The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/x64/Unit Testing/assets/config/items/ItemSets-test.txt

181 lines
2.2 KiB

ItemSet
{
# Wrap the entire set of stats in the number of pieces required. Example:
#
# Example Armor
# {
# 3
# { #Add a 3-set piece bonus for Example Armor of +5 bonus attack.
# Attack = 5
# }
# 5
# { #Add a 5-set piece bonus for Example Armor of +20 Health.
# Health = 20
# }
# }
#
#
# Provide any stat name followed by its increase amount to add it to the set. Valid stat names and value examples are below:
#
# Defense = 5 # Adds 5 defense
# Health = 3 # Adds 3 Health
# Attack = 7 # Adds 7 attack
# Defense % = 2% # Adds 2% defense
# Attack % = 5% # Adds 5% attack
# Move Spd % = 10% # Grants 10% more movement speed.
# CDR = 14% # Grants 14% cooldown reduction.
# Crit Rate = 5% # Grants 5% crit rate.
# Crit Dmg = 25% # Grants 25% bonus crit damage.
# Health % = 30% # Grants 30% Max health
# HP6 Recovery % = 4% # Grants 4% HP recovery every 6 seconds.
# HP4 Recovery % = 2% # Grants 2% HP recovery every 4 seconds.
# Damage Reduction = 2% # Grants 2% direct damage reduction
#
#
# All Possible Stat modifications can be found in ItemStats.txt
#
Leather
{
2
{
Health % = 3%
}
4
{
HP6 Recovery % = 1%
}
}
Copper
{
2
{
Defense = 25
}
4
{
Damage Reduction = 1%
}
}
Shell
{
2
{
Move Spd % = 5%
}
4
{
CDR = 7%
}
}
Bone
{
2
{
Crit Rate = 5%
}
4
{
Crit Dmg = 7%
}
}
???
{
2
{
Crit Rate = 3%
Move Spd % = 5%
Attack = 2%
}
4
{
Crit Dmg = 7%
CDR = 5%
Health % = 2%
}
}
Enchanted Leather
{
2
{
Health % = 10%
}
4
{
HP4 Recovery % = 1%
}
}
Adamantite
{
2
{
Defense = 120
}
4
{
Damage Reduction = 10%
}
}
Iron Shell
{
2
{
Move Spd % = 10%
}
4
{
CDR = 15%
}
}
Cursed Bone
{
2
{
Crit Rate = 10%
}
4
{
Crit Dmg = 15%
}
}
Test
{
1
{
Defense = 100
Health = 1000
Attack = 100
}
}
Test2
{
1
{
Defense % = 100%
Attack % = 100%
Move Spd % = 100%
CDR = 100%
Crit Rate = 100%
Crit Dmg = 100%
Health % = 100%
HP6 Recovery % = 100%
}
}
Test3
{
1
{
HP4 Recovery % = 100%
Damage Reduction = 100%
}
}
Test4
{
1
{
HP Recovery % = 100%
Attack Spd = 50%
Mana = 100
}
}
}