2023-06-11 20:44:51 -05:00
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#pragma once
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2023-07-23 06:12:19 -05:00
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#include "olcUTIL_Animate2D.h"
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2023-06-11 20:44:51 -05:00
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2023-07-12 00:23:36 -05:00
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namespace sig{
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class Animation{
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public:
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static void InitializeAnimations();
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static void SetupPlayerAnimations();
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};
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2023-07-23 06:12:19 -05:00
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}
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struct AnimationData{
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float frameDuration=0.1f;
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Animate2D::Style style=Animate2D::Style::Repeat;
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};
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