# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "AdventuresInLestoria.h"
# include "MenuIconButton.h"
# include "MenuItemLabel.h"
# include "SoundEffect.h"
INCLUDE_game
void Menu : : InitializeArtificerEnchantConfirmWindow ( ) {
Menu * artificerEnchantConfirmWindow = CreateMenu ( ARTIFICER_ENCHANT_CONFIRM , CENTERED , vi2d { 240 , 144 } ) ;
auto enchantSuccessLabel { artificerEnchantConfirmWindow - > ADD ( " Enchant Success Label " , MenuLabel ) ( geom2d : : rect < float > { { 0.f , - 14.f } , vf2d { artificerEnchantConfirmWindow - > size . x , 12.f } } , " Enchantment Success! " , 1.f , ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND ) END } ;
auto chooseResultLabel { artificerEnchantConfirmWindow - > ADD ( " Choose Result Label " , MenuLabel ) ( geom2d : : rect < float > { vf2d { 0.f , 0.f } , vf2d { artificerEnchantConfirmWindow - > size . x , 12.f } } , " Choose a Result " , 1.f , ComponentAttr : : SHADOW ) END } ;
auto backgroundOld { artificerEnchantConfirmWindow - > ADD ( " Old Background " , MenuLabel ) ( geom2d : : rect < float > { { - 2.f , 12.f } , { artificerEnchantConfirmWindow - > size . x / 2.f - 4.f , 124.f } } , " " , 1.f , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) END } ;
auto backgroundNew { artificerEnchantConfirmWindow - > ADD ( " New Background " , MenuLabel ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 2.f - 2.f + 8.f , 12.f } , { artificerEnchantConfirmWindow - > size . x / 2.f - 4.f , 124.f } } , " " , 1.f , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) END } ;
const float oldLabelTextWidth { game - > GetTextSize ( " OLD " ) . x * 2.f } ;
auto oldLabel { artificerEnchantConfirmWindow - > ADD ( " Old Item Label " , MenuLabel ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 4.f - oldLabelTextWidth / 2 - 4.f , 14.f } , vf2d { oldLabelTextWidth + 8.f , 24.f } } , " OLD " , 2.f , ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND ) END } ;
const float newLabelTextWidth { game - > GetTextSize ( " NEW " ) . x * 2.f } ;
auto newLabel { artificerEnchantConfirmWindow - > ADD ( " New Item Label " , MenuLabel ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 2.f + artificerEnchantConfirmWindow - > size . x / 4.f - oldLabelTextWidth / 2 + 2.f , 14.f } , vf2d { oldLabelTextWidth + 8.f , 24.f } } , " NEW " , 2.f , ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND ) END } ;
auto oldIcon { artificerEnchantConfirmWindow - > ADD ( " Old Item Icon " , MenuIconButton ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 4.f - 16.f , 42.f } , { 24 , 24 } } , nullptr , DO_NOTHING , IconButtonAttr : : NOT_SELECTABLE | IconButtonAttr : : NO_OUTLINE ) END } ;
auto newIcon { artificerEnchantConfirmWindow - > ADD ( " New Item Icon " , MenuIconButton ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 2.f + artificerEnchantConfirmWindow - > size . x / 4.f - 16.f + 4.f , 42.f } , { 24 , 24 } } , nullptr , DO_NOTHING , IconButtonAttr : : NOT_SELECTABLE | IconButtonAttr : : NO_OUTLINE ) END } ;
auto oldItemDescription { artificerEnchantConfirmWindow - > ADD ( " Old Item Description " , MenuItemLabel ) ( geom2d : : rect < float > { { 0.f , 74.f } , { artificerEnchantConfirmWindow - > size . x / 2.f - 8.f , 60.f } } , Item : : BLANK , ItemLabelDescriptionType : : ITEM_DESCRIPTION , 0.5f , ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE | ComponentAttr : : LEFT_ALIGN ) END } ;
auto newItemDescription { artificerEnchantConfirmWindow - > ADD ( " New Item Description " , MenuItemLabel ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 2.f + 8.f , 74.f } , { artificerEnchantConfirmWindow - > size . x / 2.f - 8.f , 60.f } } , Item : : BLANK , ItemLabelDescriptionType : : ITEM_DESCRIPTION , 0.5f , ComponentAttr : : SHADOW | ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE | ComponentAttr : : LEFT_ALIGN ) END } ;
const float takeOldTextWidth { float ( game - > GetTextSize ( " Take Old " ) . x ) * 2.f } ;
auto takeOldButton { artificerEnchantConfirmWindow - > ADD ( " Take Old Button " , MenuComponent ) ( geom2d : : rect < float > { { artificerEnchantConfirmWindow - > size . x / 4.f - takeOldTextWidth / 2.f , 138.f } , { takeOldTextWidth - 8.f , 20.f } } , " Take Old " , [ ] ( MenuFuncData data ) {
onClick :
std : : any & oldEnchant { Menu : : menus [ ARTIFICER_ENCHANT ] - > ANY ( A : : ENCHANT ) } ;
std : : weak_ptr < Item > newItem { std : : get < std : : weak_ptr < Item > > ( Component < MenuItemLabel > ( data . menu . GetType ( ) , " New Item Description " ) - > GetItem ( ) ) } ; //NOTE: We're making an assumption here that the new item description holds a weak pointer. This should be true because the only way to get here was to set it up through clicking the Enchant button in Artificer Enchant Window.
