# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# pragma once
# include "RowItemDisplay.h"
# include "SoundEffect.h"
# include "MenuIconButton.h"
INCLUDE_game
INCLUDE_GFX
class AccessoryRowItemDisplay : public RowItemDisplay {
std : : weak_ptr < MenuIconButton > lockButton ;
public :
inline AccessoryRowItemDisplay ( geom2d : : rect < float > rect , const std : : weak_ptr < Item > itemRef , MenuFunc onClick , std : : string itemNameLabelName , std : : string itemDescriptionLabelName , ButtonAttr attributes = ButtonAttr : : NONE )
: RowItemDisplay ( rect , itemRef , onClick , itemNameLabelName , itemDescriptionLabelName , attributes ) { }
inline ~ AccessoryRowItemDisplay ( ) {
if ( ! lockButton . expired ( ) ) {
size_t subcomponentCount = parentComponent . lock ( ) - > GetSubcomponentCount ( ) ;
parentComponent . lock ( ) - > RemoveButton ( lockButton ) ;
if ( parentComponent . lock ( ) - > GetSubcomponentCount ( ) > = subcomponentCount ) ERR ( std : : format ( " WARNING! The subcomponent count went from {} -> {} when trying to remove the lock button for item {}! THIS SHOULD NOT BE HAPPENING! " , subcomponentCount , parentComponent . lock ( ) - > GetSubcomponentCount ( ) , name ) ) ;
lockButton . reset ( ) ;
}
}
inline void AfterCreate ( ) override final {
lockButton = parentComponent . lock ( ) - > ADDSUB ( std : : format ( " {}_lock " , name ) , MenuIconButton ) ( geom2d : : rect < float > { rect . pos + vf2d { rect . size . x - 10.f , rect . size . y - 10.f } , vf2d { 10.f , 10.f } } , GFX [ " unlock.png " ] . Decal ( ) , [ ] ( MenuFuncData data ) {
std : : weak_ptr < AccessoryRowItemDisplay > accessoryParent = DYNAMIC_POINTER_CAST < AccessoryRowItemDisplay > ( data . component . lock ( ) - > GetSubcomponentParent ( ) ) ;
accessoryParent . lock ( ) - > SetLocked ( ! accessoryParent . lock ( ) - > IsLocked ( ) ) ;
if ( accessoryParent . lock ( ) - > IsLocked ( ) ) {
SoundEffect : : PlaySFX ( " Lock Accessory " , SoundEffect : : CENTERED ) ;
} else {
SoundEffect : : PlaySFX ( " Unlock Accessory " , SoundEffect : : CENTERED ) ;
}
std : : weak_ptr < MenuIconButton > lockButton = DYNAMIC_POINTER_CAST < MenuIconButton > ( data . component . lock ( ) ) ;
return true ;
} ) END ;
}
inline void Update ( AiL * game ) override final {
MenuComponent : : Update ( game ) ;
if ( itemRef . lock ( ) - > IsLocked ( ) ) {
lockButton . lock ( ) - > SetIcon ( GFX [ " lock.png " ] . Decal ( ) ) ;
} else {
lockButton . lock ( ) - > SetIcon ( GFX [ " unlock.png " ] . Decal ( ) ) ;
}
}
inline const bool IsLocked ( ) const {
return itemRef . lock ( ) - > IsLocked ( ) ;
}
inline void SetLocked ( const bool locked ) {
if ( locked ) {
itemRef . lock ( ) - > Lock ( ) ;
} else {
itemRef . lock ( ) - > Unlock ( ) ;
}
}
inline const std : : weak_ptr < MenuIconButton > GetLockButton ( ) const {
return lockButton ;
}
} ;