The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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11 months ago
January 1st
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The Hub / NPC Interactions
Audio Engine
- Audio Ambience Zones
- Menu Sound Effects
- Attack / Enemy Sound Effects
- Music Loading/Looping
Settings Menu
- Any settings should be saved to the save file!
11 months ago
- Volume Controls
- Play Sound in Background
11 months ago
- Key Configuration
-Upon pressing a key, check if the key is bound to another option, if so,
remove that bind from the list. Up to two keys may be binded per action.
-We have to save keybinds to the save file.
11 months ago
-Smooth Movement
-Click on title screen should not process as input immediately.
-Investigate why frame rate matters for intro screen.
-Warrior slash should occur even with no target
-Add in other story plates
-Faster main menu screen transition
-Simplify map collision tiles by removing the requirement for hidden boundaries.
-Loading should happen on fadeout.
11 months ago
January 31st
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Implement the rest of the enemy types:
- Baby Wolf
- Wolf
- Wolf Leader
- Baby Bear
- Brown Bear
- Green Frog
- Red Frog
- Orange Frog
- Blue Frog
Implement Ursule, Mother of Bears Boss
Story proofreading/correcting/storyboarding
- Add a command to play sound effects/music.
- Fix Keyboard/Controller Menu Navigation (Need clearly defined rules)
11 months ago
- Game Controller Support
- Should use the Keybind structure that already exists.
- Loading Screen
- Title Screen setpieces
- Export/Import Save Files Online/Offline
- Consider controls for fine-tuning music and how they sound during events.
- Lock up unimplemented classes.
- Emscripten _DEBUG flag add as an option when building