if ( oldEnchant . has_value ( ) ) newItem . lock ( ) - > _EnchantItem ( std : : any_cast < ItemEnchant & > ( oldEnchant ) ) ;
else newItem . lock ( ) - > RemoveEnchant ( ) ;
Component < MenuComponent > ( ARTIFICER_ENCHANT , " Fragment Enchant Button " ) - > SetGrayedOut ( ! newItem . lock ( ) - > CanBeEnchanted ( ) ) ;
const std : : string_view fragmentName { newItem . lock ( ) - > FragmentName ( ) } ;
const Pixel fragmentItemDisplayCol { Inventory : : GetItemCount ( fragmentName ) > = " Fragment Enchant Cost " _i [ 0 ] ? WHITE : RED } ;
const Pixel moneyCostDisplayCol { game - > GetPlayer ( ) - > GetMoney ( ) > = " Fragment Enchant Cost " _i [ 1 ] ? WHITE : RED } ;
Component < MenuLabel > ( ARTIFICER_ENCHANT , " Fragment Label " ) - > SetLabel ( std : : format ( " {}{} x{} ({}) " , fragmentItemDisplayCol . toHTMLColorCode ( ) , fragmentName , " Fragment Enchant Cost " _i [ 0 ] , Inventory : : GetItemCount ( fragmentName ) ) ) ;
Component < MenuLabel > ( ARTIFICER_ENCHANT , " Fragment Money Cost Label " ) - > SetLabel ( std : : format ( " {}{} gold " , moneyCostDisplayCol . toHTMLColorCode ( ) , " Fragment Enchant Cost " _i [ 1 ] ) ) ;
SoundEffect : : PlaySFX ( " Take Enchant " , SoundEffect : : CENTERED ) ;
Menu : : CloseMenu ( ) ;
return true ;
} , vf2d { 2.f , 2.f } ) END } ;
const float takeNewTextWidth { float ( game - > GetTextSize ( " Take New " ) . x ) * 2.f } ;
auto takeNewButton { artificerEnchantConfirmWindow - > ADD ( " Take New Button " , MenuComponent ) ( geom2d : : rect < float > { vf2d { artificerEnchantConfirmWindow - > size . x / 2.f + 8.f + artificerEnchantConfirmWindow - > size . x / 4.f - takeNewTextWidth / 2.f , 138.f } , { takeNewTextWidth - 8.f , 20.f } } , " Take New " , [ ] ( MenuFuncData data ) {
onClick :
std : : weak_ptr < Item > newItem { std : : get < std : : weak_ptr < Item > > ( Component < MenuItemLabel > ( data . menu . GetType ( ) , " New Item Description " ) - > GetItem ( ) ) } ;
Component < MenuComponent > ( ARTIFICER_ENCHANT , " Fragment Enchant Button " ) - > SetGrayedOut ( ! newItem . lock ( ) - > CanBeEnchanted ( ) ) ;
const std : : string_view fragmentName { newItem . lock ( ) - > FragmentName ( ) } ;
const Pixel fragmentItemDisplayCol { Inventory : : GetItemCount ( fragmentName ) > = " Fragment Enchant Cost " _i [ 0 ] ? WHITE : RED } ;
const Pixel moneyCostDisplayCol { game - > GetPlayer ( ) - > GetMoney ( ) > = " Fragment Enchant Cost " _i [ 1 ] ? WHITE : RED } ;
Component < MenuLabel > ( ARTIFICER_ENCHANT , " Fragment Label " ) - > SetLabel ( std : : format ( " {}{} x{} ({}) " , fragmentItemDisplayCol . toHTMLColorCode ( ) , fragmentName , " Fragment Enchant Cost " _i [ 0 ] , Inventory : : GetItemCount ( fragmentName ) ) ) ;
Component < MenuLabel > ( ARTIFICER_ENCHANT , " Fragment Money Cost Label " ) - > SetLabel ( std : : format ( " {}{} gold " , moneyCostDisplayCol . toHTMLColorCode ( ) , " Fragment Enchant Cost " _i [ 1 ] ) ) ;
SoundEffect : : PlaySFX ( " Take Enchant " , SoundEffect : : CENTERED ) ;
Menu : : CloseMenu ( ) ;
return true ;
} , vf2d { 2.f , 2.f } ) END } ;
artificerEnchantConfirmWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " Take New Button " ;
} ,
{ //Button Key
{ game - > KEY_SCROLL , { " Navigate " , [ ] ( MenuType type ) { } } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Take Old Button " , {
. left = " Take New Button " ,
. right = " Take New Button " , } } ,
{ " Take New Button " , {
. left = " Take Old Button " ,
. right = " Take Old Button " , } } ,
} ) ;
}