperLevel,vf2d{lightningLine.length(),0.2},0.2,vf2d{},WHITE,targetAngle,0,true));
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int iterations=1;
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currentPos+=vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist};
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while(iterations<MAX_ITERATIONS&&geom2d::line<float>(currentPos,endPos).length()>1){
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geom2d::line<float>lineToTarget=geom2d::line<float>(currentPos,endPos);
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float targetAngle=atan2(lineToTarget.vector().y,lineToTarget.vector().x);
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float targetDist=lineToTarget.length()*util::random(0.5);
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targetAngle+=util::random((PI/2))-PI/4;
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geom2d::line<float>lightningLine=geom2d::line<float>(currentPos,currentPos+vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist});
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game->AddEffect(std::make_unique<Effect>(lightningLine.upoint(0),0,"chain_lightning.png",upperLevel,vf2d{lightningLine.length(),0.2},0.2,vf2d{},WHITE,targetAngle,0,true));
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currentPos+=vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist};
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iterations++;
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}
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}
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