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Events
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{
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LowHealth = "Occurs when the player is low in health."
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InCombat = "Occurs when the player is in combat."
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Underwater = "Occurs when the player is in water."
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TitleScreenLoaded = "Occurs when the title screen intro is done"
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SFX
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{
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Bear Slam Attack
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = bear_slam.ogg, 70%
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}
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Button Click
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = button_click2.ogg, 40%
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}
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Change Volume
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = changevolume.ogg, 50%, 60%, 60%
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}
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Consume Potion
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = consume_potion.ogg, 70%
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}
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Consume Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = consume_item.ogg, 60%
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}
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Craft Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_craft.ogg, 70%
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}
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Craft Equip
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = craft_equip.ogg, 70%
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}
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Equip Armor
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip.ogg, 60%
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File[1] = equip2.ogg, 60%
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}
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Equip Weapon
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip2.ogg, 60%
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}
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Equip Accessory
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip_ring.ogg, 100%
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}
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Footstep
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = footsteps.ogg, 90%
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}
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Footstep - Wet
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = footsteps_wet.ogg, 100%
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}
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Buy Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_buy.ogg, 70%
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}
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Sell Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_sell.ogg, 80%
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}
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Enhance Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_enhance.ogg, 100%
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}
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Collect Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_collect.ogg, 40%
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}
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Level Up
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = levelup.ogg, 100%
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}
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Monster Hurt
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = monster_hurt.ogg, 40%
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}
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Player Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = player_hit1.ogg, 40%
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File[1] = player_hit2.ogg, 100%
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}
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Ranger Auto Attack
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_auto1.ogg, 50%
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File[1] = ranger_auto2.ogg, 50%
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}
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Ranger Retreat
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_backstep.ogg, 90%
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}
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Ranger Multishot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_multishot.ogg, 100%
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}
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Ranger Rapid Fire
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_rapid_fire.ogg, 100%
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}
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Ranger Charged Shot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_charged_shot.ogg, 70%
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}
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Slime Dead
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_dead.ogg, 60%
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File[1] = slime_dead2.ogg, 60%
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}
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Monster Dead
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_dead2.ogg, 60%
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}
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Slime King Land
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_king_landing.ogg, 100%
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}
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Slime King Shoot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_king_shoot.ogg, 60%
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}
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Slime Shoot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_shoot.ogg, 100%
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File[1] = slime_shoot2.ogg, 80%
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}
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Slime Walk
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_walk.ogg, 10%
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File[1] = slime_walk2.ogg, 10%
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File[2] = slime_walk3.ogg, 10%
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}
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Ursule Dead
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ursule_dead.ogg, 100%
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}
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Ursule Phase Transition
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ursule_phase_transition.ogg, 100%
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}
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Warrior Auto Attack
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_auto1.ogg, 60%
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}
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Warrior Battlecry
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_battlecry.ogg, 100%
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}
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Warrior Block Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_blockhit1.ogg, 100%
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File[1] = warrior_blockhit2.ogg, 100%
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}
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Warrior Ground Slam
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_groundslam.ogg, 100%
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}
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Warrior Sonic Slash
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_sonicslash.ogg, 70%
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}
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Wisp Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wisp_hit.ogg, 60%
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}
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Wizard Auto Attack
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_auto1.ogg, 60%
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File[1] = wizard_auto2.ogg, 60%
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}
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Wizard Fire Bolt Shoot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt.ogg, 100%
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}
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Wizard Fire Bolt Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt_hit.ogg, 100%
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}
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Wizard Lightning Bolt Shoot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_lightningbolt.ogg, 60%
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}
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Wizard Lightning Bolt Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt_hit.ogg, 100%
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}
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Wizard Meteor
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_meteor.ogg, 100%
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}
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Wizard Meteor Flames
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_meteor_lingering.ogg, 100%
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}
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Wizard Teleport
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_teleport.ogg, 100%
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}
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}
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}
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