The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Item.cpp

126 lines
3.5 KiB

#pragma once
#include "Item.h"
#include "safemap.h"
#include "DEFINES.h"
#include "Crawler.h"
INCLUDE_game
INCLUDE_DATA
INCLUDE_GFX
safemap<std::string,ItemInfo>ITEM_DATA;
safemap<std::string,std::function<bool(Crawler*,ItemProps)>>ITEM_SCRIPTS;
safemap<std::string,std::set<std::string>>ITEM_CATEGORIES;
typedef std::string IT;
ItemInfo::ItemInfo()
:customProps({nullptr,nullptr}){}
void ItemInfo::InitializeItems(){
InitializeScripts();
for(auto&key:DATA["ItemCategory"].GetKeys()){
ITEM_CATEGORIES[key.first];
}
for(auto&key:DATA["ItemDatabase"].GetKeys()){
std::string imgPath="assets/"+"item_img_directory"_S+key.first+".png";
Renderable&img=GFX["item_img_directory"_S+key.first+".png"];
img.Load(imgPath);
std::string scriptName="",description="",category="";
for(auto&itemKey:DATA["ItemDatabase"][key.first].GetKeys()){
std::string keyName=itemKey.first;
if(keyName=="Description"){
description=DATA["ItemDatabase"][key.first][keyName].GetString();
}else
if(keyName=="ItemCategory"){
category=DATA["ItemDatabase"][key.first][keyName].GetString();
}else
if(keyName=="ItemScript"){
scriptName=DATA["ItemDatabase"][key.first][keyName].GetString();
}else{ //THis is a custom override modifier for a script. NO-OP
}
}
if(scriptName!=""){
if(!ITEM_SCRIPTS.count(scriptName)){
std::cout<<"Could not load script "<<scriptName<<" for Item "<<key.first<<"!"<<std::endl;
throw;
}
}
ItemInfo&it=ITEM_DATA[key.first];
it.name=key.first;
it.description=description;
it.category=category;
if(!ITEM_CATEGORIES.count(it.category)){
std::cout<<"WARNING! Tried to add item "<<it.name<<" to category "<<it.category<<" which does not exist!"<<std::endl;
throw;
}
ITEM_CATEGORIES.at(it.category).insert(it.name);
it.img=img.Decal();
it.script=scriptName;
ItemProps&props=it.customProps;
if(scriptName!=""){
props.scriptProps=&DATA["ItemScript"][scriptName];
props.customProps=&DATA["ItemDatabase"][key.first];
}
it.useFunc=scriptName;
}
ITEM_DATA.SetInitialized();
ITEM_CATEGORIES.SetInitialized();
std::cout<<ITEM_DATA.size()<<" items have been loaded."<<std::endl;
std::cout<<ITEM_CATEGORIES.size()<<" item categories have been loaded."<<std::endl;
}
ItemProps::ItemProps(utils::datafile*scriptProps,utils::datafile*customProps)
:scriptProps(scriptProps),customProps(customProps){}
int ItemProps::GetIntProp(std::string prop){
if(customProps->HasProperty(prop)) return (*customProps)[prop].GetInt();
else return (*scriptProps)[prop].GetInt();
};
float ItemProps::GetFloatProp(std::string prop){
if(customProps->HasProperty(prop)) return (*customProps)[prop].GetReal();
else return (*scriptProps)[prop].GetReal();
};
std::string ItemProps::GetStringProp(std::string prop){
if(customProps->HasProperty(prop)) return (*customProps)[prop].GetString();
else return (*scriptProps)[prop].GetString();
};
void ItemInfo::InitializeScripts(){
ITEM_SCRIPTS["Restore"]=[](Crawler*game,ItemProps props){
game->GetPlayer()->Heal(props.GetIntProp("HP Restore"));
game->GetPlayer()->Heal(props.GetIntProp("HP % Restore"));
game->GetPlayer()->Heal(props.GetIntProp("HP Restore"));
game->GetPlayer()->Heal(props.GetIntProp("HP % Restore"));
return true;
};
ITEM_SCRIPTS.SetInitialized();
std::cout<<ITEM_SCRIPTS.size()<<" item scripts have been loaded."<<std::endl;
}
void Inventory::AddItem(IT it,int amt){
}
void Inventory::GetItemCount(IT it){
}
void Inventory::UseItem(IT it,int amt)
{
}
void Inventory::RemoveItem(IT it,int amt)
{
}