The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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#include "Ability.h"
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PrecastData::PrecastData()
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:castTime(0),range(0),size(0){};
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PrecastData::PrecastData(float castTime)
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:castTime(castTime),range(0),size(0){precastTargetingRequired=true;};
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PrecastData::PrecastData(float castTime,float range,float size)
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:castTime(castTime),range(range),size(size){
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if(castTime>0)precastTargetingRequired=true;
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};
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Ability::Ability(){};
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Ability::Ability(std::string name,float cooldownTime,int manaCost,Pixel barColor1,Pixel barColor2,PrecastData precastInfo)
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:name(name),cooldown(0),COOLDOWN_TIME(cooldownTime),manaCost(manaCost),barColor1(barColor1),barColor2(barColor2),precastInfo(precastInfo){}
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