The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/OverworldMenuWindow.cpp

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "MenuComponent.h"
#include "AdventuresInLestoria.h"
#include "CharacterRotatingDisplay.h"
#include "ClassInfo.h"
#include "SaveFile.h"
INCLUDE_game
INCLUDE_GFX
void Menu::InitializeOverworldMenuWindow(){
Menu*overworldMenuWindow=CreateMenu(OVERWORLD_MENU,CENTERED,vi2d{96,164});
overworldMenuWindow->ADD("Resume Button",MenuComponent)(geom2d::rect<float>{{4,12+28*0},{88,24}},"Resume",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
overworldMenuWindow->ADD("Character Button",MenuComponent)(geom2d::rect<float>{{4,12+28*1},{88,24}},"Character",
[](MenuFuncData data){
Component<CharacterRotatingDisplay>(CHARACTER_MENU,"Character Rotating Display")->SetIcon(GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal());
Menu::OpenMenu(CHARACTER_MENU);
return true;
})END;
overworldMenuWindow->ADD("Inventory Button",MenuComponent)(geom2d::rect<float>{{4,12+28*2},{88,24}},"Inventory",[](MenuFuncData data){Menu::OpenMenu(INVENTORY);return true;})END;
overworldMenuWindow->ADD("Settings Button",MenuComponent)(geom2d::rect<float>{{4,12+28*3},{88,24}},"Settings",[](MenuFuncData data){Menu::OpenMenu(SETTINGS);return true;})END;
overworldMenuWindow->ADD("Quit Button",MenuComponent)(geom2d::rect<float>{{4,12+28*4},{88,24}},"Quit Game",[](MenuFuncData data){
Menu::CloseAllMenus();
SaveFile::SaveGame();
game->ResetGame();
return true;
})END;
overworldMenuWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="Resume Button";
},
{ //Button Key
{game->KEY_BACK,{"Close Menu",[](MenuType type){
if(Menu::stack.back()->GetType()==OVERWORLD_MENU){ //HACK ALERT! This is in case we hit the menu key from the resume button as it too closes the menu, so this is a double close attempt.
Menu::CloseMenu();
}
}}},
{game->KEY_MENU,{"Close Menu",[](MenuType type){
if(Menu::stack.back()->GetType()==OVERWORLD_MENU){ //HACK ALERT! This is in case we hit the menu key from the resume button as it too closes the menu, so this is a double close attempt.
Menu::CloseMenu();
}
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Resume Button",{
.up="Quit Button",
.down="Character Button",}},
{"Character Button",{
.up="Resume Button",
.down="Inventory Button",}},
{"Inventory Button",{
.up="Character Button",
.down="Settings Button",}},
{"Settings Button",{
.up="Inventory Button",
.down="Quit Button",}},
{"Quit Button",{
.up="Settings Button",
.down="Resume Button",}},
});
}