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config_path = assets/config/
# 360x240 is 15x10 tiles of visibility.
WINDOW_SIZE = 360,240
# Graphics Loading Config
gfx_config = gfx/gfx.txt
# Map Files Loading Config
map_config = levels.txt
# Starting map when loading the game.
starting_map = BOSS_1
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# Player Properties Loading Config
player_config = Player.txt
# Monster Properties Loading Config
monsters_config = Monsters.txt
# Monster Strategy Config
monsterstrategies_config = MonsterStrategies.txt
# Path to class configuration files
class_directory = classes/
# Class list to be loaded into the game.
class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch
# Whether or not to show individual data accesses from config data structure.
debug_access_options = 0
# Shows extra info about the player on the HUD
debug_player_info = 0
# Shows collision boxes of tiles.
debug_collision_boxes = 0