The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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35 lines
1016 B
35 lines
1016 B
1 year ago
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#include "Monster.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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INCLUDE_game
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INCLUDE_MONSTER_DATA
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void Monster::STRATEGY::RUN_TOWARDS(Monster&m,float fElapsedTime){
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m.targetAcquireTimer=std::max(0.f,m.targetAcquireTimer-fElapsedTime);
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if(m.targetAcquireTimer==0){
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m.targetAcquireTimer=3;
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m.target=geom2d::line(m.pos,game->GetPlayer()->GetPos()).upoint(1.2);
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m.SetState(MOVE_TOWARDS);
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m.hasHitPlayer=false;
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}
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switch(m.state){
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case MOVE_TOWARDS:{
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if(geom2d::line(m.pos,m.target).length()>100*fElapsedTime*m.GetMoveSpdMult()){
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vf2d newPos=m.pos+geom2d::line(m.pos,m.target).vector().norm()*100*fElapsedTime*m.GetMoveSpdMult();
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if(!m.SetX(newPos.x)||!m.SetY(newPos.y)){
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m.StartPathfinding(4);
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}
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m.PerformJumpAnimation();
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} else {
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m.SetState(NORMAL);//Revert state once we've finished moving towards target.
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m.UpdateAnimation(MONSTER_DATA[m.id].GetIdleAnimation());
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}
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}break;
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case PATH_AROUND:{
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m.PathAroundBehavior(fElapsedTime);
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}break;
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default:{
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}
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}
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}
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