The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/x64/Unit Testing/assets/config/items/items-test.txt

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ItemConfiguration
{
Item Enchants = ItemEnchants.txt
Item Database = ItemDatabase-test.txt
Item Scripts = ItemScript.txt
Item Categories = ItemCategory.txt
Equipment = Equipment-test.txt
Weapons = Weapons.txt
Accessories = Accessories.txt
}
Item
{
# Amount of time to wait before an item can be used again (Global).
Item Cooldown Time = 5.0
# The maximum enhancement level of equipment.
Item Max Enhancement Level = 10
# The name of the currency in the game.
Currency Name = Gold
# Text that displays when items are craftable in the Blacksmith.
Craftable Item Text = Can Craft
# Color of the text that displays when items are craftable in the Blacksmith.
Craftable Item Text Color = 0,255,0,255
# Text that displays when items can be upgraded in the Blacksmith.
Upgradeable Item Text = Upgrade!
# Color of the text that displays when items can be upgraded in the Blacksmith.
Upgradeable Item Text Color = 255,255,0,255
# Text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material.
Missing Upgradeable Item Text = Missing Materials
# Color of the text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material.
Missing Upgradeable Item Text Color = 192,0,0,255
# Text that displays when items are maxed out at the Blacksmith.
Maxed Item Text = MAX LV
# Color of the text that displays when items are maxed out at the Blacksmith.
Maxed Item Text Color = 0,255,255,255
# The names of items to be sorted for equipment lists.
Equipment Sort Order Primary = Wooden, Leather, Steel, Copper, Shell, Bone, Laser, Plasma, Unknown, Test, Test2, Test3
# The types of the items to be sorted for equipment lists if they have the same primary type.
Equipment Sort Order Secondary = Helmet, Armor, Pants, Gloves, Shoes, Sword, Bow, Staff
}
ItemDrop
{
# Item drops horizontal random speed range
Item Drop Horizontal Speed = -30,30
# Item drops vertical random speed range
Item Drop Vertical Speed = -15,15
# Item drop suction range
Item Drop Suction Range = 360
# Item drop suction strength
Item Drop Suction Strength = 8000
# Item drop initial rise speed
Item Drop Initial Rise Speed = 10
# Item drop gravity
Item Drop Gravity = -9.8
# Item drop scale
Item Drop Scale = 0.4
}
ItemOverlay
{
# Amount of time the item overlay display remains on-screen.
Item Overlay Time = 5.0
# How fast the item overlay display moves into the screen (from the left edge).
Item Overlay Speed = 200
}