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January 1st
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===========
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The Hub / NPC Interactions
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Audio Engine
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- Audio Ambience Zones
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- Menu Sound Effects
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- Attack / Enemy Sound Effects
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- Music Loading/Looping
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Settings Menu
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- Any settings should be saved to the save file!
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- Volume Controls
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- Play Sound in Background
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- Key Configuration
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-Upon pressing a key, check if the key is bound to another option, if so,
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remove that bind from the list. Up to two keys may be binded per action.
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-We have to save keybinds to the save file.
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-Smooth Movement
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-Click on title screen should not process as input immediately.
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-Investigate why frame rate matters for intro screen.
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-Warrior slash should occur even with no target
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-Add in other story plates
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-Faster main menu screen transition
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-Simplify map collision tiles by removing the requirement for hidden boundaries.
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-Loading should happen on fadeout.
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January 31st
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============
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Implement the rest of the enemy types:
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- Baby Wolf
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- Wolf
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- Wolf Leader
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- Baby Bear
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- Brown Bear
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- Green Frog
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- Red Frog
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- Orange Frog
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- Blue Frog
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Implement Ursule, Mother of Bears Boss
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Story proofreading/correcting/storyboarding
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- Add a command to play sound effects/music.
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- Fix Keyboard/Controller Menu Navigation (Need clearly defined rules)
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- Game Controller Support
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- Should use the Keybind structure that already exists.
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- Loading Screen
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- Title Screen setpieces
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- Export/Import Save Files Online/Offline
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- Consider controls for fine-tuning music and how they sound during events.
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- Lock up unimplemented classes.
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- Emscripten _DEBUG flag add as an option when building
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