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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "State_GameHub.h"
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "ItemDrop.h"
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#include "VisualNovel.h"
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#include "State_OverworldMap.h"
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#include "GameEvent.h"
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#include "SaveFile.h"
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#include "MenuComponent.h"
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#include "Unlock.h"
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#include "Tutorial.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_game
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void State_GameHub::OnStateChange(GameState*prevState){
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if(Menu::IsMenuOpen()){
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Menu::CloseAllMenus();
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}
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if(Unlock::IsUnlocked("STORY_1_3")&&!Tutorial::TaskIsComplete(TutorialTaskName::CLEAR_DEMO)){
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Tutorial::SetNextTask(TutorialTaskName::CLEAR_DEMO);
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}
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else
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if(Unlock::IsUnlocked("STORY_1_2")&&!Tutorial::TaskIsComplete(TutorialTaskName::BLACKSMITH)){
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Tutorial::SetNextTask(TutorialTaskName::BLACKSMITH);
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}
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else
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if(Unlock::IsUnlocked("BOSS_2_B")&&!Tutorial::TaskIsComplete(TutorialTaskName::ARTIFICER_INTRO)){
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Tutorial::SetNextTask(TutorialTaskName::ARTIFICER_INTRO);
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}
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SaveFile::SaveGame();
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game->GetPlayer()->SetState(State::NORMAL);
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game->LoadLevel("HUB");
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}
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void State_GameHub::OnLevelLoad(){
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game->UpdateDiscordStatus("Camp",game->GetPlayer()->GetClassName());
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if(Unlock::IsUnlocked("STORY_2_2")){
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Audio::SetAudioEvent("Chapter3Unlock");
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}else
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if(Unlock::IsUnlocked("STORY_1_3")){
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Audio::SetAudioEvent("Chapter2Unlock");
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}else
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if(Unlock::IsUnlocked("STORY_1_2")){
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Audio::SetAudioEvent("BlacksmithUnlock");
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}
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}
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void State_GameHub::OnUserUpdate(AiL*game){
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State_GameRun::OnUserUpdate(game);
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game->ClearTimedOutGarbage();
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}
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void State_GameHub::Draw(AiL*game){
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State_GameRun::Draw(game);
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}
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